DNFD/Ranger

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Overview

Overview

Ranger is a character who specializes in intimidating his opponent with ranged moves and his signature Quick Draw.
Adept in pressuring his opponents by using both middle to long=range attacks to gradually built up the advantage.
Lore:An outlaw that survives time and time again by the skin of his teeth thanks to nothing other than his shooting skills.

Outlaws master various shooting techniques in order to draw and fire quickly on enemies in any situation. They also train in martial arts to some degree in order to survive in situations they do not have access to any firearms.

The Ranger is always on his guard as there is no telling when or what could happen in the Lawless District. However, although his body has adapted to shootouts and cruelty, he still holds in his heart a dream he values than his own life.
Playstyle
Ranger is classified as a DNFD Ranged.png Ranged type. He has many ranged moves to exceed at zoning the opponent from afar. He also has access to several RekkaA series of special attacks that are only available after the first one is performed.s and ambushing moves.
Pros Cons
  • Zoning: Ranger's A and B buttons are all projectiles that can gatling into each other, lending him strong screen control.
  • Mobility: Deadly Approach and 2S give Ranger surprisingly good mobility that complements his zoning well, while also providing easy access to side-switching combos.
  • Plus Frames: aside from spaced gunshots, Ranger can force his turn with 236MS and threaten opponents with his j.S grenade.
  • Comittal Defense: Ranger's fastest AbareAn attack during the opponent's pressure, intended to interrupt it. tool (outside his 623MS reversal) is 5S.

DNFD Ranger Awakening Icon.png Sudden Death

Inflicts the Revenge debuff on opponents upon hit.

Normal Moves

5A

Damage Guard Startup Active Recovery On-Block Invuln
30 Mid 12 -10~-3 none
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5AA

Damage Guard Startup Active Recovery On-Block Invuln
30x2 Mid -13~-6 none
  • Placeholder

5B

Damage Guard Startup Active Recovery On-Block Invuln
60 Mid 16 28 -12~-4 none
  • Placeholder

2A

Damage Guard Startup Active Recovery On-Block Invuln
30 Low 10 -6 none
  • Placeholder

2B

Damage Guard Startup Active Recovery On-Block Invuln
60 Mid 15 32 -18~-10 none
  • Placeholder

j.A

Damage Guard Startup Active Recovery On-Block Invuln
30 Mid 12 none
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j.B

Damage Guard Startup Active Recovery On-Block Invuln
40x2 Mid 13 40+28 none
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Universal Mechanics

Throw

Damage Guard Startup Active Recovery On-Block Invuln
150 Throw 5 2 22 none
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Dodge

No results
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Guard Cancel

Damage Guard Startup Active Recovery On-Block Invuln
70 Mid 1-?? Strike/Projectile
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Special Moves

Mach Kick

Damage Guard Startup Active Recovery On-Block Invuln
80 Mid 10 -3 none
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Steep Slide

Damage Guard Startup Active Recovery On-Block Invuln
90 Low 18 -12~0 none
  • Placeholder

Windmill

Damage Guard Startup Active Recovery On-Block Invuln
20x2, 50 Mid 14 -8 none
  • Placeholder

Air Raid

No results
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Triple Tap

Damage Guard Startup Active Recovery On-Block Invuln
70, 30x3 Mid 15 -4 none
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G-14 Buster

Damage Guard Startup Active Recovery On-Block Invuln
100 Mid 183 none

Ranger lobs a Grenade towards the ground that bounces forward a few times before settling on the ground and exploding after a delay.

  • Persists if Ranger is hit.
  • Only one Grenade can exist on the screen at a time. Throwing a second one will remove the previous grenade and cause the explosion timer to reset.

MP Special Moves

Suppressive Barrage

No results
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Wild Shot

No results
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Deadly Approach

No results
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Death Hawk

No results
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Scud Genocide

No results
  • Placeholder

Awakening Moves

Seventh Flow

Damage Guard Startup Active Recovery On-Block Invuln
400 Mid 2+16 -40 none
  • Placeholder

External References

Navigation

Ranger
Ambox notice.png To edit frame data, edit values in DNFD/Ranger/Data.