GBVS/Anre/Data: Difference between revisions

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< GBVS‎ | Anre
(adding cargo data. keeping lst data until other Anre pages are changed to use cargo)
(removing lst format frame data)
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   |notes=
   |notes=
}}
}}
==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>10,000</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>4F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>Unknown</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td></td></tr>
<section end=system data/>
==Normal Moves==
===c.L Data===
<section begin="c.L"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup=6 |active=3 |recovery=6
|onBlock=+2 |onHit=+6
}}<section end="c.L"/>
<section begin="c.L Extra"/>{{FrameDataExtra-GBVS
|level=0 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.L Extra"/>
===c.M Data===
<section begin="c.M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=7 |active=3 |recovery=15
|onBlock=-3|onHit=+1
}}<section end="c.M"/>
<section begin="c.M Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.M Extra"/>
===c.H Data===
<section begin="c.H"/>{{FrameData-GBVS
|damage=1200
|guard=Mid |inv=
|startup=11 |active=6 |recovery=15
|onBlock=-2|onHit=+2
}}<section end="c.H"/>
<section begin="c.H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.H Extra"/>
===c.XX Data===
<section begin="c.XX"/>{{FrameData-GBVS
|damage=350
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock=|onHit=
}}<section end="c.XX"/>
<section begin="c.XX Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.XX Extra"/>
===c.XXX Data===
<section begin="c.XXX"/>{{FrameData-GBVS
|damage=280
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock=|onHit=
}}<section end="c.XXX"/>
<section begin="c.XXX Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.XXX Extra"/>
===f.L Data===
<section begin="f.L"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup=6 |active=3 |recovery=15
|onBlock=-5|onHit=-1
}}<section end="f.L"/>
<section begin="f.L Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.L Extra"/>
===f.M Data===
<section begin="f.M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=10 |active=5 |recovery=16
|onBlock=-6|onHit=-2
}}<section end="f.M"/>
<section begin="f.M Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.M Extra"/>
===f.H Data===
<section begin="f.H"/>{{FrameData-GBVS
|damage=500+500
|guard=Mid |inv=
|startup=21 |active=4, 2 |recovery=17
|onBlock=-3|onHit=+1
}}<section end="f.H"/>
<section begin="f.H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.H Extra"/>
===2L Data===
<section begin="2L"/>{{FrameData-GBVS
|damage=400
|guard=Low |inv=
|startup=6 |active=3 |recovery=6
|onBlock=+2|onHit=+6
}}<section end="2L"/>
<section begin="2L Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2L Extra"/>
===2M Data===
<section begin="2M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=11 |active=3 |recovery=15
|onBlock=-3|onHit=+1
}}<section end="2M"/>
<section begin="2M Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2M Extra"/>
===2H Data===
<section begin="2H"/>{{FrameData-GBVS
|damage=1000
|guard=Mid |inv=
|startup=11 |active=6 |recovery=23
|onBlock=-12|onHit=-8
}}<section end="2H"/>
<section begin="2H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2H Extra"/>
===2U Data===
<section begin="2U"/>{{FrameData-GBVS
|damage=700
|guard=Low |inv=
|startup=10 |active=14 |recovery=15
|onBlock=-14|onHit=HKD
}}<section end="2U"/>
<section begin="2U Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2U Extra"/>
===j.L Data===
<section begin="j.L"/>{{FrameData-GBVS
|damage=400
|guard=High/Air |inv=
|startup=5 |active= |recovery=
|onBlock=|onHit=
}}<section end="j.L"/>
<section begin="j.L Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.L Extra"/>
===j.M Data===
<section begin="j.M"/>{{FrameData-GBVS
|damage=550
|guard=High/Air |inv=
|startup=6 |active= |recovery=
|onBlock=|onHit=
}}<section end="j.M"/>
<section begin="j.M Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.M Extra"/>
===j.H Data===
<section begin="j.H"/>{{FrameData-GBVS
|damage=700
|guard=High/Air |inv=
|startup=9 |active= |recovery=
|onBlock=|onHit=
}}<section end="j.H"/>
<section begin="j.H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.H Extra"/>
===j.6U Data===
<section begin="j.6U"/>{{FrameData-GBVS
|damage=700
|guard=All |inv=
|startup=24 |active= |recovery=
|onBlock=|onHit=
}}<section end="j.6U"/>
<section begin="j.6U Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.6U Extra"/>
===j.2U Data===
<section begin="j.2U"/>{{FrameData-GBVS
|damage=700
|guard=All |inv=
|startup=24 |active= |recovery=
|onBlock=|onHit=
}}<section end="j.2U"/>
<section begin="j.2U Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.2U Extra"/>
==Unique Action==
===5U Data===
<section begin="5U"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup=5 |active= |recovery=
|onBlock=|onHit=
}}<section end="5U"/>
<section begin="5U Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U Extra"/>
===j.U Data===
<section begin="j.U"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup= |active= |recovery=
|onBlock=|onHit=
}}<section end="j.U"/>
<section begin="j.U Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.U Extra"/>
==Universal Mechanics==
===LU Data===
<section begin="LU"/>{{FrameData-GBVS
|damage=1500
|guard=Throw |inv=
|startup= |active= |recovery=
|onBlock=|onHit=
}}<section end="LU"/>
<section begin="LU Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="LU Extra"/>
===j.LU Data===
<section begin="j.LU"/>{{FrameData-GBVS
|damage=1500
|guard=Airthrow |inv=
|startup=5 |active= |recovery=
|onBlock=|onHit=
}}<section end="j.LU"/>
<section begin="j.LU Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.LU Extra"/>
===MH Data===
<section begin="MH"/>{{FrameData-GBVS
|damage=1000
|guard=High |inv=
|startup=26 |active= |recovery=
|onBlock={{Adv-GBVS|M|-4}}|onHit=+1
}}<section end="MH"/>
