DNFD/Inquisitor/Frame Data: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_DNFD
{{#cargo_query:tables=MoveData_DNFD
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,prorate,invuln,cancel,MPcost,notes
||fields=input=Input,images,hitboxes,damage=Damage,guard=Guard,startup=Startup,active=Active,recovery=Recovery,onBlock=On-Block,onHit=On-Hit,prorate=Proration,invuln=Invul,cancel=Cancel,MPcost=MP Cost,notes
|where=chara="Inquisitor" and type="normal"
|where=chara="Inquisitor" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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}}
}}


==Special Moves==
==Skills==
{{#cargo_query:tables=MoveData_DNFD
{{#cargo_query:tables=MoveData_DNFD
|fields=name,input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,prorate,invuln,cancel,MPcost,notes
|fields=name,input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,prorate,invuln,cancel,MPcost,notes
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}}
}}


==MP Special Moves==
==MP Skills==
{{#cargo_query:tables=MoveData_DNFD
{{#cargo_query:tables=MoveData_DNFD
|fields=name,input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,prorate,invuln,cancel,MPcost,notes
|fields=name,input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,prorate,invuln,cancel,MPcost,notes
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==Supers==
==Supers==
{{#cargo_query:tables=MoveData_DNFD
{{#cargo_query:tables=MoveData_DNFD
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,prorate,invuln,cancel,MPcost,notes
||fields=name=Name,input=Input,images,hitboxes,damage=Damage,guard=Guard,startup=Startup,active=Active,recovery=Recovery,onBlock=On-Block,onHit=On-Hit,prorate=Proration,invuln=Invul,cancel=Cancel,MPcost=MP Cost,notes
|where=chara="Inquisitor" and type="super"
|where=chara="Inquisitor" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Other==
==Other==
{{#cargo_query:tables=MoveData_DNFD
{{#cargo_query:tables=MoveData_DNFD
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,prorate,invuln,cancel,MPcost,notes
||fields=name=Name,input=Input,images,hitboxes,damage=Damage,guard=Guard,startup=Startup,active=Active,recovery=Recovery,onBlock=On-Block,onHit=On-Hit,prorate=Proration,invuln=Invul,cancel=Cancel,MPcost=MP Cost,notes
|where=chara="Inquisitor" and type="other"
|where=chara="Inquisitor" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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}}
}}


==Gatling Table==
==Cancel Table==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|+Ground Cancels
|-
|-
!  
!  
! A !! B !! S !! M !! Cancel
! A !! B !! S !! M !! Other
|-
|-
! {{MiniMoveCard|input=5A|label={{clr|A|5A}}}}
! {{MiniMoveCard|input=5A|label={{clr|A|5A}}}}
| {{clr|A|5AA}} || {{clr|B|5B}}, {{clr|B|2B}} || All || All || -
| {{clr|A|5AA<sup>[+]</sup>}} || {{clr|B|5B}}, {{clr|B|2B}} || All || All || -
|-
|-
! {{MiniMoveCard|input=5AA|label={{clr|A|5AA}}}}
! {{MiniMoveCard|input=5AA|label={{clr|A|5AA}}}}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|+Air Cancels
|-
|-
!  
!  
! A !! B !! S !! M !! Cancel
! A !! B !! S !! M !! Other
|-
|-
! {{MiniMoveCard|game=DNFD|chara=Inquisitor|input=j.A|label={{clr|A|j.A}}}}
! {{MiniMoveCard|game=DNFD|chara=Inquisitor|input=j.A|label={{clr|A|j.A}}}}
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:'''X''' = X is available on hit or block
:'''X''' = X is available on hit or block
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)


==Navigation==
==Navigation==

Revision as of 12:37, 1 July 2022

 Inquisitor

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage characters take varies per character
Guard Bar The amount of guard damage characters take varies per character and when it reaches 0 the character's guard has been broken
Guard Break If the guard gauge reaches 0, the guard will be broken and that player will be unable to block for X frames
MP MP is used for performing mana skills which consume a certain amount to be performed
Exhaustion A temporary negative state that occurs if a character uses an MP Skill with exactly or less than the skill's MP cost available, pushing the MP Gauge to 0 or into an invisible negative amount.
Techincal input MP skills performed with technical inputs will have a shorter cooldown before mana increases compared to shortcut inputs
Awakening When a character gets to 30% or lower Health they enter Awakening which gives access to awakening super and awakening buffs.
White Health Health that slowly recovers over time but also can be consumed to perform conversion.
Conversion Consumes white life to perform conversion which can be done after most moves or any time in neutral.
Guard Cancel An invincible attack that launches the opponent away on hit that can only be performed while guarding. It costs 100 MP and cannot be performed without at least 100 MP.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash The total duration, and airborne duration of a backdash in frames.
Forward Dash The total duration of a step-based forward dash in frames, if uncanceled. Most characters have a run instead of a step.
Jump Duration The total duration of a jump in frames, if uncanceled.
Jump Height The maximum height of a jump in in-game units of distance.
Walk Speed The speed the character walks forward.
Backwalk Speed The speed the character walks backward.
Initial Dash Speed The starting speed of the character's forward dash.
Dash Acceleration The amount of speed gained per frame of forward dashing, prior to friction calculations.
Friction The amount of speed to lose one unit of acceleration, thus how quickly they lose acceleration. Note that a lower value means better overall acceleration.
Frame Data Glossary  
guard How this attack can be guarded.
startup Number of frames for this move to reach its first active frame (includes the first active frame).
MP Skill startup Generally will be 3+15+X (iXX); 3 frames of the game at normal speed, 15 frames of game slowdown, X frames at normal speed; iXX represents the frame it can punish certain moves on block due to slowdown
active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
recovery Number of frames this move is in a recovery state before returning to neutral.
onBlock After blocking this attack, how soon the attacker can act compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

onHit After getting hit by this attack, how soon the attacker can act compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

guard Damage How much the guard Damage is done when this attack is blocked.
MP Gain How much the MP is gained when this attack hits.
MP Cost How much the MP it cost to perform this move.
level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict.
invuln Attribute and hitbox invincibility for this move.
prorate How much additional damage proration this attack has. There are two types of proration: Initial and Forced.


System Data

Name HP Guard Gauge MP Regen/sec Prejump Backdash Forward Dash
Inquisitor 930 950 12 4 26F

Normal Moves

Input Damage Guard Startup Active Recovery On-Block On-Hit Proration Invul Cancel MP Cost
Input Damage Guard Startup Active Recovery On-Block On-Hit Proration Invul Cancel MP Cost
5A 50 Mid 10 2 17 0 0 65% none -
5AA 60 Mid 13 4 14 +1 +3 70% none -
5B 70 Mid 16 3 17 +1 +8 75% none -
2A 60 Low 7 3 19 -1 -1 60% none -
2B 70 Low 18 4 24 -4 KD (+20) 70% none -
j.A 70 High 9 3 Falling + 2 ~+13 ~+15 60% none -
j.B 80 High 15 4 Falling + 3 ~+14 ~+19 75% none -

Skills

name input damage guard startup active recovery onBlock onHit prorate invuln cancel MPcost
name input damage guard startup active recovery onBlock onHit prorate invuln cancel MPcost
Punishing Cross 5S 106 Mid 16 2, 3 22 -2 KD (+39) 80%, 80% none -
Rising Cut 2S 90 Mid 20 11 20 -8 KD (+38) 80% none -
Cut-in Dash 6S - - 0 - 25 - - - none 8~20 (6SS) -
Cut-in Bash 6SS 80 Mid 12 2 35 -16 KD (+25) 70% none -
Flege's Essence 4S 30 Mid 34 15 17 -7 -2 90% none -
Punishment j.S 100 High 18 6 Falling + 5 ~+17 KD(~+52) 80% none -
Raid j.2S 97 Mid 21 Falling, 3 24 -11 KD (+36) 80%x2 none -

MP Skills

name input damage guard startup active recovery onBlock onHit prorate invuln cancel MPcost
name input damage guard startup active recovery onBlock onHit prorate invuln cancel MPcost
Flege's Firebomb 5M 40 Mid 45 40 10* +37 +42 [HKD (+95)] 90%×5 none 40
Noble Rage 623M 155 Mid 10 3 42 -26 HKD (+19) [HKD (+79)] 90%×6 (~53%) 1~12 All - 80
Summary Justice 236M 186 Mid 18 4, 5, 10 21 ±0 KD (+44) [KD (+47)] 90%×3 none 50
Burning Wheel 214M 253 Mid 40 181 30* +166 KD (+214) [KD (+219)] 90%×24 none - 90
God's Wrath j.M 147 Mid 12 4x4 26 -1 HKD (+73) [HKD (+95)] 90%×4 none - 70

Supers

No results

Other

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Proration Invul Cancel MP Cost
Name Input Damage Guard Startup Active Recovery On-Block On-Hit Proration Invul Cancel MP Cost
Throw A+B 150 Throw 5 2 22 - HKD(+5) 100%, 0% none - -
Dodge 6G - - 0 30 1 - - - 1~20 Hit, Projectile
21~30 Projectile
- -
Backwards Dodge 4G - - 0 30 8 - - - 1~20 Hit, Projectile
21~30 Projectile
- -
Guard Cancel 6B+S 70 Mid 18 11 15 -31 KD (+12) 0% none - 100
Incinerate Incinerate 50 [70] N/A - - - - - - none - -
Blazing Hell AS 400 Mid 17 (2 + 15) 5 49 -33 HKD (+2) 100% none - -

Cancel Table

Ground Cancels
A B S M Other
5ADNFD Inquisitor 5A.pngGuardMidStartup10Recovery17Advantage0 5AA[+] 5B, 2B All All -
5AADNFD Inquisitor 5AA.pngGuardMidStartup13Recovery14Advantage+1 - 5B, 2B All All -
5BDNFD Inquisitor 5B.pngGuardMidStartup16Recovery17Advantage+1 - 2B All All -
2ADNFD Inquisitor 2A.pngGuardLowStartup7Recovery19Advantage-1 - 5B, 2B All All -
2BDNFD Inquisitor 2B.pngGuardLowStartup18Recovery24Advantage-4 - 5B, 2B All All -
5SDNFD Inquisitor 5S 1.pngGuardMidStartup16Recovery22Advantage-2 - - 6S, 4S All -
2SDNFD Inquisitor 2S.pngGuardMidStartup20Recovery20Advantage-8 - - 6S, 4S All -
6SDNFD Inquisitor 6S.pngGuard-Startup0Recovery25Advantage- - - - - Jump (hit)
4SDNFD Inquisitor 4S.pngGuardMidStartup34Recovery17Advantage-7 - - - - -
5MDNFD Inquisitor 5M.pngGuardMidStartup45Recovery10*Advantage+37 - - - - -
623MDNFD Inquisitor 623M.pngGuardMidStartup10Recovery42Advantage-26 - - - - -
236MDNFD Inquisitor 236M.pngGuardMidStartup18Recovery21Advantage±0 - - - - -
214MDNFD Inquisitor 214M.pngGuardMidStartup40Recovery30*Advantage+166 - - - - -
Air Cancels
A B S M Other
j.ADNFD Inquisitor jA.pngGuardHighStartup9RecoveryFalling + 2Advantage~+13 - j.B j.S j.M -
j.BDNFD Inquisitor jB.pngGuardHighStartup15RecoveryFalling + 3Advantage~+14 - - j.S j.M -
j.SDNFD Inquisitor jS.pngGuardHighStartup18RecoveryFalling + 5Advantage~+17 - - - j.M -
j.2S(1)DNFD Inquisitor j2S.pngGuardMidStartup21Recovery24Advantage-11 - - - j.M -
j.2S(2)DNFD Inquisitor j2S.pngGuardMidStartup21Recovery24Advantage-11 - - 4S 5M, 623M, 236M, 214M -
j.MDNFD Inquisitor jM.pngGuardMidStartup12Recovery26Advantage-1 - - - - -
X = X is available on hit or block
X[+] = X is available on whiff

Navigation

 Inquisitor
To edit frame data, edit values in DNFD/Inquisitor/Data.