F-Shiki

From Dustloop Wiki

A Fuzzy Overhead is a unique type of overhead attack that only works in specific conditions. First let's look at an example, then look at why it works and its restrictions.

Example

Explanation

There is a property in fighting games that most overlook: When you are in blockstun, you can switch high/low blocking, but your blocking animation does not change until you leave blockstun or block another attack.

This means that you can have visually look like and have the hurtbox of a standing character, but still be counted as low blocking. Fuzzy overheads take advantage of this and use overheads that would miss on crouching character, but not on standing characters. The most common version of this is a jumping normal, like Ramlethal's j.K.

Thus fuzzy overheads require:

  1. that the opponent blocks the first hit standing
  2. the first hit inflict enough blockstun so that the second hit becomes active before blockstun ends

Avoiding Fuzzy Overheads

With this knowledge, we can infer a way to avoid the fuzzy overhead completely in this scenario: block the first hit crouching! This will keep you in a crouching state and make the fuzzy overhead miss. However, some setups involve blocking a regular overhead into a fuzzy overhaed, so this isn't always a viable solution.

Depending on the setup, instant blocking can work help you avoid the fuzzy overhead since it may reduce the amount of blockstun enough to let you move before the fuzzy overhead is active. Faultless defense/barrier block may also work to push you outside of the range of the fuzzy overhead.