- Very strong crossup game when he has the resources to burn. Flash is a fast, verstile move that can cause fast crossups during his rekka pressure.
- Amazing assist; it comes out really fast and puts the opponent in a lot of hitstun. It can also be used in combos quite effectively.
- Can convert every combo into a sliding knockdown with Gale Claw, M Wolf Fang Fist Finisher, or Spirit Ball, making him a very solid battery.
- Can set up double supers because of his ability chain Spirit Ball into Ultimate Wolf Fang Fist, which can significantly boost his damage.
- Easy self-sustaining blockstrings when supported by the proper assists.
- Probably the best character at punishing assists, since they're not as affected by the heavy scaling on his moves. He can kill an assist from full health with WFF > A > WFF > A > WFF > Level 1.
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- Very reliant on meter. Flash is his best tool for many situations but it requires Ki to execute.
- Unarguably the lowest damage in the game, as he needs to use resources to do damage that the rest of the cast can normally do during solo combos.
- Has no way to play offensive at long range because his Kamehameha is slow.
- His normals are awkward. 2M, 5M and 5H are slow and can be easily reflected.
- Limited gatling paths, resulting in rather predictable pressure without assist usage.
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