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======<span style="visibility:hidden;font-size:0">Overview</span>====== | ======<span style="visibility:hidden;font-size:0">Overview</span>====== | ||
{{Overview | {{Overview | ||
| overview = | | overview = <!--Placeholder official text-->An Empyrean soldier who annihilates targets with high-tech weapons. She uses long-range attacks that have varying trajectories, eradicating her opponents without allowing them to approach. | ||
| lore = '''An Empyrean soldier tasked with obliterating enemy forces by using heavy firearms.''' | | lore = '''An Empyrean soldier tasked with obliterating enemy forces by using heavy firearms.''' | ||
Line 18: | Line 18: | ||
| difficulty_rating = ? | | difficulty_rating = ? | ||
| official_difficulty = yes | | official_difficulty = yes | ||
|unique_mechanic1_name=[[File:DNFD_Launcher_Awakening_Icon.png| | |unique_mechanic1_name=<span id="Awakening">[[File:DNFD_Launcher_Awakening_Icon.png|40px]] Overheat | ||
|unique_mechanic1=<center>Increases the amount of White Damage inflicted when an attack is guarded against.</center> | |unique_mechanic1=<center>''Awakening Effect: Activates when entering Awakening mode at 30% HP or less.''</center> | ||
<center>Increases the amount of White Damage inflicted when an attack is guarded against.</center> | |||
}} | }} | ||
Revision as of 08:13, 29 June 2022
An Empyrean soldier who annihilates targets with high-tech weapons. She uses long-range attacks that have varying trajectories, eradicating her opponents without allowing them to approach.
Launcher Launcher is classified as a Ranged type. She has a variety of ranged and multi-hit attacks. She can pressure opponents by using moves with delayed hits.
- Oppressive Zoning: Thanks to her very large normals and large array of various different types of projectiles, Launcher excels at pressuring opponents from afar and keeping them out.
- Weak Defenses: Launcher's buttons can be too slow to be used up close against more aggressively oriented characters. Paired with her extremely low range reversal, it can be difficult for her to get opponents away once they are in.
Normal Moves
5A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -2 | 20 |
5AA
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70%, 75% | -2 | 20,20 |
5B
Launcher pulls out a flamethrower that reaches around half the screen’s length. Knocks down on hit but otherwise doesn’t lead to much, unlike most 5Bs.
- Can be held to extend active frames.
- Considered a projectile.
- Flames have a hurtbox.
- Does not have any Gatling routes.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%x5, 70% ~ 90%x13, 70% | 15~42 |
2A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | 0 | 20 |
2B
Unorthodox 2B, Launcher throws out a grenade that explodes on contact with the opponent or after a certain amount of time.
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | 50 |
j.A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | 20 |
j.B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75%xN | -2~+12 | 105 max |
Universal Mechanics
Throw
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+6) |
Dodge
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +6 |
Special Moves
Steyr AMR
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x2 | 50 |
FM-31 Grenade Launcher
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x2 | 50 |
Cannon Ball
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x2 | 50 |
Spriggan
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%, 1%x6, 50% | 50 |
Laser Rifle
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x9 | 90 |
MP Special Moves
Charge Laser Rifle
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | -3 | 1 |
BBQ
Extremely short range hitgrab style reversal
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90%, 100%, 50% | 30 |
- reversal
X-1 Extruder
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90% | 140 |
FM-92 mk2 Lancer
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90% | 160 max |
Quantum Bomb
Launcher places a target on the ground at the opponent's location. after a delay, a missile will descend towards the target and explode on impact.
- The projectile remains active even if Launcher is hit.
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | 4 |
Awakening Moves
Ancient Trigger
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | 40 |
Colors
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •