GBVS/Anre

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Overview[edit]
Overview

Anre is an all-rounder character whose Spiral Spear and Arm the Bastion give him tricky ways to bypass the opponent's gameplan and set up his own offense.


Lore:One of the two founders of the Eternals; a legendary band of loosely-aligned independent peacekeepers all wielding powerful Revenant Weapons to protect all of Sky Realm.
Voice:English: Bill Millsap/Japanese: Ryūsei Nakao
Playstyle
GBVS Anre Icon.png Anre is a well rounded character who uses guardpoints, parries, and his Spiral Spear to counter the opponent's offense and set up his own.
Pros Cons
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Normal Moves[edit]

c.L[edit]

c.M[edit]

c.H[edit]

Auto Combo[edit]

f.L[edit]

f.M[edit]

f.H[edit]

2L[edit]

2M[edit]

2H[edit]

2U[edit]

j.L[edit]

j.M[edit]

j.H[edit]

One Rift Spear[edit]

j6U or j2U

Unique Action[edit]

Arm the Bastion[edit]

5U or jU

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On HitThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent.
Ground - - - - - - -
Air - - - - - - -

[edit]

Anre is able to act immediately after a successful parry. Anre can either parry again, or act with any normal action. A notable use of this is to parry a hit of an unconcealable attack, such as GBVS Charlotta Icon.png Charlotta's Sword of Lumiel, and then hit the opponent before the subsequent hit of their attack comes out. c.H is too slow to counter some attacks, but c.L and c.M are fast enough.

  • Opponent appears to be stuck in a form of hitstop on parry while Anre is able to act.
  • is a Parry, can do it consecutively with timing

Universal Mechanics[edit]

Ground Throw[edit]

Air Throw[edit]

Overhead Attack[edit]

Special Moves[edit]

Rakasha GBVS Fireball.png[edit]

236X

Spiral Spear GBVS Flurry.png[edit]

623X or 6S

Sprial Spear Followups[edit]

Spiral Spear > 6L/M/H/U

Mantra Wheel GBVS Charge.png[edit]

214X or 4S

Mantra Wheel (Midair) GBVS Charge.png[edit]

j214X or j5S

Fleeting Spark GBVS Strike.png[edit]

[2]8X or 2S

Skybound Art[edit]

Astralance: Everto[edit]

236236H or 236S

Seven Spears of Lightning[edit]

214214H or 214S

Super Skybound Art[edit]

Thousand Spear Void[edit]

236236U or 236S+U

External References[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in GBVS/Anre/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.