A Mage who fights with the power of the wind. He is a master at precisely timing skills that interrupt opponents' movements. His rapid movements paired with stationary traps allow for crafty combat. When Awakened, his speed is amplified, allowing for even more piercing attacks.
Swift Master Swift Master Swift is classified as a Gimmicky type. He has fast movement and high mobility. He can use all MP moves while airborne. His moves support his movements while encumbering that of his foe's.
- Mobility: Swift Master is among the fastest characters in the game outside of awakening, and the absolute fastest within it. He also boasts unmatched aerial mobility thanks to Sonic Move and being able to use every MP Skill while airborne.
- Mixup Monster: With an active Wind Orb, Swift Master can access virtually every mixup option in the game, all while being able to select options that are reversal, abare An attack during the opponent's pressure, intended to interrupt it., and guard cancel safe.
- Looping Okizeme: Swift Master's midscreen combo routes lead to a great deal of corner carry, where he can then use his Wind Orb mixup game to setplay and loop into more hard knockdown setups.
- MP Efficient: Most MP Skills in Swift Master's arsenal cost less than average, and he regains a lot of MP during Wind Orb combos via juggling with 5S and j.S
- Fragile: Swift Master is in the lowest health and guard gauge brackets in the game, making him more susceptible to high damage combos and guard break pressure.
Swift Master | |
---|---|
Health: | 900 |
Guard Gauge: | 950 |
MP Regen Rate: | 11 |
Prejump: | 4 |
Backdash: | |
Unique Movement Options: | Sonic Move |
Normal Moves
5A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -3 | 20 | 1 | - |
5AA
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -3 | 20 | 1 | - |
5B
- Advances forward a good distance
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -13 | 40 | 3 | - |
2A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -6 | 20 | 1 | - |
2B
- Sweeps opponents on hit
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | KD (+13) | 40 | 3 | - |
j.A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -4~+13 | 20 | 1 | - |
j.B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -4~+17 | 40 | 3 | - |
Universal Mechanics
Throw
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
100%x2, 0% | HKD (+2) | - | 10 | - |
Dodge
- DNFD Swift Master 6G.png
- DNFD Swift Master 6G Hitbox.png
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | KD (+12) | - | - | - |
Special Moves
Wind Blaster
A large blast of air in front of Swift Master. A core component to Swift Master combos. Launches the opponent and is jump cancellable on hit.
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
5S | 80% | -1 | 45 | 5 | 4 |
j.S | 80% | -4 | 45 | 5 | 4 |
Wind Upper
An uppercut that launches opponents on hit, leaving Swift Master airborne during the recovery, allowing him to cancel into air actions. This is useful when a Wind Orb is near the opponent as he can land with Sonic Move and loop Wind Upper several times for good meterless damage.
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | KD (+64) | 60 | 5 | - |
Sweeping Wind
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x3 | -7 | 30x3 | 2x3 | -, 3, 3 |
Headwind
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Storm Strike
- Fullscreen(?) instant reach
- Wallbounces and hard knocks down on hit
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | HKD (+68) | 100 | 6 | 5 |
MP Special Moves
Relentless Biting Wind
Launches the opponent into the air on hit. While active, the wind negates projectiles.
- Can OTG
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | KD (+49) | 80 | - | 6 |
Eye of the Storm
Pulls in a nearby opponent, then unleashes the power of a storm to blow them away. Renders Swift Master invulnerable immediately upon being used, making this good for counter attacking or for interrupting airborne opponents.
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 50% | KD (+60) | 60 | - | - |
- reversal
Wind Orb
Sets an orb in front and above Swift Master. The orb will gradually draw opponents in, allowing for extended juggles.
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | - | - | - | - | - |
Storm Quaker
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90%x19 | +121 | 2x18, 20 | - | 6 |
Wind Twist
Creates four small hurricane-like projectiles that spin around swift-master for a duration, while he's free to move and attack freely after the animation ends. When the wind comes in contact with an opponent, it will hit them consecutively, with each projectile dealing 1 hit and being consumed. The projectiles can absorb and will beat most projectiles that come in touch with them, serving as a barrier protecting Swift Master .
- Some projectiles done at a vertical or specific diagonal angle may be able to circumvent the wind barriers.
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%x4 | +17 | 30x4 | - | 4 |
Vortex Hurricane
This move can be performed as long as 4M projectiles are still active. Swift Master will detonate his remaining Wind Twists, turning them into giant, highly active active and multihitting tornados.
- Launches the opponent high in the air and hard knockdowns. A great combo ender/filler, even if overall very MP costly.
- Swift Master himself is locked into the animation for a long time, making this move easily whiff punishable and very unsafe on block.
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%x(3xN+1) | KD (+73) | 15x(3xN) + 30 | - | MAX |
Sonic Move
Performs an airdash in the held direction when airborne near Wind Orb
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | +20 | 20 | - | - |
Awakening Moves
Stormy Eliminator
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | HKD (+2) | - | - | - |
Colors
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •