DNFD/Berserker/Data: Difference between revisions

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==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=DNFD/Berserker
<section begin=Links/>{{DNFD/CharacterLinks}}<section end=Links/>
|videos=|discord=|twitter=|matchups=yes}}<section end=Links/>


==Infobox Data==
==Infobox Data==
{{DNFD-character
{{DNFD-character
| name         =Berserker
| name               =Berserker
| prejump     =4
| prejump           =4
| backdash     =
| backdash           =
| weight       =
| weight             =
| guard            =1050
| guard            =1000
| MP_regen          =18
| MP_regen          =18
| health            =950
| health            =980
| walk_speed        =6.3
| walk_speed        =6.3
| back_walk_speed  =4.4
| back_walk_speed  =4.4
| portrait     =DNFD_Berserker_Portrait.png
| dash_initial_speed=12
| icon         =DNFD_Berserker_Icon.png
| dash_acceleration =0.25
| jump_duration =
| portrait           =DNFD_Berserker_Portrait.png
| jump_height =361.8
| icon               =DNFD_Berserker_Icon.png
| jump_duration     =
| jump_height     =361.8
}}
}}


{{DNFD-character
{{DNFD-character
| name         =Berserker (Frenzy)
| name               =Berserker (Frenzy)
| prejump     =4
| prejump           =4
| backdash     =
| backdash           =
| weight       =
| weight             =
| guard            =1050
| guard            =1050
| MP_regen          =18
| MP_regen          =18
Line 30: Line 31:
| walk_speed        =7.2
| walk_speed        =7.2
| back_walk_speed  =6.5
| back_walk_speed  =6.5
| portrait     =DNFD_Berserker_Portrait.png
| dash_initial_speed=14
| icon         =DNFD_Berserker_Icon.png
| dash_acceleration =0.7
| jump_duration =
| portrait           =DNFD_Berserker_Portrait.png
| jump_height =431.2
| icon               =DNFD_Berserker_Icon.png
| jump_duration     =
| jump_height     =431.2
}}
}}


Line 79: Line 82:
|onBlock=-2
|onBlock=-2
|onHit=0
|onHit=0
|images=DNFD Berserker Frenzy 5A.png
|images=DNFD Berserker Frenzy 5A 1.png;DNFD Berserker Frenzy 5A 2.png
|hitboxes=DNFD Berserker Frenzy 5A Hitbox.png
|hitboxes=DNFD Berserker Frenzy 5A 1 Hitbox.png;DNFD Berserker Frenzy 5A 2 Hitbox.png
|prorate=75%, 80%
|prorate=75%, 80%
|level=1, 2
|level=1, 2
Line 136: Line 139:
|onBlock=-4
|onBlock=-4
|onHit=-1
|onHit=-1
|images=DNFD Berserker Frenzy 5AA.png
|images=DNFD Berserker Frenzy 5AA 1.png;DNFD Berserker Frenzy 5AA 2.png
|hitboxes=DNFD Berserker Frenzy 5AA Hitbox.png
|hitboxes=DNFD Berserker Frenzy 5AA 1 Hitbox.png;DNFD Berserker Frenzy 5AA 2 Hitbox.png
|prorate=75%, 80%
|prorate=75%, 80%
|guardDamage=40,10
|guardDamage=40,10
Line 170: Line 173:
|guardDamage=55
|guardDamage=55
|MPgain=3
|MPgain=3
|MPcost=-
|MPcost=
}}
}}
====Frenzy 5B Data====
====Frenzy 5B Data====
Line 185: Line 188:
|recovery=
|recovery=
|onBlock=-8
|onBlock=-8
|onHit=  
|onHit=HKD
|images=DNFD Berserker Frenzy 5B.png
|images=DNFD Berserker 5B.png;DNFD Berserker Frenzy 5B.png
|hitboxes=DNFD Berserker Frenzy 5B Hitbox.png
|hitboxes=DNFD Berserker 5B Hitbox.png;DNFD Berserker Frenzy 5B Hitbox.png
|prorate=75%×2
|prorate=75%×2
|guardDamage=55,20
|guardDamage=55,20
Line 219: Line 222:
|MPgain=1
|MPgain=1
|MPcost=
|MPcost=
|caption=The Scramble Solver™
}}
}}


Line 235: Line 239:
|recovery=25
|recovery=25
|onBlock=-8
|onBlock=-8
|onHit=HKD
|onHit=KD
|images=DNFD Berserker 2B.png
|images=DNFD Berserker 2B.png
|hitboxes=DNFD Berserker 2B Hitbox.png
|hitboxes=DNFD Berserker 2B Hitbox.png
Line 259: Line 263:
|invuln=none
|invuln=none
|damage= 60, 71
|damage= 60, 71
|startup=  
|startup= 16
|active=  
|active=  
|recovery=
|recovery=
|onBlock=-5
|onBlock=-5
|onHit=  
|onHit=KD
|images=DNFD Berserker Frenzy 2B.png
|images=DNFD Berserker 2B.png;DNFD Berserker Frenzy 2B.png
|hitboxes=DNFD Berserker Frenzy 2B Hitbox.png
|hitboxes=DNFD Berserker 2B Hitbox.png;DNFD Berserker Frenzy 2B Hitbox.png
|prorate=75%×2
|prorate=75%×2
|guardDamage=60,20
|guardDamage=60,20
Line 282: Line 286:
|startup=8
|startup=8
|active=11
|active=11
|recovery=-
|recovery=Until landing+2
|onBlock=-
|onBlock=-
|onHit=-
|onHit=-
Line 312: Line 316:
|startup=12
|startup=12
|active=5
|active=5
|recovery=
|recovery=Until landing+3
|onBlock=  
|onBlock=  
|onHit=  
|onHit=  
Line 327: Line 331:
|MPgain=3
|MPgain=3
|guardDamage=70
|guardDamage=70
|MPcost=-
|MPcost=
|notes=Berserker does not recover until landing;
|notes=Berserker does not recover until landing;
}}
}}
Line 365: Line 369:
|recovery=22
|recovery=22
|onBlock=-
|onBlock=-
|onHit=HKD
|onHit=HKD(+2)
|images=DNFD Berserker AB.png
|images=DNFD Berserker AB.png
|hitboxes=DNFD Berserker AB Hitbox.png
|hitboxes=DNFD Berserker AB Hitbox.png
Line 377: Line 381:
|hitstop=0
|hitstop=0
|MPgain=-
|MPgain=-
|MPcost=-
|MPcost=
}}
}}


Line 383: Line 387:
{{MoveData-DNFD
{{MoveData-DNFD
|chara=Berserker
|chara=Berserker
|type=Other
|name=Dodge
|name=Dodge
|input=6G
|input=6G
|guard=N/A
|damage=-
|invuln=3~20 strike invuln
|verboseDamage=-
|damage=  
|guard=-
|startup=2
|startup=0
|active=  
|active=30
|recovery=12
|recovery=1
|onBlock=  
|onBlock=-
|onHit=  
|onHit=-
|images=DNFD Berserker 6G.png
|hitboxes=DNFD Berserker 6G Hitbox.png
|notes=
|type=Other
|prorate=-
|invuln=1~20 Hit, Projectile<br>21~30 Projectile
|cancel=-
|level=-
|blockstun=-
|groundHit=-
|airHit=-
|groundCH=-
|hitstop=-
|guardDamage=-
|MPgain=-
|MPcost=-
|caption=
|hitboxCaption=
}}
 
===Backwards Dodge Data===
{{MoveData-DNFD
|chara=Berserker
|name=Backwards Dodge
|input=4G
|damage=-
|verboseDamage=-
|guard=-
|startup=0
|active=30
|recovery=8
|onBlock=-
|onHit=-
|images=DNFD Berserker 6G.png
|images=DNFD Berserker 6G.png
|hitboxes=DNFD Berserker 6G Hitbox.png
|hitboxes=DNFD Berserker 6G Hitbox.png
|prorate=
|notes=
|MPcost=
|type=Other
|prorate=-
|invuln=1~20 Hit, Projectile<br>21~30 Projectile
|cancel=-
|level=-
|blockstun=-
|groundHit=-
|airHit=-
|groundCH=-
|hitstop=-
|guardDamage=-
|MPgain=-
|MPcost=-
|caption=
|hitboxCaption=
}}
}}


