- 1 Buttons
- 2 Arcade Layout
- 3 Pad Layout
- 4 Movement
- 5 Offensive Actions
- 6 Defensive Actions
- 7 Navigation
- = Shoot
- = Melee
- = Boost
- = Search (switch target)
In the arcade version Comm is mapped to the start button. For home use on a console folks usually map it below or to the right of .
Pushing the joystick or d-pad in any direction makes your mobile suit walk in the desired direction. It's the slowest way to move around the battlefield, but consumes no boost.
Jump (Vertical Boost)
Press to make your mobile suit jump. Jumping consumes boost gauge. Continue holding to boost higher at the cost of more boost gauge.
Press , , , or to Step.
Stepping allows your mobile suit to:
- break tracking of your opponents' projectiles and melee attacks
- cancel your own melee attacks allowing for combos into other attacks
Essentially the same thing as a step except the command is entered during a melee attack. Rainbow Steps consume more boost gauge, but move your mobile suit a farther distance than a regular step.
initiates a Boost Dash. This quickly moves your mobile suit in a direction, while consuming Boost Gauge. Use directional inputs to set the trajectory before pressing , otherwise your mobile suit will Boost Dash in the direction it's currently facing.
Continuing to hold a direction extends the Boost Dash duration in the desired direction relative to your target. Holding on the second tap extends the Boost Dash's duration in a straight line. At any point during a Boost Dash, it's possible to change your mobile suit's trajectory using directional inputs.
Boost Dashes can:
- cancel out of most attacks
- cancel into a Step to quickly cut your opponents' tracking
Hold then press , , , or to transform into MA (Mobile Armor) mode.
During MA mode:
- will increase your elevation
- will decrease your elevation
- will home in on your target
The mobile suit will drop out of MA mode as soon as directional inputs return to neutral. Not all suits have MA mode.
Primary ranged attack. Usually a beam rifle, projectile rifle, or similar.
Primary melee attack. Will lunge towards the targeted opponent if they're a short distance away.
Secondary weapons like bazookas or funnel type moves
Generally powerful ranged moves like gerobis or an assist
Usually unique melee attacks or an assist. Sometimes it can be another ranged attack despite the name of this weapon slot.
Extreme Burst (EX Burst)
Once your EX Meter is at 50% or more, you can activate an Extreme Burst by pressing ++. Activating your Extreme Burst recovers most of your ammo (typical exceptions include timed transformations or buffs, certain long-reload beams, and one-time use ammo) and a portion of your EX Gauge.
EX Gauge increases when taking damage, dealing damage, your mobile suit is destroyed, or your teammate's mobile suit is destroyed.
Destruction of you mobile suit during EX Burst does not increase EX Gauge.
There are 3 types of EX Burst:
- Fighting Burst (F Burst)
- Shooting Burst (S Burst)
- Extend Burst (E Burst)
Pressing ++ during EX Burst does a Burst Attack or "super." Burst Attacks cannot be canceled, and they do not consume EX Meter or Boost Gauge while performing them. Most mobile suits have super armor during the startup and tracking portion of the Burst Attack.
Press to guard against incoming attacks by spending Boost Gauge. Continue holding to extend your guard time. Not all attacks can be guarded.
Various other names include "Tech Burst", "Defensive Burst", or "Flip". The community is all over the place on this one.
When your EX Gauge has reached 100% (or 50% or more when using Extend Burst) you have the ability to activate a Reversal Burst. While in hitstun press ++ to spend 30% of your EX Gauge to interrupt your attacker's momentum, giving you a moment of invulnerability to escape or counter attack.