<section begin="MH Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="MH Extra"/>
==Skills==
===236L Data===
<section begin="236L"/>{{FrameData-GBVS
|damage=800
|guard=All |inv=
|startup=22 |active= |recovery=
|onBlock=-5|onHit=-1
}}<section end="236L"/>
<section begin="236L Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236L Extra"/>
===236M Data===
<section begin="236M"/>{{FrameData-GBVS
|damage=1000
|guard=All |inv=
|startup=40 |active= |recovery=
|onBlock=+8|onHit=+12
}}<section end="236M"/>
<section begin="236M Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236M Extra"/>
===236H Data===
<section begin="236H"/>{{FrameData-GBVS
|damage=800
|guard=All |inv=
|startup=20 |active= |recovery=
|onBlock=+4|onHit=+8
}}<section end="236H"/>
<section begin="236H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236H Extra"/>
===236X-X Data===
<section begin="236X-X"/>{{FrameData-GBVS
|damage=500[400]
|guard=N/A |inv=
|startup= |active= |recovery=
|onBlock=N/A|onHit=KD
}}<section end="236X-X"/>
<section begin="236X-X Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236X-X Extra"/>
===623L Data===
<section begin="623L"/>{{FrameData-GBVS
|damage=100*4
|guard=All |inv=
|startup=11 |active= |recovery=
|onBlock=-3|onHit=+1
}}<section end="623L"/>
<section begin="623L Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="623L Extra"/>
===623M Data===
<section begin="623M"/>{{FrameData-GBVS
|damage=100*5
|guard=All |inv=
|startup=11 |active= |recovery=
|onBlock=-3|onHit=+1
}}<section end="623M"/>
<section begin="623M Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="623M Extra"/>
===623H Data===
<section begin="623H"/>{{FrameData-GBVS
|damage=75*8
|guard=All |inv=
|startup=11 |active= |recovery=
|onBlock=-1|onHit=+3
}}<section end="623H"/>
<section begin="623H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="623H Extra"/>
===623X-6L Data===
<section begin="623X-6L"/>{{FrameData-GBVS
|damage=700
|guard=All |inv=
|startup= |active= |recovery=
|onBlock=-5|onHit=-1
}}<section end="623X-6L"/>
<section begin="623X-6L Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="623X-6L Extra"/>
===623X-6M Data===
<section begin="623X-6M"/>{{FrameData-GBVS
|damage=800
|guard=All |inv=
|startup= |active= |recovery=
|onBlock=-6|onHit=KD
}}<section end="623X-6M"/>
<section begin="623X-6M Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="623X-6M Extra"/>
===623X-6H Data===
<section begin="623X-6H"/>{{FrameData-GBVS
|damage=1100
|guard=Low |inv=
|startup= |active= |recovery=
|onBlock=-12|onHit=KD
}}<section end="623X-6H"/>
<section begin="623X-6H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="623X-6H Extra"/>
===623X-6U Data===
<section begin="623X-6U"/>{{FrameData-GBVS
|damage=
|guard=N/A |inv=
|startup= |active= |recovery=
|onBlock=-12|onHit=-8
}}<section end="623X-6U"/>
<section begin="623X-6U Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="623X-6U Extra"/>
===214L Data===
<section begin="214L"/>{{FrameData-GBVS
|damage=200*4
|guard=All |inv=
|startup=15 |active= |recovery=
|onBlock=-4|onHit=0
}}<section end="214L"/>
<section begin="214L Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214L Extra"/>
===214M Data===
<section begin="214M"/>{{FrameData-GBVS
|damage=200*6
|guard=All |inv=
|startup=20 |active= |recovery=
|onBlock=-3|onHit=KD
}}<section end="214M"/>
<section begin="214M Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214M Extra"/>
===214H Data===
<section begin="214H"/>{{FrameData-GBVS
|damage=200*5
|guard=All |inv=
|startup=16 |active= |recovery=
|onBlock=-2|onHit=HKD
}}<section end="214H"/>
<section begin="214H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214H Extra"/>
===j.214L Data===
<section begin="j.214L"/>{{FrameData-GBVS
|damage=200*n
|guard=All |inv=
|startup=17 |active= |recovery=
|onBlock=|onHit=
}}<section end="j.214L"/>
<section begin="j.214L Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.214L Extra"/>
===j.214M Data===
<section begin="j.214M"/>{{FrameData-GBVS
|damage=200*n
|guard=All |inv=
|startup=30 |active= |recovery=
|onBlock=|onHit=
}}<section end="j.214M"/>
<section begin="j.214M Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.214M Extra"/>
===j.214H Data===
<section begin="j.214H"/>{{FrameData-GBVS
|damage=200*n
|guard=All |inv=
|startup=14 |active= |recovery=
|onBlock=|onHit=
}}<section end="j.214H"/>
<section begin="j.214H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.214H Extra"/>
===[2]8L Data===
<section begin="[2]8L"/>{{FrameData-GBVS
|damage=700
|guard=All |inv=
|startup=3[29] |active= |recovery=
|onBlock=-6|onHit=-2
}}<section end="[2]8L"/>
<section begin="[2]8L Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="[2]8L Extra"/>
===[2]8M Data===
<section begin="[2]8M"/>{{FrameData-GBVS
|damage=1200
|guard=All |inv=
|startup=3[39] |active= |recovery=
|onBlock=-10|onHit=KD
}}<section end="[2]8M"/>
<section begin="[2]8M Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="[2]8M Extra"/>
===[2]8H Data===
<section begin="[2]8H"/>{{FrameData-GBVS
|damage=600, 800
|guard=All |inv=
|startup=1[40] |active= |recovery=
|onBlock=-10|onHit=HKD
}}<section end="[2]8H"/>
<section begin="[2]8H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="[2]8H Extra"/>
==Skybound Art==
===236236H Data===
<section begin="236236H"/>{{FrameData-GBVS
|damage=3500
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock=|onHit=
}}<section end="236236H"/>
<section begin="236236H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236236H Extra"/>
===214214H Data===
<section begin="214214H"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock=|onHit=
}}<section end="214214H"/>
<section begin="214214H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="214214H Extra"/>
===236236U Data===
<section begin="236236U"/>{{FrameData-GBVS
|damage=4500
|guard=All |inv=
|startup= |active= |recovery=
|onBlock=|onHit=
}}<section end="236236U"/>
<section begin="236236U Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="236236U Extra"/>