Line 413: Line 463:
|recovery=40
|recovery=40
|onBlock=-30
|onBlock=-30
|onHit=HKD
|onHit=+10 (HKD)
|images=DNFD Berserker 2S.png
|images=DNFD Berserker 2S.png
|hitboxes=DNFD Berserker 6BS Hitbox.png
|hitboxes=DNFD Berserker 2S Hitbox.png
|prorate=0%
|prorate=0%
|level=4
|level=4
Line 458: Line 508:
|guardDamage=90
|guardDamage=90
|notes=On connect, can be cancelled to available cancel options at any time during recovery;Allows for OTG afterward;
|notes=On connect, can be cancelled to available cancel options at any time during recovery;Allows for OTG afterward;
|caption=Please be a counter hit
}}
}}


Line 504: Line 555:
|onHit=+2
|onHit=+2
|images=DNFD Berserker 6S.png
|images=DNFD Berserker 6S.png
|hitboxes=DNFD Berserker 6S Hitbox.png
|hitboxes=DNFD Berserker 6S 1 Hitbox.png;DNFD Berserker 6S 2 Hitbox.png
|prorate=80%×2
|prorate=80%×2
|level=3
|level=3
Line 523: Line 574:
|type=Special
|type=Special
|name=Gore Cross: Expulsion
|name=Gore Cross: Expulsion
|input=S
|input=6S~S
|guard=Mid
|guard=Mid
|invuln=none
|invuln=none
Line 530: Line 581:
|active=  
|active=  
|recovery=
|recovery=
|onBlock=-12
|onBlock=-5
|onHit=
|onHit=
|images=DNFD Berserker 6SS.png
|images=DNFD Berserker 6SS.png
Line 580: Line 631:
|startup=16
|startup=16
|active=6
|active=6
|recovery=-
|recovery=Until landing(+5)
|onBlock=-
|onBlock=-
|onHit=-
|onHit=-
|images=DNFD Berserker jS.png
|images=DNFD Berserker jS.png
|hitboxes=DNFD Berserker jS Hitbox.png
|hitboxes=DNFD Berserker jS 1 Hitbox.png; DNFD Berserker jS 2 Hitbox.png
|prorate=80%
|prorate=80%
|level=4
|level=4
Line 615: Line 666:
|onHit=-
|onHit=-
|images=DNFD Berserker j2S.png
|images=DNFD Berserker j2S.png
|hitboxes=DNFD Berserker j2S Hitbox.png
|hitboxes=DNFD Berserker j2S 1 Hitbox.png;DNFD Berserker j2S 2 Hitbox.png;DNFD Berserker j2S 3 Hitbox.png
|prorate=80%×2
|prorate=80%×2
|level=2, -
|level=2, -
Line 627: Line 678:
|MPcost=
|MPcost=
|guardDamage=30,50
|guardDamage=30,50
|caption=Whiff this and eat their best starter.
}}
}}


Line 639: Line 691:
|invuln=none
|invuln=none
|damage=N/A
|damage=N/A
|startup=
|startup= 18
|active=  
|active=  
|recovery=Total 23 (9+16 Flash+3)
|recovery=Total 23
|onBlock=  
|onBlock=  
|onHit=  
|onHit=  
Line 661: Line 713:
|invuln=none
|invuln=none
|damage=20×9, 130
|damage=20×9, 130
|startup=3+15+4 (i17)
|startup=17
|active=  
|active=  
|recovery=
|recovery=
|onBlock=  
|onBlock=+3
|onHit=  
|onHit=KD
|images=DNFD Berserker Frenzy M.png
|images=DNFD Berserker Frenzy M.png
|hitboxes=DNFD Berserker Frenzy M Hitbox.png
|hitboxes=DNFD Berserker Frenzy M 1 Hitbox.png;DNFD Berserker Frenzy M 2 Hitbox.png
|prorate=90%×10
|prorate=90%×10
|MPcost=80
|MPcost=80
|guardDamage=190 total
|guardDamage=190 total
|caption=Make them block this for a free-ish pressure reset
|caption=Everything and the kitchen insinkerator
}}
}}


