DNFD/Swift Master

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Revision as of 06:42, 29 June 2022 by Triplicity (talk | contribs) (→‎Eye of the Storm: Placeholder official text)
Overview
Overview

A Mage who fights with the power of the wind. He is a master at precisely timing skills that interrupt opponents' movements. His rapid movements paired with stationary traps allow for crafty combat. When Awakened, his speed is amplified, allowing for even more piercing attacks.

 Swift Master  Swift Master Swift is classified as a Gimmicky type. He has fast movement and high mobility. He can use all MP moves while airborne. His moves support his movements while encumbering that of his foe's.

Pros
Cons
  • Mobility: Swift Master is among the fastest characters in the game outside of awakening, and the absolute fastest within it. He also boasts unmatched aerial mobility thanks to Sonic Move and being able to use every MP Skill while airborne.
  • Mixup Monster: With an active Wind Orb, Swift Master can access virtually every mixup option in the game, all while being able to select options that are reversal, abare An attack during the opponent's pressure, intended to interrupt it., and guard cancel safe.
  • Looping Okizeme: Swift Master's midscreen combo routes lead to a great deal of corner carry, where he can then use his Wind Orb mixup game to setplay and loop into more hard knockdown setups.
  • MP Efficient: Most MP Skills in Swift Master's arsenal cost less than average, and he regains a lot of MP during Wind Orb combos via juggling with 5S and j.S
  • Fragile: Swift Master is in the lowest health and guard gauge brackets in the game, making him more susceptible to high damage combos and guard break pressure.
Increases movement speed.
Swift Master
DNFD Swift Master Portrait.png
Health:900
Guard Gauge:950
MP Regen Rate:11
Prejump:4
Backdash:
Unique Movement Options:Sonic Move

Normal Moves

5A

5AA

5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Wind Blaster

Wind Upper

Sweeping Wind

Headwind

Storm Strike

MP Special Moves

Relentless Biting Wind

Eye of the Storm

Wind Orb

Storm Quaker

Wind Twist

Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln MP CostThe total Mana cost for using this move.
102 All 19 (4M)
19 + 5 Landing (j.4M)
150 10 +10 none 70

Creates four small hurricane-like projectiles that spin around swift-master for a duration, while he's free to move and attack freely after the animation ends. When the wind comes in contact with an opponent, it will hit them consecutively, with each projectile dealing 1 hit and being consumed. The projectiles can absorb and will beat most projectiles that come in touch with them, serving as a barrier protecting Swift Master .

  • Some projectiles done at a vertical or specific diagonal angle may be able to circumvent the wind barriers.
Version Proration On-Hit Guard Damage MP Gain Level
214M 90%x4 +17 30x4 - 4
No results

Vortex Hurricane

Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln MP CostThe total Mana cost for using this move.
~223 All 15 40, 10 5 +13 none 50

This move can be performed as long as 4M projectiles are still active. Swift Master will detonate his remaining Wind Twists, turning them into giant, highly active active and multihitting tornados.

  • Launches the opponent high in the air and hard knockdowns. A great combo ender/filler, even if overall very MP costly.
  • Swift Master himself is locked into the animation for a long time, making this move easily whiff punishable and very unsafe on block.
Version Proration On-Hit Guard Damage MP Gain Level
214M 90%x(3xN+1) KD (+73) 15x(3xN) + 30 - MAX
No results

Sonic Move

Awakening Moves

Stormy Eliminator

Colors

DNFD Swift Master Color 1.png
DNFD Swift Master Color 2.png
DNFD Swift Master Color 3.png
DNFD Swift Master Color 4.png
1
2
3
4
DNFD Swift Master Color 5.png
DNFD Swift Master Color 6.png
DNFD Swift Master Color 7.png
DNFD Swift Master Color 8.png
5
6
7
8

Navigation

 Swift Master
To edit frame data, edit values in DNFD/Swift Master/Data.