DNFD/Hitman/Data

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Links


Infobox Data

Portrait Icon Name Health Guard Prejump MP Regen Rate Unique Movement Options
DNFD Hitman Portrait.png DNFD Hitman Icon.png Hitman 1000 1050 12
Backdash Forward Dash Jump Height Jump Duration Walk Speed Backward Walk Speed Initial Dash Speed Dash Acceleration
1-16 lower body invuln 361.8 6.3 4.4 12 0.25


Normal Moves

5A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5A 55 Mid 8 2 -6 -3 65% none normal
DNFD Hitman 5A.png
DNFD Hitman 5A Hitbox.png


5AA Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5AA 25×4 Mid Variable 7 -5 +2 70%×4 none normal
DNFD Hitman 5AA.png
DNFD Hitman 5AA 1 Hitbox.pngDNFD Hitman 5AA 2 Hitbox.png


5B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5B 80 Mid 11 2 -2 0 75% none normal
DNFD Hitman 5B.png
DNFD Hitman 5B Hitbox.png


2A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
2A 30×3 Low 7 6 -9 +1 75%×3 none normal
DNFD Hitman 2A.png
DNFD Hitman 2A Hitbox.png


2B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
2B 80 Low 13 3 -12 Varies 70% 1~8 Above waist
9~12 Upper body
normal
DNFD Hitman 2B.png
DNFD Hitman 2B Hitbox.png


j.A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
j.A 20×3 High 6 2,1(1)3 Varies Varies 70%×3 none normal
DNFD Hitman jA.png
DNFD Hitman jA 1 Hitbox.pngDNFD Hitman jA 2 Hitbox.pngDNFD Hitman jA 3 Hitbox.png


j.B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
j.B 30×2 High 10 3,2 Varies Varies 75%×2 none normal
DNFD Hitman jB.png
DNFD Hitman jB 1 Hitbox.pngDNFD Hitman jB 2 Hitbox.png


Universal Mechanics

Throw Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Throw A+B 150 Throw 5 2 22 N/A HKD(+3) 0% none Other
DNFD Hitman AB.png
110x110px


Dodge Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Dodge 6G N/A 33f 3~20F Strike and Projectile, 21~30F Projectile Other
DNFD Hitman 6G.png
110x110px


Guard Cancel Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Guard Cancel 6B+S 70 All 23 +24 0% 1~23~ Strike/Projectile Other
DNFD Hitman 2S2.png
DNFD Hitman 2S 2 Hitbox.png


Skills

Surprise Cut Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Surprise Cut 5S 30×3, 50, 20×4 All 15 1(5)3(5)2(12)3,2,3,2 -9 -4 80%×8 none special
DNFD Hitman 5S.pngDNFD Hitman 5S 2.png
DNFD Hitman 5S 1 Hitbox.pngDNFD Hitman 5S 2 Hitbox.pngDNFD Hitman 5S 3 Hitbox.pngDNFD Hitman 5S 4 Hitbox.pngDNFD Hitman 5S 5 Hitbox.png
Much greater reach than subsequent strikes •   •   • Mind the Gap


Dead Lift Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Dead Lift 2S 60, 90 All 12, 22 3(7)5 -15 Varies 80%×2 none special
DNFD Hitman 2S.pngDNFD Hitman 2S2.png
First Hit • 2nd Hit
DNFD Hitman 2S 1 Hitbox.pngDNFD Hitman 2S 2 Hitbox.png


Agile Maneuver Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Agile Maneuver 6S 70, 30×3 All 18 2(3)4,2,4 -8 -6 75%, 80%×3 none special
DNFD Hitman 6S.png
DNFD Hitman 6S 1 Hitbox.pngDNFD Hitman 6S 2 Hitbox.pngDNFD Hitman 6S 3 Hitbox.pngDNFD Hitman 6S 4 Hitbox.pngDNFD Hitman 6S 5 Hitbox.png


Mighty Strike Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Mighty Strike 4S 85 All 22 2 -10 HKD 80% none special
DNFD Hitman 4S.png
DNFD Hitman 4S Hitbox.png


Dead Six Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Dead Six j.S 90, 20×5 High 18 4(12)6 Varies Varies 80%×6 none special
DNFD Hitman jS.pngDNFD Hitman jS 2.png
DNFD Hitman jS Hitbox.pngDNFD Hitman jS 2 Hitbox.png


MP Special Moves

Final Strike Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Final Strike 5M 120 All 26 4 -4 +14 90% none 50 M
DNFD Hitman 5M.png
Slightly too slow to throw out in neutral without a read
DNFD Hitman 5M Hitbox.png


Bill Drill Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Bill Drill 623M 50×2, 80 All 12 2(3)2(18)3 -28 Varies 90%×2, 30 1~?? All 70 M
DNFD Hitman 623M.png
DNFD Hitman 623M 1 Hitbox.pngDNFD Hitman 623M 2 Hitbox.pngDNFD Hitman 623M 3 Hitbox.png
reversal


Caracole Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Caracole 236M 70, 20×4, [25, 20]×5, 20×2 All 15 2,2(15)15(1)18 +2 +15 90%×17 none 70 M
DNFD Hitman 236M.png
Check that white health
DNFD Hitman 236M 1 Hitbox.pngDNFD Hitman 236M 2 Hitbox.pngDNFD Hitman 236M 3 Hitbox.pngDNFD Hitman 236M 4 Hitbox.png
First active frame (strike) • Max projectile range


Sweep Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Sweep 214M 20×9, 70, 20×3 All 16 2(5)3,5(3)2(3)2,2,3(2)2,2(8)11 -7 Varies 90%×13 none 50 M
DNFD Hitman 214M.pngDNFD Hitman 214M 2.png
DNFD Hitman 214M 1 Hitbox.pngDNFD Hitman 214M 2 Hitbox.pngDNFD Hitman 214M 3 Hitbox.pngDNFD Hitman 214M 4 Hitbox.pngDNFD Hitman 214M 5 Hitbox.pngDNFD Hitman 214M 6 Hitbox.pngDNFD Hitman 214M 7 Hitbox.pngDNFD Hitman 214M 8 Hitbox.png


Helix Dive Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Helix Dive j.M 20×11, 60 All 18 2(2)2,1,2(2)3,1,2(2)2,3,2,2(16)3 -3 HKD 90%×12 none 50 M
DNFD Hitman jM.pngDNFD Hitman jM 2.png
DNFD Hitman jM 1 Hitbox.pngDNFD Hitman jM 2 Hitbox.pngDNFD Hitman jM 3 Hitbox.pngDNFD Hitman jM 4 Hitbox.pngDNFD Hitman jM 5 Hitbox.pngDNFD Hitman jM 6 Hitbox.png


Shattering Strike Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Shattering Strike ~5M 50×2, 100 All Varies 2,2,2 -5 +14(vs Ground Crumples/vs Air HKD) 90%×3 none 10 M
DNFD Hitman XM5M.png
DNFD Hitman XM5M Hitbox.pngDNFD Hitman XM5M 2 Hitbox.pngDNFD Hitman XM5M 3 Hitbox.png
only during AS


Awakening Moves

Dusk Wings Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Dusk Wings AS 400(minimum 200) Mid 2+16 8 -38 90% none other
DNFD Hitman AS.png
DNFD Hitman AS Hitbox.png
Large forward step makes this reach from further than it may seem


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