DBFZ/Videl/Frame Data

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< DBFZ‎ | Videl
Revision as of 03:03, 28 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 350 All 6 3 12 -3 11 16 16
5LL 600 All 10 8 19 -4 22
5LLL 1000 U3+ Throw 9 1 26 Launch 34
5M 600 [500] All 8 [11] 2 19 -8 11 16 16
5H 750 / 1000 U1 All 15 3 18 -5 15 Launch 22 /
5S 1000 [1200] All 19 23 -2 (point blank) 20 23 25
2L 350 Low 7 3 13 -4 11 16 16
2M 600 Low 10 5 21 -10 11 Launch 22
2H 750 / 1000 U1+ All 15 3 30 -10 4-15 Head 15 Launch 22 / 39
2S 1000 [1200] All 62 (Saiyaman Hurtbox 10) Total 29 (30 if Sayiaman is out already) 23
6M 850 High 24 6 4+6L 0 15 18 23
6H 600×2, 750 All 11 7 (14) 4 (18) 3 18 -5 15 18 18
j.L 350 High 6 4 12 11 16 16
j.M 600 High 8 4 18 15 18 18
j.H 750 / 1000 D1+ [D3+] High 13 3 21 15 18 18
j.S 850 [1000] All 17 (Saiyaman Hurtbox 8) Total 43+5L (30 if Sayiaman is out already) 20 Launch
j.2H 750 U1+ All 9 3 19 15 Launch 22 / 39
j.2S 850 [1000] All 43 (Saiyaman Hurtbox 13) Total 39+5L (30 if Sayiaman is out already) 20 Launch

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Videl Rush 650 All 12 6 19 -8
236M M Videl Rush 700 All 17 6 19 -8
236H H Videl Rush 800 All 12 8 19 -8
236X > L Videl Rush Followup L 650 High 13 -5
236X > LL Videl Rush Followup LL 300×4 All 8 -5
236X > LLL Videl Rush Followup LLL 1000 U1+ All 13 -12 (airborne) +15L 1-X Full
236X > M Videl Rush Followup M 700 U1+ High 32 4 5 -8 4-X Full
236X > H Videl Rush Followup H 800, 850[1000] U1+ Throw 21-22 6 14 Launch
j.236L Air L Videl Rush 450, 500 All 8 6 18
j.236M Air M Videl Rush 500, 550 D1 All 16 6 18
j.236H Air H Videl Rush 600, 600 D1 All 8 7 18
214L L Frankensteiner 1000 D2 Throw 26 2 15L
214M M Frankensteiner 700, 850[1000] U1+ → D2 Throw 27 11 15L
214H H Frankensteiner 800, 850[1000] U1+ → D2 Throw 20 5 15L
j.214L Air L Frankensteiner 1000 D2 Throw 18 15L
j.214M Air M Frankensteiner 700, 850[1000] U1+ → D2 Throw 26 15L
j.214H Air H Frankensteiner 800, 850[1000] U1+ → D2 Throw 18 15L
22L L Moonsault Kick 650 High 30 4 5 +5 (airborne) 4-18 Full 13
22M M Moonsault Kick 700 U1+ High 34 4 7 +5 (airborne) 4-21 Full 15
22H H Moonsault Kick 800 U1+ High 30 4 5 +5 (airborne) 4-18 Full 13
j.22L Air L Moonsault Kick 650 High 30 4 5 +5 (airborne) 4-16 Full 13
j.22M Air M Moonsault Kick 700 U1+ High 34 4 7 +5 (airborne) 4-19 Full 15
j.22H Air H Moonsault Kick 800 U1+ High 30 4 5 +5 (airborne) 4-16 Full 13
214S Rising Eagle 700 All 12 7 30+15L -40 1-14 All 11 Launch

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Videl Rush 700 All 20 6 43 +29 +21 31 31
Assist B Eagle Rush 675 All 30 +46 +46
Assist C Rising Eagle 500,560 (1060) All 30 [20] +29

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Rainbow Storm 400, 1850 UDV All 7+4 -20 1-6 Head, 7-15 All
236H+S Counter Defender of Love &amp; Justice, Great Saiyaman! (Catch) UDV 1 39 Total 61 1-42 Non-throw
236H+S Attack Defender of Love &amp; Justice, Great Saiyaman! (Attack) 2318 [3180] UDV All
214L+M Justice Rush 4099 [4387] All 10+3 -15 1-15 All
Knocked Down > [H+S] Justice Revenge 240×10 [260×10] All 38+2 -4

Sources

Navigation

To edit frame data, edit values in DBFZ/Videl/Data.

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