Line 681: Line 733:
|input=623M
|input=623M
|guard=Mid
|guard=Mid
|invuln=none
|invuln=0~20 All
|damage=25×5, 70
|damage=25×5, 70
|startup=16 <br> (3+15 Flash+3)
|startup=16
|active=4 (8) 8x3 (?) ?
|active=4 (8) 8×3 (?) ?
|recovery=
|recovery=
|onBlock=-40
|onBlock=-40
|onHit=HKD
|onHit=HKD
|images=DNFD Berserker 623M.png
|images=DNFD Berserker 623M.png
|hitboxes=DNFD Berserker 623M Hitbox.png
|hitboxes=DNFD Berserker 623M 1 Hitbox.png;DNFD Berserker 623M 2 Hitbox.png
|prorate=90%×6
|prorate=90%×6
|level=3, 1, 3
|level=3, 1, 3
|levelOnHit=-, 3, 4
|levelOnHit=-, 3, 4
|MPgain=-
|MPgain=-
|MPcost=70
|MPcost=60
|hitstop=0
|hitstop=0
|guardDamage=180 total
|guardDamage=180 total
Line 709: Line 761:
|invuln=none
|invuln=none
|damage=50×2, 70
|damage=50×2, 70
|startup=14 <br/> (3+15 Flash+1)
|startup=14
|active=2 (18) 3 (?) ?
|active=2 (18) 3 (?) ?
|recovery=
|recovery=
|onBlock=+9
|onBlock=+9
|onHit=
|onHit=KD
|images=DNFD Berserker 236M 1.png;DNFD Berserker 236M 2.png;
|images=DNFD Berserker 236M 1.png;DNFD Berserker 236M 2.png;
|hitboxes=DNFD Berserker 236M 1 Hitbox.png;DNFD Berserker 236M 2 Hitbox.png
|hitboxes=DNFD Berserker 236M 1 Hitbox.png;DNFD Berserker 236M 2 Hitbox.png;DNFD Berserker 236M 3 Hitbox.png;DNFD Berserker 236M 4 Hitbox.png
|prorate=90%×3
|prorate=90%×3
|level=3, 4, 4 (P6)
|level=3, 4, 4 (P6)
Line 727: Line 779:
|MPcost=50
|MPcost=50
|guardDamage=180 total
|guardDamage=180 total
|caption=First hit\Second hit (projectile)
|caption=First hit\Second hit (projectile detonates afterwards)
|hitboxCaption=&nbsp;\&nbsp;\&nbsp;\Projectile hitbox expands in late active frames
}}
}}


Line 736: Line 789:
|name=Blood Lust
|name=Blood Lust
|input=214M
|input=214M
|guard=N/A
|guard=Throw (170)
|invuln=none
|invuln=none
|damage=180  
|damage=180  
Line 762: Line 815:
|invuln=none
|invuln=none
|damage=70, 35×4
|damage=70, 35×4
|startup=3+15+14 (i27)
|startup=27
|active=  
|active=  
|recovery=
|recovery=
|onBlock=  
|onBlock=+4
|onHit=+
|onHit=KD
|images=DNFD Berserker jM.png
|images=DNFD Berserker jM.png
|hitboxes=DNFD Berserker jM Hitbox.png
|hitboxes=DNFD Berserker jM 1 Hitbox.png;DNFD Berserker jM 2 Hitbox.png;DNFD Berserker jM 3 Hitbox.png;DNFD Berserker jM 4 Hitbox.png
|prorate=90%×5
|prorate=90%×5
|MPcost=50
|MPcost=50
|guardDamage=130 total
|guardDamage=130 total
|caption="That seriously still wins there?"
}}
}}


