< DNFD
DarthPhallus (talk | contribs) No edit summary |
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==Universal Mechanics== | ==Universal Mechanics== | ||
===<big>Throw</big>=== | ===<big>Throw</big>=== | ||
{{InputBadge|'''{{clr|A|A}}+{{clr|B|B}}'''}} | |||
{{DNFD_Move_Card | {{DNFD_Move_Card | ||
|input=A+B | |input=A+B | ||
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===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|B|B}}+{{clr|S|S}}'''}} | |||
{{DNFD_Move_Card | {{DNFD_Move_Card | ||
|input=6B+S | |input=6B+S | ||
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==Skills== | ==Skills== | ||
===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|S|5S}}'''}} | |||
{{DNFD_Move_Card | {{DNFD_Move_Card | ||
|input=5S | |input=5S | ||
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===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|S|2S}}'''}} | |||
{{DNFD_Move_Card | {{DNFD_Move_Card | ||
|input=2S | |input=2S | ||
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===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|S|6S}}'''}} | |||
{{DNFD_Move_Card | {{DNFD_Move_Card | ||
|input=6S | |input=6S | ||
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===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|S|4S}}'''}} | |||
{{DNFD_Move_Card | {{DNFD_Move_Card | ||
|input=4S | |input=4S | ||
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===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|S|j.S}}'''}} | |||
{{DNFD_Move_Card | {{DNFD_Move_Card | ||
|input=j.S | |input=j.S | ||
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===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|M|5M}}'''}} | |||
{{DNFD_Move_Card|game=DNFD|mp=yes | {{DNFD_Move_Card|game=DNFD|mp=yes | ||
|input=5M | |input=5M | ||
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===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|M|2M}}'''</span> or <span class="input-badge">'''{{clr|M|623M}}'''}} | |||
{{DNFD_Move_Card|game=DNFD|mp=yes | {{DNFD_Move_Card|game=DNFD|mp=yes | ||
|input=623M,2M | |input=623M,2M | ||
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===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|M|6M}}'''</span> or <span class="input-badge">'''{{clr|M|236M}}'''}} | |||
{{DNFD_Move_Card|game=DNFD|mp=yes | {{DNFD_Move_Card|game=DNFD|mp=yes | ||
|input=236M,6M | |input=236M,6M | ||
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===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|M|4M}}'''</span> or <span class="input-badge">'''{{clr|M|214M}}'''}} | |||
{{DNFD_Move_Card|game=DNFD|mp=yes | {{DNFD_Move_Card|game=DNFD|mp=yes | ||
|input=214M,4M | |input=214M,4M | ||
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===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|M|j.M}}'''}} | |||
{{DNFD_Move_Card|game=DNFD|mp=yes | {{DNFD_Move_Card|game=DNFD|mp=yes | ||
|input=j.M | |input=j.M | ||
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==Placeholder== | ==Placeholder== | ||
===<big>Placeholder</big>=== | ===<big>Placeholder</big>=== | ||
{{InputBadge|'''{{clr|AS|AS}}'''}} | |||
{{DNFD_Move_Card| | {{DNFD_Move_Card| | ||
|input=AS | |input=AS |
Revision as of 19:13, 12 January 2023
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Overview
Unique Mechanics
Awakening Effect: ???
Normal Moves
5A
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | -2 | 30 | 1 | - |
5AA
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -2 | 30 | 1 | - |
5B
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -4 | 50 | 3 | - |
2A
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -1 | 20 | 1 | - |
2B
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -23 | 40 | 3 | - |
j.A
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -4~+15 | 30 | 1 | - |
j.B
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75%x2 | +5~+22 | 30, 40 | 2, 2 | - |
Universal Mechanics
Throw
A+B
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD (+5) | - | 10 | - |
Placeholder
B+S
Placeholder
- Uses 2S’s animation and hitboxes.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
100%, 0% | KD (+12) | - | - | - |
Skills
Placeholder
5S
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x3 | -18 | 30x2, 40 | 2, 2, 2 | - |
Placeholder
2S
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x2 | KD (+37) | 50 | 3, 3 | - |
Placeholder
6S
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | -10 | 80 | 5 | - |
Placeholder
4S
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x2 | -5~ | 50, 30 | 3, 3 | -, 3 |
- 5-18f airborne
Placeholder
j.S
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x2 | -5~ | 50, 30 | 3, 3 | -, 3 |
MP Skills
Placeholder
5M
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Placeholder
Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 100%x5, 50% | HKD (+52) | - | - | - |
Placeholder
Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90%x6 | KD (+67) | 15x4, 30x2 | - | - |
- Recovers airborne
- -23 on block if no air action is taken
Placeholder
Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%x7 | KD (+63) | 50, 10x6 | - | 5 |
Placeholder
j.M
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%x7 | KD (+72) | 40, 15x6 | - | 5 |
Placeholder
Placeholder
AS
Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | HKD (+2) | - | - | - |
- Awakening Flash freezes the game for 75 frames (1.2525 seconds) starting at Frame 3.
Colors
To edit frame data, edit values in DNFD/Spectre/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •