DNFD/Vanguard

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Revision as of 21:19, 29 June 2022 by Matosh (talk | contribs) (Awakening effect is 1.5 times more)
Overview
Overview

 Vanguard  Vanguard is classified as a Standard type. He is capable of pressuring at long ranges and inflicting massive guard gauge damage. He can uniquely cancel his Special attacks into other Special attacks.

Pros
Cons
  • Full Screen Control: Vanguard has access to many massively long range disjointed attacks that make him very difficult to contest at longer ranges.
  • Safe Pressure: Vanguard's pressure sequences tend to push him back to a mid-range where he cannot be comfortably challenged by characters without sufficient reach.
  • Guard Crush Proficiency: Vanguard's passive Awakening buff gives him access to practical block string sequences that can guarantee a Guard Crush at any time. In these situations, Vanguard doesn't need to put himself at risk or even rely on traditional mixups to threaten heavy damage.
  • Limited Normals: Vanguard's A and B normals are rather slow, especially at closer ranges, and cannot be chained into S specials unlike the majority of the cast.
  • Weak Defense: Vanguard's reversal completely whiffs on crouching enemies, making him susceptible to low profile meaty attacks. Paired with his slow close range normals, it can be difficult for Vanguard to escape pressure.
Increased the amount of Guard Gauge depleted(1.5x) when attacks are guarded against.
Vanguard
DNFD Vanguard Portrait.png
Health:1100
Guard Gauge:1000
MP Regen Rate:12
Prejump:4
Backdash:

Normal Moves

5A

Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln
50 Mid 9 2 18 -1 none

Vanguard's quickest long range poke, but can be easily low-profiled. Can cancel into 5AA even on whiff. Good round-start option against tall characters and decent pressure starter after knockdowns that don't allow for a meaty S special, such as after Throw or 2M.

Whiffs against the following characters when crouching, but not guarding:

 Berserker,  Striker,  Inquisitor (Far),  Swift Master,  Enchantress,  Kunoichi,  Dragon Knight

  • Chain Options: 5AA, 5B, 2B
  • Cannot be chained into S specials.
Proration On-Hit Guard Damage MP Gain Level
60% -2 20
No results

5AA

5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Side Slash

5S

Cleave: Upper


Cleave: Cut

Cleave: Slash

Impact Strike

MP Special Moves

Brandish

Inferno Charge

Crescent Slash

Dread Bore

Behead

Lunge Strike

Earthshatter

Devastate

Doom Glaive

Awakening Moves

Demonic Inferno

Colors

DNFD Vanguard Color 1.png
DNFD Vanguard Color 2.png
DNFD Vanguard Color 3.png
DNFD Vanguard Color 4.png
1
2
3
4
DNFD Vanguard Color 5.png
DNFD Vanguard Color 6.png
DNFD Vanguard Color 7.png
DNFD Vanguard Color 8.png
5
6
7
8

Navigation

 Vanguard
To edit frame data, edit values in DNFD/Vanguard/Data.