Line 783: Line 838:
|guard=Mid
|guard=Mid
|invuln=none
|invuln=none
|damage=400
|damage=400[200]
|startup=2+16
|startup=2+16
|active=  
|active=  
|recovery=
|recovery=
|onBlock=-37
|onBlock=-37
|onHit=  
|onHit=KD
|images=DNFD Berserker AS.png
|images=DNFD_Berserker_AS.png;DNFD_Berserker_AS_Cinematic.png
|hitboxes=DNFD Berserker AS Hitbox.png
|hitboxes=DNFD_Berserker_AS_Hitbox.png
|prorate=90%
|prorate=90%
|MPcost=
|MPcost=
Line 796: Line 851:
}}
}}


==Frenzy Cancel Table==
<section begin="Frenzy Cancel Table" />
{| class="mw-collapsible mw-collapsed wikitable stripe" style="text-align: center; float: right; margin: 0.5em 1em;"
! colspan="5" | Frenzy Cancel Advantages &nbsp;
|-
! Attack !! On Block !! Frenzy Cancel oB || Difference
|-
| {{clr|A|5A}} || -4 || -7 || 3F less safe
|-
| {{clr|A|5AA}} || -6 || -5 || 1f safer
|-
| {{clr|B|5B}} || -5 || -5 || None
|-
| {{clr|B|2B}} || -8 || -3 || 5f, safe
|-
| {{clr|S|5S}} || -13 || -2 || 11f, safe
|-
| {{clr|S|2S}} || -17 || -1 ||  16f, safe
|-
| {{clr|S|4S}} || -7 || -3 || 4f, safe
|-
| {{clr|S|j.2S}} || -? || -3 || safe
|}
<section end="Frenzy Cancel Table" />
{{clear}}
==Category==
==Category==
{{#lst:DNFD/Navigation}}
{{DNFD/Navigation}}

Latest revision as of 09:44, 22 October 2023

Links

Infobox Data

Portrait Icon Name Health Guard Gauge Prejump MP Regen Rate Unique Movement Options
DNFD Berserker Portrait.png DNFD Berserker Icon.png Berserker 980 1000 4 18
Backdash Forward Dash Jump Height Jump Duration Walk Speed Backward Walk Speed Initial Dash Speed Dash Acceleration
361.8 6.3 4.4 12 0.25


Portrait Icon Name Health Guard Gauge Prejump MP Regen Rate Unique Movement Options
DNFD Berserker Portrait.png DNFD Berserker Icon.png Berserker (Frenzy) 950 1050 4 18
Backdash Forward Dash Jump Height Jump Duration Walk Speed Backward Walk Speed Initial Dash Speed Dash Acceleration
431.2 7.2 6.5 14 0.7

Normal Moves

5A Data

5A
5A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
55 Mid 8 2 19 -4 -1 65% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
0 16 19 20 22 10 40 1
DNFD Berserker 5A.png
DNFD Berserker 5A Hitbox.png

Frenzy 5A Data

5A
5A (Frenzy)
Frenzy
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
49, 44 Mid 8 2(14)1 -2 0 75%, 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
1, 2 18, 17 20, 19 30, 30 23, 22 10, 12 40,10 1, 1
DNFD Berserker Frenzy 5A 1.pngDNFD Berserker Frenzy 5A 2.png
DNFD Berserker Frenzy 5A 1 Hitbox.pngDNFD Berserker Frenzy 5A 2 Hitbox.png

5AA Data

5AA
5AA
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
65 Mid 9 5 20 -6 -4 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 18 20 25 23 10 50 1
DNFD Berserker 5AA.png
DNFD Berserker 5AA Hitbox.png

Frenzy 5AA Data

5AA
5AA (Frenzy)
Frenzy
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
49×2 Mid -4 -1 75%, 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
40,10
DNFD Berserker Frenzy 5AA 1.pngDNFD Berserker Frenzy 5AA 2.png
DNFD Berserker Frenzy 5AA 1 Hitbox.pngDNFD Berserker Frenzy 5AA 2 Hitbox.png

5B Data

5B
5B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
85 Mid 12 6 18 -5 -3 75% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 18 20 30 25 15 55 3
DNFD Berserker 5B.png
DNFD Berserker 5B Hitbox.png

Frenzy 5B Data

5B
5B (Frenzy)
Frenzy
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
82×2 Mid 12 -8 HKD 75%×2 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
55,20
DNFD Berserker 5B.pngDNFD Berserker Frenzy 5B.png
DNFD Berserker 5B Hitbox.pngDNFD Berserker Frenzy 5B Hitbox.png

2A Data

2A
2A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
40 Low 6 3 15 -2 0 60% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
1 15 17 20 20 8 30 1
DNFD Berserker 2A.png
The Scramble Solver™
DNFD Berserker 2A Hitbox.png

2B Data

2B
2B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
80 - Low 16 2 25 -8 KD 75% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 18 - - - 15 60 3
DNFD Berserker 2B.png
DNFD Berserker 2B Hitbox.png

Frenzy 2B Data

2B
2B (Frenzy)
Frenzy
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
60, 71 Low 16 -5 KD 75%×2 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
60,20
DNFD Berserker 2B.pngDNFD Berserker Frenzy 2B.png
DNFD Berserker 2B Hitbox.pngDNFD Berserker Frenzy 2B Hitbox.png

j.A Data

j.A
j.A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50 High 8 11 Until landing+2 - - 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
1 13 15 25 18 8 30 1
DNFD Berserker jA.png
DNFD Berserker jA Hitbox.png
Berserker does not recover until landing

j.B Data

j.B
j.B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
75 High 12 5 Until landing+3 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 18 20 33 25 15 70 3
DNFD Berserker jB.png
DNFD Berserker jB Hitbox.png
Berserker does not recover until landing

Frenzy j.B Data

j.B
j.B (Frenzy)
Frenzy
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
99 High 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
70
DNFD Berserker Frenzy jB.png
DNFD Berserker Frenzy jB Hitbox.png

Universal Mechanics

Throw Data

A+B
Throw
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
150 Throw 5 2 22 - HKD(+2) 0% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - 0 -
DNFD Berserker AB.png
File:DNFD Berserker AB Hitbox.png

Dodge Data

6G
Dodge
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
- - - 0 30 1 - - - 1~20 Hit, Projectile
21~30 Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - - - - - -
DNFD Berserker 6G.png
File:DNFD Berserker 6G Hitbox.png

Backwards Dodge Data

4G
Backwards Dodge
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
- - - 0 30 8 - - - 1~20 Hit, Projectile
21~30 Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - - - - - -
DNFD Berserker 6G.png
File:DNFD Berserker 6G Hitbox.png

Guard Cancel Data

6B+S
Guard Cancel
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
70 Mid 18 3 40 -30 +10 (HKD) 0% 1~20 Strike
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
4 12 - - - 13 0 - 100
DNFD Berserker 2S.png
DNFD Berserker 2S Hitbox.png

Special Moves

Ghost Slash Data

5S
Ghost Slash
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
110 Mid 18 2 33 -13 -4 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
5 21 30 999 + Down 23 43 17 90 5
DNFD Berserker 5S.png
Please be a counter hit
DNFD Berserker 5S Hitbox.png
On connect, can be cancelled to available cancel options at any time during recovery
Allows for OTG afterward

Upward Slash Data

2S
Upward Slash
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
100 Mid 16 3 37 -17 Launch 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
4 22 Launch 50 Launch 15 80
DNFD Berserker 2S.png
DNFD Berserker 2S Hitbox.png
Launches on ground hit

Gore Cross Data

6S
Gore Cross
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50×2 Mid 15 -5 +2 80%×2 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
3 15 20 45 28 2 30,30 3
DNFD Berserker 6S.png
DNFD Berserker 6S 1 Hitbox.pngDNFD Berserker 6S 2 Hitbox.png

Gore Cross: Expulsion Data

6S~S
Gore Cross: Expulsion
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
80 Mid -5 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
80
DNFD Berserker 6SS.png
DNFD Berserker 6SS Hitbox.png

