Key Moves
- 5AGuardMidStartup10Recovery22Advantage-3 is Crusader's most reliable mid-range poke. it has a fair amount of recovery, but fairly long range for its startup.
- 2AGuardMidStartup7Recovery16Advantage+3 is Crusader's fastest grounded button and his main way of enforcing his offense. It is plus on block, giving you opportunities for throws, frame traps, or continued stagger pressure.
- j.BGuardHighStartup14RecoveryUntil landing+12Advantage- makes up the bulk of Crusader's jump ins. It is a very deep hitting overhead that has a large amount of hitstun, staggers on counter-hit, and provides a large advantage when blocked.
- 6SGuardMidStartup20RecoveryAdvantage-6 is one of Crusader's most versatile moves, it can be used as an oki tool, and or a combo filler depending on the situation. On hit it provides a large mana return meaning using it effectively is key to managing Crusader's resources.
- 6M/236MGuardMidStartup15RecoveryTotal 45Advantage+5 The infamous Wall. Tracks to the opponent's location, creates a temporary corner wherever it is placed, and leaves Crusader at advantage if blocked. Also used to convert the majority of hits into combos. This is one of Crusader's main tools in combos, pressure, and neutral.
- j.MGuardMidStartup15RecoveryUntil landing+15Advantage- is another of Crusader's powerful tools. Primarily used as a zoning tool thanks to its speed and great angle, it also can be Kara Cancelled which enables it to loop into itself and be used as a starter for many of Crusader's combo routes.
Pressure Structure
Crusader's offense is structured entirely around stagger pressure and forcing opponents to contest his plus frames
- 5AGuardMidStartup10Recovery22Advantage-3,2AGuardMidStartup7Recovery16Advantage+3, 5BGuardMidStartup14Recovery23Advantage+9, and 6MGuardMidStartup15RecoveryTotal 45Advantage+5 are all places to reset pressure.
- Crusader's moves all have significant pushback on block, forcing him to cancel into 6MGuardMidStartup15RecoveryTotal 45Advantage+5 or use his plus frames from 2AGuardMidStartup7Recovery16Advantage+3 or 5BGuardMidStartup14Recovery23Advantage+9 to quickly run forward and regain space before restarting pressure.
Grace
- Grace of Lemidios, Crusader's 4MGuardMidStartup45RecoveryAdvantage-, creates an extremely potent game of RPS for 15 seconds.
- Grace makes 5BGuardMidStartup14Recovery23Advantage+9 and 2BGuardLowStartup18Recovery24Advantage+4 very advantageous on block, forcing the opponent into risky defensive options such as roll or reversal.
- If Crusader gets a hit on the opponent while Grace is active, he can convert it into massive damage for the cost of some mana.
Combos
Less is more, with Crusader you deal big damage in short combos.
- 5M is your most your go-to ender. While it is costly on mana, removing the opponent's white HP is key to maintaining your offence.
- 5S > 6M/236M > 2S > 6S > 5S > 5M is your basic combo. It leaves you mana positive for your next setup and neutral game.
- 5S > 6M/236M > 5B > 6S > j.5S~M > 5S > j.B > 5S > 5M While harder, is considered to be an optimal route as it does good damage and still leaves with similar mana to the previous comboCombo Starters
- 5S Is your best starter. It has large range making a good poke from mid to fullscreen, in addition on hit it creates a stagger effect which enables you to confirm combos from ranges outside your reach.
- 6M/236M Is a great starter, as it tracks anywhere on the screen, and is plus on block. On hit it will send the opponent towards you which allows you to confirm into a full combo with either 5S, 5A, or j.5S~M.
Spending MP
- Crusader's neutral gameplan focuses mainly around baiting the opponent into picking a losing option at mid to fullscreen via the use of 6MGuardMidStartup15RecoveryTotal 45Advantage+5 or 5SGuardMidStartup20Recovery35Advantage-10, Crusader's reversal tools send opponents towards fullscreen to put them in this position
- j.SGuardMidStartup33Recovery35Advantage-7 Enables you to catch rolls and some advances making it a great tool to punish your opponents for trying to escape your pressure.
- The most important thing to account for when playing Crusader is to watch your mana, Crusader spends a lot of mana in neutral and for his highest damage combo routes, so you will find yourself without mana for long periods which puts you in a bad position if you have to defend.
- 6SGuardMidStartup20RecoveryAdvantage-6 Is a key move in restoring your mana as it gives a high return on hit so using this as a combo filler is ideal for replenishing your mana. Other normals of course can substitute if you were unable to land a 6SGuardMidStartup20RecoveryAdvantage-6Utilising White Life
Conversion mechanic = B+S
- Crusader can omit white HP to make unsafe options safe, such as the second hit of 5MGuardMidStartup15Recovery64Advantage-14, allowing you to reset your pressure.
- j.BGuardHighStartup14RecoveryUntil landing+12Advantage- can also be used twice when B+S is thrown into the mix enabling a double overhead and quicker recovery as you will be closer to the ground.
- B+S enables 5MGuardMidStartup15Recovery64Advantage-14 to be extended into a full combo, giving more corner carry and damage.
What to do after a knockdown
Unique Mechanic/ Tool for your Character
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