Links
Infobox Data
Normal Moves
5A Data
5AA Data
5B Data
2A Data
2B Data
j.A Data
j.B Data
Universal Mechanics
Throw Data
A+B Throw Other |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Proration | Invuln |
---|---|---|---|---|---|---|---|---|---|---|
Throw | none | |||||||||
Cancel | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Hitstop | Guard Damage | MP Gain | MP Cost | |
File:DNFD Grappler AB Hitbox.png | ||||||||||
Dodge Data
6G Dodge Other |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Proration | Invuln |
---|---|---|---|---|---|---|---|---|---|---|
N/A | none | |||||||||
Cancel | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Hitstop | Guard Damage | MP Gain | MP Cost | |
File:DNFD Grappler 6G.png | ||||||||||
File:DNFD Grappler 6G Hitbox.png | ||||||||||
Guard Cancel Data
6B+S Guard Cancel Other |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Proration | Invuln |
---|---|---|---|---|---|---|---|---|---|---|
All | 23 | none | ||||||||
Cancel | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Hitstop | Guard Damage | MP Gain | MP Cost | |
File:DNFD Grappler 6BS.png | ||||||||||
File:DNFD Grappler 6BS Hitbox.png | ||||||||||
Special Moves
Low Fling Data
5S Low Fling Special |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Proration | Invuln |
---|---|---|---|---|---|---|---|---|---|---|
95 [120] | Throw | 17 [33] | none | |||||||
Cancel | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Hitstop | Guard Damage | MP Gain | MP Cost | |
File:DNFD Grappler 5S.png | ||||||||||
File:DNFD Grappler 5S Hitbox.png | ||||||||||
Low Fling Data
5[S] Low Fling Special |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Proration | Invuln |
---|---|---|---|---|---|---|---|---|---|---|
120 | Throw | 33 | none | |||||||
Cancel | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Hitstop | Guard Damage | MP Gain | MP Cost | |
File:DNFD Grappler 5S.png | ||||||||||
File:DNFD Grappler 5S Hitbox.png | ||||||||||
High Kick Data
Neck Snap Data
6S Neck Snap Special |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Proration | Invuln |
---|---|---|---|---|---|---|---|---|---|---|
30+48 [40+63] | All | 20 [35] | +5 [+11] | none | ||||||
Cancel | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Hitstop | Guard Damage | MP Gain | MP Cost | |
File:DNFD Grappler 6S Hitbox.png | ||||||||||
Air Steiner Data
Slam Kick Data
MP Special Moves
Magnumsault Data
5M Magnumsault M |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Proration | Invuln |
---|---|---|---|---|---|---|---|---|---|---|
30+72 [50+90] | All | 31 [42] | -4 [+7] | none | ||||||
Cancel | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Hitstop | Guard Damage | MP Gain | MP Cost | |
40 | ||||||||||
File:DNFD Grappler 5M Hitbox.png | ||||||||||
Seismic Crash Data
Shoulder Tackle Data
Break Down Data
214M Break Down M |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Proration | Invuln |
---|---|---|---|---|---|---|---|---|---|---|
200 [280] | Throw | 13 [28] | none | |||||||
Cancel | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Hitstop | Guard Damage | MP Gain | MP Cost | |
70 | ||||||||||
File:DNFD Grappler 214M Hitbox.png | ||||||||||
Break Down (Air) Data
j.214M Break Down (Air) M |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Proration | Invuln |
---|---|---|---|---|---|---|---|---|---|---|
200[250] | Throw | 14 [28] | none | |||||||
Cancel | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Hitstop | Guard Damage | MP Gain | MP Cost | |
70 | ||||||||||
File:DNFD Grappler j214M.png | ||||||||||
File:DNFD Grappler j214M Hitbox.png | ||||||||||
Awakening Moves
Sole Bearer: Quaking Tiger Data
Category
Click [★] for character's full frame data
Essentials
• Controls •
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The Basics
• Movement/Canceling •
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Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •