Please feel free to make edits, but include edit summaries and sources where applicable.
You can help by editing it.
A witch from the Forest of Dolls that manipulates cursed dolls. She uses a variety of ranged attacks and MP stealing Skills to harass her opponents, which simultaneously controlling her doll Madd. While Awakened, MP consumed while controlling Madd is reduced, allowing it to be controlled for longer periods of time.
Enchantress Enchantress is classified as a Gimmicky type. She has many ranged attacks and can steal MP from the opponent, all while simultaneously controlling her puppet, Madd, for powerful coordinated attacks.
- MP Steal: Enchantress can uniquely pressure the opponent by draining the opponent's mana on hit with certain moves
- Small: Due to her diminutive stature, Enchantress has a smaller hurtbox than most characters and can run under some projectiles as well as make moves whiff completely by crouching.
- Unblockable Setup: Thanks to the Doll Hit state granted by her command grab, Enchantress has access to genuine unblockable setups in the corner that lead to high damage.
- Frail: Tied for the lowest health in the game at 850 HP, Enchantress is not given any special treatment on defense and must use her safe pokes to keep her safe.
- MP Countdown: During Showtime!Guard-Startup0Recovery20Advantage-, MP will be spent continuously and cannot recover, forcing Enchantress to stockpile MP to get the most out of Madd.
- Slow roll: Having a roll that comes out 2 frames slower than everyone else can make getting out of pressure more difficult for her than other characters.
Madd is an enchanted doll that follows Enchantress. When Showtime!Guard-Startup0Recovery20Advantage- is active, Madd is able to move indepdenently of Enchantress, and each of Enchantress' MP Skills during this mode will be performed by Madd, regardless how far apart they may be. Madd can also be teleported to a specific location when Showtime!Guard-Startup0Recovery20Advantage- or And, Scene! is activated mid-air based on the direction input, allowing Enchantress to set up Madd in favourable position.
However, during Showtime!, Madd can also be attacked, preventing Enchantress performing any MP Skills with Madd for a short moment.Landing Enchantress' Keep Away!GuardThrowStartup18Recovery40Advantage- command grab will inflict the Doll Hit debuff for approx. 3 seconds.
During this time, the opponent will become a large Doll, which can only walk, jump, or attack with a unique 5A or j.A attack. The Doll cannot Dash, Block, or use any other attack. However, the Doll is completely Throw-immune and will immediately tech after any hit. Once the Doll Hit expires, they will be left recovering for a short moment. When turned into a Doll, the opponent is extremely exposed to being hit and barely has the means to defend themselves, if at all.
When in the Doll Hit state, the Doll overrides standard attributes, with a very low movement speed and extremely poor attacks, but it does have a decent jump duration.Normal Moves
5A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | -1 | 20 | 1 | - |
5AA
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -1 | 20 | 1 | - |
5B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -8 | 40 | 3 | - |
2A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -7 | 20 | 1 | - |
2B
- 2 Hitting move
- 2nd hit can whiff on opponents too high in the air
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75%×2 | -8 | 20x2 | 1, 2 | - |
j.A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -10~ | 20 | 1 | - |
j.B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -9~ | 40 | 3 | - |
Universal Mechanics
Throw
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+2) | - | 10 | - |
Dodge
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +12 | 0 | - | - |
Special Moves
Rose Vines
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | -17 | 20 | 2 | 3 |
Madd, it's Time to Dance!
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%×2 | +27, [+41], {+30} | 40, [60] | 4, [2] | - |
Lantern Firebomb
Version | Damage | GuardHow this attack can be blocked. Throws have their throw range listed instead. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invuln |
---|---|---|---|---|---|---|---|
Lantern Firebomb Level 1 | 78 | Mid | 15~25 | Travel + 10 | 47 | -26 | none |
Lantern Firebomb Level 2 | 94 | Mid | 26~35 | Travel + 10 | 44 | -20 | none |
Lantern Firebomb Level 3 | 110 | Mid | 36~44 | Travel + 10 | 42 | -16 | none |
Lantern Firebomb Level 4 | 126 | Mid | 45 | Travel + 10 | 40 | -10 | none |
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
6S | 80%, 90% | +19 | 10, 50 | 2, 2 | 4, 3 |
6S | 80%, 90% | +24 | 10, 60 | 3, 3 | 4, 3 |
6S | 80%, 90% | +28 | 10, 70 | 3, 3 | 4, 3 |
6S | 80%, 90% | +73 | 10, 100 | 4, 4 | 4, 3 |
Destiny Puppet
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%×2 | +120 | 50, 80 | 1, 5 | 1, 0 |
Aerial Lantern Firebomb
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
j.S | 80%, 90% | +19~+33 | 10, 50 | 2, 2 | 4, 3 |
j.S | 80%, 90% | +24~+38 | 10, 60 | 3, 3 | 4, 3 |
j.S | 80%, 90% | +28~+42 | 10, 70 | 3, 3 | 4, 3 |
j.S | 80%, 90% | +73~+87 | 10, 100 | 4, 4 | 4, 3 |
MP Special Moves
Showtime!
Enchantress gains control of her puppet, Madd, which is moved by forward and backwards inputs. Her M move inputs change properties while Showtime! is active.
Due to the move's low recovery, it can be used to effectively maintain pressure or extend combos via canceling normals or special moves.
- Drains Enchantress' MP over time while active.
- Showtime does not end when Madd is hit by the opponent"
- Can be Kara canceled into. When Kara cancelling airborne Special moves into Showtime!, Enchantress' air momentum will be overwritten, allowing for fast falling.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
And, Scene!
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Madd the Guard
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90% | +87 | 180 | - | - |
Madd Mad Slash
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90%×2 | +37 | 20, 30 | - | - |
Curse of Terror Bear
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%x9 | +58 | 15x9 | - | 6 |
Terrible Roar
Reversal
- Draws in the opponent before striking
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90%×4, 50% | +26 | 20x4, 80 | - | - |
- reversal
Harvest
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 85%×8, 90% | +35 | 10x8, 30 | ~40 | - |
Keep Away!
Command grab that places the "Doll Hit" status on the opponent for a short duration, transforming them into a Doll. Doll Hit prevents the opponent from taking any actions other than walking, jumping, or using A normals.
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 100% | 0 | - | - | - |
Awakening Moves
Forest of Dolls
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | +2 | 40 | - | - |
- Awakening Flash freezes the game for 75 frames (1.2525 seconds) starting at Frame 3.
5A
Practically worthless.
Only for maybe hitting Enchantress if she whiffs an attack, not that you gain much of anything for doing this.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | -4 | 20 | 1 | - |
j.A
Jump and punish.
If you jump over one of Enchantress' attacks, this will let you punish quite quickly, launching her away far enough to be safe when recovering from Doll Hit . However its range is extremely short, making it difficult to hit.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | -1~+4 | 20 | 1 | - |
Colors
B-Type Color (DFO) |
C-Type Color (DFO) | ||
D-Type Color (DFO) |
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •