< DNFD
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Overview
Unique Mechanics
Awakening Effect: ???
Normal Moves
5A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | -2 | 30 | 1 | - |
5AA
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -2 | 30 | 1 | - |
5B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -4 | 50 | 3 | - |
2A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -1 | 20 | 1 | - |
2B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -23 | 40 | 3 | - |
j.A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -4~+15 | 30 | 1 | - |
j.B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75%x2 | +5~+22 | 30, 40 | 2, 2 | - |
Universal Mechanics
Throw
A+B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD (+5) | - | 10 | - |
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B+S
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- Uses 2S’s animation and hitboxes.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
100%, 0% | KD (+12) | - | - | - |
Skills
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5S
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x3 | -18 | 30x2, 40 | 2, 2, 2 | - |
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2S
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x2 | KD (+37) | 50 | 3, 3 | - |
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6S
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | -10 | 80 | 5 | - |
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4S
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x2 | -5~ | 50, 30 | 3, 3 | -, 3 |
- 5-18f airborne
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j.S
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x2 | -5~ | 50, 30 | 3, 3 | -, 3 |
MP Skills
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5M
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 100%x5, 50% | HKD (+52) | - | - | - |
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90%x6 | KD (+67) | 15x4, 30x2 | - | - |
- Recovers airborne
- -23 on block if no air action is taken
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%x7 | KD (+63) | 50, 10x6 | - | 5 |
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j.M
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%x7 | KD (+72) | 40, 15x6 | - | 5 |
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AS
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | HKD (+2) | - | - | - |
- Awakening Flash freezes the game for 75 frames (1.2525 seconds) starting at Frame 3.
Colors
To edit frame data, edit values in DNFD/Spectre/Data.