Vanguard Vanguard is classified as a Standard type. He is capable of pressuring at long ranges and inflicting massive guard gauge damage. He can uniquely cancel his Special attacks into other Special attacks.
- Full Screen Control: Vanguard has access to many massively long range disjointed attacks that make him very difficult to contest at longer ranges.
- Safe Pressure: Vanguard's pressure sequences tend to push him back to a mid-range where he cannot be comfortably challenged by characters without sufficient reach.
- Guard Crush Proficiency: Vanguard's passive Awakening buff gives him access to practical block string sequences that can guarantee a Guard Crush at any time. In these situations, Vanguard doesn't need to put himself at risk or even rely on traditional mixups to threaten heavy damage.
- Limited Normals: Vanguard's A and B normals are rather slow, especially at closer ranges, and cannot be chained into S specials unlike the majority of the cast.
- Weak Defense: Vanguard's reversal completely whiffs on crouching enemies, making him susceptible to low profile meaty attacks. Paired with his slow close range normals, it can be difficult for Vanguard to escape pressure.
Normal Moves
5A
Vanguard's quickest long range poke, but can be easily low-profiled. Can cancel into 5AA even on whiff. Good round-start option against tall characters and decent pressure starter after knockdowns that don't allow for a meaty S special, such as after Throw or 2M.
Whiffs against the following characters when crouching, but not guarding:
Berserker, Striker, Inquisitor (Far), Swift Master, Enchantress, Kunoichi, Dragon Knight
- Chain Options: 5AA, 5B, 2B
- Cannot be chained into S specials.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -2 | 20 |
5AA
- Cannot be chained into S specials.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -4 |
5B
One of Vanguard's most versatile attacks as well as a consistent combo starter. Hits incredibly high up, decently far, and a little behind himself, making it good to throw out in a lot of neutral situations.
- Chain Options: 2B
- Cannot be chained into S specials.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | KD (+3) |
2A
Vanguard's fastest normal and low attack, but has considerable recovery.
- Chain Options: 5B, 2B
- Cannot be chained into S specials.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -1 |
2B
Extremely long-range low attack, but pretty unsafe otherwise.
- Cannot be chained into S specials.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | KD (+5) |
j.A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% |
j.B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% |
Universal Mechanics
Throw
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+4) |
Dodge
- DNFD Vanguard 6G.png
- DNFD Vanguard 6G Hitbox.png
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +10 |
Special Moves
Side Slash
5S
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Cleave: Upper
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | KD (+30) |
Cleave: Cut
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | -4 |
Cleave: Slash
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | 0 |
Impact Strike
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%×2 | KD |
MP Special Moves
Brandish
Vanguard enters the Brandish stance, enabling various follow-ups.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%×2 | 0 |
Inferno Charge
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%×4 | +8 |
- jump cancellable on hit or block
- +17 on block w jump cancel
Crescent Slash
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
85% | HKD (+81) |
Dread Bore
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%×6 | HKD (+45) |
Behead
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | -2 |
Lunge Strike
Vanguard thrusts his spear into the air at a 45 degree angle forward. While it is an invulnerable reversal, it is extremely easy to low profile and thus very risky to use.
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90%×2, 50% | HKD (+11) |
- reversal
Earthshatter
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 80%, 85% |
Devastate
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%×8 | HKD (+37) |
Doom Glaive
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
85%×2 | HKD (+64) |
- Has a second hit after landing
Awakening Moves
Demonic Inferno
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | HKD (+2) |
- 200 minimum damage
Colors
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •