Anji Mito
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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Axl Low
29% complete | ||
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Page | Status | % |
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Overview | Needs an overview paragraph, more character data as it becomes available, transparent images of moves and hitboxes where they are missing, more thorough move explanations (with properties and uses). Gatlings should be listed as well. | 6/20 |
Combos | Needs notes on combo theory and more video examples where possible (even a tweet will suffice). Combos need to be colour coded, reorganised and a universal style guide must be upheld to some extent. | 7/10 |
Strategy | Needs more coverage on general strategy, or at least more elaborate ones. Oki is not really Axl's thing, but we should think about listing combo routes for conversions and more setups. | 6/20 |
Frame Data | So far we have very rudimentary frame data, so update the tables as new information becomes available to the public. Please list your sources somewhere as well. | 10/50 |
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Chipp Zanuff
73% complete | ||
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Page | Status | % |
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Overview | Some images are missing. Hitbox/Hurtbox images need to be added. Move descriptions could be more detailed. | 16/20 |
Combos | Minimal combo theory explanation. Certain routes are still missing. More confirms need to be covered. | 5/10 |
Strategy | Certain sections require more detail or elaboration. Character matchups unfinished. More okizeme examples need to be covered. | 12/20 |
Frame Data | Active frames and recovery data are still missing. | 40/50 |
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Faust
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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Giovanna
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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I-No
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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Ky Kiske
32% complete | ||
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Page | Status | % |
---|---|---|
Overview | Needs pre-jump and back dash frame data. Needs more detailed strengths and weaknesses. Most normals and specials lack descriptions, others need more info. | 12/20 |
Combos | Combos are from OBT2, needs confirming that they work on launch version. Combo theory present, but needs fleshing out. Missing video examples. | 5/10 |
Strategy | Completely blank. | 0/20 |
Frame Data | Missing damage poration, active frames, recovery, attack level, and RISC gain for most moves. No invul frames listed for supers, DP, and 6P. | 15/50 |
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Leo Whitefang
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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May
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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Millia Rage
66% complete | ||
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Page | Status | % |
---|---|---|
Overview | Images added by MDD, still needs overview paragraph, improved move description and playstyle description. | 13/20 |
Combos | Still needs combo theory, example videos and more combo notations. | 3/10 |
Strategy | Empty. | 0/20 |
Frame Data | Seems complete. | 50/50 |
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Nagoriyuki
75% complete | ||
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Page | Status | % |
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Overview | improve playstyle description | 18/20 |
Combos | Expand theory section, provide some video examples. Add some combo variety, remove samey combos. | 8/10 |
Strategy | Needs oki options, blockstring/pressure info, and counter strategy | 4/20 |
Frame Data | Missing some active/recovery frame data | 45/50 |
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Potemkin
49% complete | ||
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Page | Status | % |
---|---|---|
Overview | Missing information about kara canceling as a unique(?) mechanic and how specials interact with kara 6K. Need Invincibility/Armor descriptions, Some moves that have extra effects don't have descriptions (see giganteer kai projectile). Some minor editing about move usages as well. | 15/20 |
Combos | Missing videos for all the combos and there's no write up for combo theory, only notations so far. | 6/10 |
Strategy | Empty. | 0/20 |
Frame Data | Missing recoveries, need to find actionable recovery frames, otherwise most of them are in place. | 28/50 |
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Ramlethal Valentine
55% complete | ||
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Page | Status | % |
---|---|---|
Overview | Transparent images were added by Jootlooops. Started adding hitboxes. Lack hitbox images for 5H, 2S, J.H, 6H with sword. Some sword/swordless hitbox images need to be checked. | 16/20 |
Combos | Several combos were added by ReginaldJSparrow. Daiji's combo videos were added. Midscreen to corner combos are being revamped. | 7/10 |
Strategy | WIP | 2/20 |
Frame Data | Need to test j.214S frame advantage on block. | 30/50 |
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Sol Badguy
90% complete | ||
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Page | Status | % |
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Overview | Complete. | 20/20 |
Combos | Optimal combos, all listed by starter. Basic combo theory has been added, to be expanded. Missing video examples. | 7/10 |
Strategy | Needs video examples on general gameplan. | 19/20 |
Frame Data | 5[D] and some special moves are missing active frames and recovery, all lack RISC gain. Some moves are missing the frames at which Sol goes airborne. | 44/50 |
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Zato-1
50% complete | ||
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Page | Status | % |
---|---|---|
Overview | Complete | 20/20 |
Combos | Blank | 0/10 |
Strategy | Blank | 0/20 |
Frame Data | Has startup, block and hit advantage for most attacks. Need Active and recovery framedata. | 30/50 |
Click here for the scoring criteria to assess character page completion.