DNFD/Launcher

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Overview

Overview

Launcher...
Lore:An Empyrean soldier tasked with obliterating enemy forces by using heavy firearms.

As high muscle mass was required to become a Launcher, it was considered to be an occupation not fit for females.
However, a select few women persevered through the brutal training, overcoming this misconception.
They became figures of admiration through their ability to swiftly use extremely weighty heavy firearms. Armed with talent and zeal, these highly trained soldiers have complete command over a wide array of heavy firearms.

As long as they can attain high levels of destruction, they do not care about the pain of shedding sweat and blood from behind enemy lines.
Playstyle
Launcher is classified as a Ranged type. She has a variety of ranged and multi-hit attacks. She can pressure opponents by using moves with delayed hits.
Pros Cons
  • Oppressive Zoning: Thanks to her very large normals and large array of various different types of projectiles, Launcher excels at pressuring opponents from afar and keeping them out.
  • Weak Defenses: Launcher's buttons can be too slow to be used up close against more aggressively oriented characters. Paired with her extremely low range reversal, it can be difficult for her to get opponents away once they are in.

DNFD White Damage Up Icon.png Overheat

Increases the amount of White Damage inflicted when an attack is guarded against.

Normal Moves

5A

5A
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

5AA

5AA
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

5B

5B
Damage Guard Startup Active Recovery On-Block Invuln
All none

Launcher pulls out a flamethrower that reaches around half the screen’s length. Knocks down on hit but otherwise doesn’t lead to much, unlike most 5Bs.

  • Can be held to extend active frames.
  • Considered a projectile.
    • Flames have a hurtbox.
  • Does not have any Gatling routes.

2A

2A
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

2B

2B
Damage Guard Startup Active Recovery On-Block Invuln
All none

Unorthodox 2B, Launcher throws out a grenade that explodes on contact with the opponent or after a certain amount of time.

  • Placeholder

j.A

j.A
Damage Guard Startup Active Recovery On-Block Invuln
High none
  • Placeholder

j.B

j.B
Damage Guard Startup Active Recovery On-Block Invuln
High none
  • Placeholder

Universal Mechanics

Throw

A+B
Damage Guard Startup Active Recovery On-Block Invuln
Throw none
  • Placeholder

Dodge

6G
Damage Guard Startup Active Recovery On-Block Invuln
N/A none
  • Placeholder

Guard Cancel

6B+S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

Special Moves

Steyr AMR

5S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

FM-31 Grenade Launcher

2S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

Cannon Ball

6S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

Spriggan

4S
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

Laser Rifle

j.S
Damage Guard Startup Active Recovery On-Block Invuln
High none
  • Placeholder

MP Special Moves

Charge Laser Rifle

5M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 50 none
  • Placeholder

BBQ

623M or 2M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 60 none

Extremely short range hitgrab style reversal

  • Placeholder

X-1 Extruder

236M or 6M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 70 none
  • Placeholder

FM-92 mk2 Lancer

214M or 4M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 50 none
  • Placeholder

Quantum Bomb

j.M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 90 none

Launcher places a target on the ground at the opponent's location. after a delay, a missile will descend towards the target and explode on impact.

  • The projectile remains active even if Launcher is hit.
  • Placeholder

Awakening Moves

Ancient Trigger

AS during Awakened state
Damage Guard Startup Active Recovery On-Block Invuln
All none
  • Placeholder

Colors

1
2
3
4
5
6
7
8

Navigation

Launcher
Ambox notice.png To edit frame data, edit values in DNFD/Launcher/Data.