Mountainous Wheel Data

4S
Mountainous Wheel
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
90 Mid 25 2 26 -7 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
90
DNFD Berserker 4S.png
Leads to silly things with Conversion
DNFD Berserker 4S Hitbox.png

Blood Smash Data

j.S
Blood Smash
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
95 High 16 6 Until landing(+5) - - 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
4 20 25 40 33 13 80 5
DNFD Berserker jS.png
DNFD Berserker jS 1 Hitbox.pngDNFD Berserker jS 2 Hitbox.png
Berserker does not recover until reaching the ground

Ashe Fork Data

j.2S
Ashe Fork
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
112 80,40 Mid 16 Until L, (1) 4 35 - - 80%×2 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2, - 15, 20 20, 20, Launch 28, Launch 10, 0 30,50 3, 2
DNFD Berserker j2S.png
Whiff this and eat their best starter.
DNFD Berserker j2S 1 Hitbox.pngDNFD Berserker j2S 2 Hitbox.pngDNFD Berserker j2S 3 Hitbox.png

MP Special Moves

Frenzy Data

5M
Frenzy
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
N/A N/A 18 Total 23 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
N/A 30
DNFD Berserker 5M.png
Become the scariest character in the game at the cost of your Perfect KO
DNFD Berserker 5M Hitbox.png

Blood Twister Data

5M
Blood Twister
Frenzy
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
20×9, 130 Mid 17 +3 KD 90%×10 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
190 total 80
DNFD Berserker Frenzy M.png
Everything and the kitchen insinkerator
DNFD Berserker Frenzy M 1 Hitbox.pngDNFD Berserker Frenzy M 2 Hitbox.png

Raging Fury Data

623M
Raging Fury
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
25×5, 70 Mid 16 4 (8) 8×3 (?) ? -40 HKD 90%×6 0~20 All
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
3, 1, 3 0 180 total - 60
DNFD Berserker 623M.png
DNFD Berserker 623M 1 Hitbox.pngDNFD Berserker 623M 2 Hitbox.png
reversal

Blood Sword Data

236M
Blood Sword
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50×2, 70 Mid 14 2 (18) 3 (?) ? +9 KD 90%×3 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
3, 4, 4 (P6) 25, 30, 23 30, 40, Launch 75, 90, 70 38, 48, - 12, 10, 5 180 total - 50
DNFD Berserker 236M 1.pngDNFD Berserker 236M 2.png
First hit • Second hit (projectile detonates afterwards)
DNFD Berserker 236M 1 Hitbox.pngDNFD Berserker 236M 2 Hitbox.pngDNFD Berserker 236M 3 Hitbox.pngDNFD Berserker 236M 4 Hitbox.png
  •   •   • Projectile hitbox expands in late active frames

Blood Lust Data

214M
Blood Lust
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
180 Throw (170) 11 2 23 HKD 30% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
0 N/A 50
DNFD Berserker 214M.pngDNFD Berserker 214M 2.png
Whiff (don't let them see this) • Hit
DNFD Berserker 214M Hitbox.png

Outrage Break Data

j.M
Outrage Break
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
70, 35×4 High, Mid 27 +4 KD 90%×5 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
130 total 50
DNFD Berserker jM.png
"That seriously still wins there?"
DNFD Berserker jM 1 Hitbox.pngDNFD Berserker jM 2 Hitbox.pngDNFD Berserker jM 3 Hitbox.pngDNFD Berserker jM 4 Hitbox.png

Awakening Moves

Blood Riven Data

AS
Blood Riven
other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
400[200] Mid 2+16 -37 KD 90% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
40
DNFD Berserker AS.pngDNFD Berserker AS Cinematic.png
DNFD Berserker AS Hitbox.png

Frenzy Cancel Table

Frenzy Cancel Advantages  
Attack On Block Frenzy Cancel oB Difference
5A -4 -7 3F less safe
5AA -6 -5 1f safer
5B -5 -5 None
2B -8 -3 5f, safe
5S -13 -2 11f, safe
2S -17 -1 16f, safe
4S -7 -3 4f, safe
j.2S -? -3 safe

Category

Mechanics
Application & Advanced Information
Archived Information