DBFZ/Videl/Strategy

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< DBFZ‎ | Videl
Revision as of 15:20, 7 October 2020 by 104.175.146.150 (talk) (→‎Mid)
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General Tactics

Videl's role on the team is a Mixup Machine. Her 214X is a command grab that catches standing opponents, which is really good for Videl especially when you consider how similar it looks to 6M. 22M is another mixup option she has, because it always crosses up, even in the corner. Her combos are not the most damaging, but 6H and 236X~L~L~L gives her monstrous corner carry. She really likes having assists to make her pressure safe, so keep her at the front of the team where her mixup potential can really shine.

Team positioning

Point

You definitely want to use Videl on point. She have a lot of good mixup tools, but lots of them are really unsafe and easy to react, so you'd want assist to cover those options. Plus her assists are good, but There are lots of characters who have the same type of assists that Videl does, and you won't use her for her assist like SSJ.goku and his beam assist for example. Videl rely on mixups to kill because of her low damage, but thanks to that she have good meter build, resources for her other teammates to use. So to make use of her maximum potential, you should use her as a point character.

Mid

Anchor

Videl have lots of mixups tools so she should be a good anchor, but most of her tools are very unsafe and easy to react to. When the opponent realize that Videl is alone they are more likely to challenge. Which makes her not that good of a anchor, but again the mixup tools are still there, if well used they can still make the difference. Being sparking blast for example and using Gohan as an "assist". There are room to be creative.

Picking Teammates

Videl would want quick assists with not too much blockstun to work well with her mixups. Lariat type assist like Bardock's A assist, Yamcha's A assist, Ginyu's A assist etc... are the most ideal assists: Videl can convert easily in case of a hit during mixups, very * easy to use as combo extension, not to much blockstu so Videl can crossup easily. Beam assist are always useful too, just enough blockstun, a little more difficult to convert into a combo, but can easily end a combo into a Dragon Rush. Assist who launch upward works too, but they give less reward than a lariat type assist, more harder to convert into a combo and tricky to use as an extension. Kid buu's A assist is the best choice if you want to maximize her mixup potential, but require a good understanding and practice to master efficiently. Nonetheless it's a good synergy.

Her assists are universally good, so every character can make use of them.

Blockstrings

Videl's blockstrings are mostly based on chains, but she can stagger pretty efficiently with 5L and 2L. Most of her special moves are really strong for mixups, so throw those in to keep the opponent guessing. There's also a mixup between 236X~L (high) and 236X > 2L (low), which is really good with an assist. If you want to spend a bar for the same mixup, you can do 236X > H and it will be much faster. The M rekka follow up is really good for catching people too.

Okizeme

Her J.2H have a very good vertical range, it's her main okizeme tool. J.2H can be used to cover both up tech and down tech at the same time, on hit it'll combo and on block you continue your mix up. It can be used as a Safe jump too.

J.2S can cover both up tech and down tech. It'll cause a Sliding knockdown on hit. On block, Videl can follow up into an air dash and mix up the opponent. If timed correctly can beat 2H, Vanish, mashing. It doesn't use smash so on hit you use lvl1 to convert into a combo.

Tips and Tricks

  • Using j.214[M] after an air normal is a really tricky way to open someone up in the corner.
  • Using 214X/22X in a blockstring is generally hard for the opponent to block, and 22X is especially good in the corner.

Fighting Videl

  • If her grounded combo doesn't go into 2M, she WILL reset you somewhere. Be wary.
  • If she jumps into the air mid-blockstring without sparking, block low, look for the crossup (it's a mid) and punish the whiff. If she's in sparking, pray.
  • Blockstring > 214X/22X is not real, and you can 2H it.
  • Her Dodge is much worse than Reflect. If you have a move that barely doesn't chain into Vanish, she can't do anything about it.

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