DNFD/Offense: Difference between revisions

From Dustloop Wiki
(Migration from DNFD/Controls)
Line 1: Line 1:
{{MFlag}}
{{TOC limit|5}}
{{TOC limit|5}}


== Normal Moves ==
== Normal Moves ==
 
Pressing {{Prompt|DNFD|A}} or {{Prompt|DNFD|B}} performs an attack, ranging all the way from simple punches to huge weapon swings. Normals form the core of every character's offense and are often cancelled into [[{{PAGENAME}}#Skills|Skills]] and [[{{PAGENAME}}#MP Skills|MP Skills]] to create damaging combos.


=== Gatling Combination ===
=== Gatling Combination ===
Line 17: Line 19:


== Throws ==
== Throws ==
=== Ground Throw ===
=== Throw ===
In order to perform a throw, input {{Ni|6}}{{Prompt|DNFD|A}}+{{Prompt|DNFD|B}} while next to the opponent to throw them forwards or {{Ni|4}}{{Prompt|DNFD|A}}+{{Prompt|DNFD|B}} to throw them backwards.
[[File:DNFD_Throw.png|thumb|left|250px]]
[[File:DNFD_Throw_Whiff.png|thumb|left|250px]]
 
Throws are strong tools against opponents who have been conditioned into blocking for too long. However, using a throw while out of range triggers a vulnerable whiff animation.
=== Command Throw ===
=== Command Throw ===


Line 30: Line 37:
<br style="clear:both;"/>
<br style="clear:both;"/>


== Skill Moves ==
== Skills ==
* Also known as Specials
Performed by pressing {{Prompt|DNFD|S}} and a direction together (including {{Ni|5}}). Skills function in a variety of ways depending on the character. Some skills function closer to normals while others have special properties.
 
<br style="clear:both;"/>


== MP Skills==
* Also known as MP Specials
MP Skills are powerful moves that have unique effects and properties. Each MP Skill costs varying amounts of MP to use and pauses MP regeneration briefly when used. They can still be used without enough MP in stock as long as a character has at least 1 MP remaining, but this puts the character in [[DNFD/Gauges#Exhaustion|Exhaustion]] until the MP deficit is recovered.


Most MP Skills can also be input with a "technical" full motion e.g. {{Ni|6}}+{{Prompt|DNFD|MS}} can also be input with {{Ni|236}}+{{Prompt|DNFD|MS}}. Using the full motion causes MP to begin regenerating sooner than when input normally.
<br style="clear:both;"/>
<br style="clear:both;"/>


== MP Skill Moves ==
== Awakening Skill ==
A very powerful attack that can only be used once a round, and only after a character activates [[{{PAGENAME}}#Awakening|Awakening]]. While it deals high damage, it has no invulnerability and using it turns off your character's Awakening Effect for the rest of the round.
[[File:DNFD_Awakening_Skill_Startup.png|thumb|left|250px]]
<br style="clear:both;"/>


== Awakening ==
== Awakening ==
A special powered-up state that automatically activates when characters reach 30% health or less, visually indicated by the larger section at the end of the health bars. This activates your character's Awakening Effect and enables the use of their [[{{PAGENAME}}#Awakening Skill|Awakening Skill]]. Healing white life back above the Awakening threshold does not disable Awakening.
=== Awakening Effect ===
A passive buff that all characters receive upon entering Awakening. Each character has a unique buff, and more details about them can be found on their character pages.


<br style="clear:both;"/>
<br style="clear:both;"/>


== Taunts ==
<br style="clear:both;"/>


==Navigation==
==Navigation==
{{#lst:DNFD/Navigation}}
{{#lst:DNFD/Navigation}}

Revision as of 10:14, 29 June 2022

Normal Moves

Pressing A or B performs an attack, ranging all the way from simple punches to huge weapon swings. Normals form the core of every character's offense and are often cancelled into Skills and MP Skills to create damaging combos.

Gatling Combination

Gatling combinations vary greatly character to character but most characters have these gatlings:

  • A > A
  • A > B
  • A > 2B
  • 2A > B
  • 2A > 2B
  • 5B > 2B
    • Useful for hit confirming but the 2B can make it hard to follow up with certain skills.

From there it varies greatly if a character can go into Skills or MP Skills. But generally most normals will go into MP Skills

Throws

Throw

In order to perform a throw, input 6A+B while next to the opponent to throw them forwards or 4A+B to throw them backwards.

DNFD Throw.png
DNFD Throw Whiff.png

Throws are strong tools against opponents who have been conditioned into blocking for too long. However, using a throw while out of range triggers a vulnerable whiff animation.

Command Throw

Throw Invincibility

Opponents cannot always be thrown. Below is a list of situations when the opponent cannot be thrown:

  • Placeholder

Priority of Strike vs. Throw vs. Command Throw


Skills

  • Also known as Specials

Performed by pressing S and a direction together (including 5). Skills function in a variety of ways depending on the character. Some skills function closer to normals while others have special properties.


MP Skills

  • Also known as MP Specials

MP Skills are powerful moves that have unique effects and properties. Each MP Skill costs varying amounts of MP to use and pauses MP regeneration briefly when used. They can still be used without enough MP in stock as long as a character has at least 1 MP remaining, but this puts the character in Exhaustion until the MP deficit is recovered.

Most MP Skills can also be input with a "technical" full motion e.g. 6+MS can also be input with 236+MS. Using the full motion causes MP to begin regenerating sooner than when input normally.

Awakening Skill

A very powerful attack that can only be used once a round, and only after a character activates Awakening. While it deals high damage, it has no invulnerability and using it turns off your character's Awakening Effect for the rest of the round.

DNFD Awakening Skill Startup.png


Awakening

A special powered-up state that automatically activates when characters reach 30% health or less, visually indicated by the larger section at the end of the health bars. This activates your character's Awakening Effect and enables the use of their Awakening Skill. Healing white life back above the Awakening threshold does not disable Awakening.

Awakening Effect

A passive buff that all characters receive upon entering Awakening. Each character has a unique buff, and more details about them can be found on their character pages.



Navigation