==Category==
==Category==
{{Navbar-GBVS}}
{{Navbar-GBVS}}

Revision as of 04:46, 26 August 2021

Nav

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Infobox Data

Portrait Name Health Prejump
File:GBVS Anre Potrait.png
Anre 10,000 4F
Backdash Backshift Unique Movement Options
Icon
GBVS Anre Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 6 +2 +6 0 -

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 3 15 -3 +1 -

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 11 6 15 -2 +2 -

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
280 Mid -

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 15 -5 -1 -

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 10 5 16 -6 -2 -

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500+500 Mid 21 4, 2 17 -3 +1 -

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 -

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 11 3 15 -3 +1 -

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 11 6 23 -12 -8 -

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 10 14 15 -14 HKD -

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 -

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 6 -

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 9 -

Unique Action

5U

5U
Arm the Bastion
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
5 -

j.U

j.U
Arm the Bastion
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-

j.6U

j.6U
One Rift Spear
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All 24 -

j.2U

j.2U
One Rift Spear
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All 24 -


Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw -

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Airthrow 5 -

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 -4 +1 -

Skills

236L

236L
Rakshasa
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 22 -5 -1 -

236M

236M
Rakshasa
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 40 +8 +12 -

236H

236H
Rakshasa
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 20 +4 +8 -

236X-X

236X-X
Rakshasa Followup
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500[400] N/A N/A KD -

623L

623L
Spiral Spear
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
100*4 All 11 -3 +1 -

623M

623M
Spiral Spear
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
100*5 All 11 -3 +1 -
Whiffs on crouching opponents

623H

623H
Spiral Spear
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
75*8 All 11 -1 +3 -

623X-6L

623X-6L
Radiance Ruination
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All -5 -1 -

623X-6M

623X-6M
Astral Piercer
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All -6 KD -

623X-6H

623X-6H
Peerless Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 Low -12 KD -

623X-6U

623X-6U
Grand Haste
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
N/A -12 -8 -

214L

214L
Mantra Wheel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200*4 All 15 -4 0 -

214M

214M
Mantra Wheel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200*6 All 20 -3 KD -

214H

214H
Mantra Wheel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200*5 All 16 -2 HKD -

j.214L

j.214L
Mantra Wheel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200*n All 17 -

j.214M

j.214M
Mantra Wheel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200*n All 30 -

j.214H

j.214H
Mantra Wheel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200*n All 14 -

[2]8L

[2]8L
Fleeting Spark
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All 3[29] -6 -2 -

[2]8M

[2]8M
Fleeting Spark
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 All 3[39] -10 KD -

[2]8H

[2]8H
Fleeting Spark
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 800 All 1[40] -10 HKD -

Skybound Art

236236H

236236H
Astralance: Everto
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3500 Mid -
Clash level: 20 (Easy), 25 (Technical)

214214H

214214H
Seven Spears of Lightning
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid -

236236U

236236U
Thousand Spear Void
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500 All -

Category