GBVS/Avatar Belial: Difference between revisions

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But for a fallen angel, the taste of unlimited power is both more exhilarating and dangerous than any wine.  Now that Belial has been intoxicated with destructive impulse, there may be nothing that can stop him from obliterating the skies—not even the decay of his own body.
But for a fallen angel, the taste of unlimited power is both more exhilarating and dangerous than any wine.  Now that Belial has been intoxicated with destructive impulse, there may be nothing that can stop him from obliterating the skies—not even the decay of his own body.
| voice_actor = English: Matthew David Rudd/Japanese: Yoshimasa Hosoya
| voice_actor = English: Matthew David Rudd/Japanese: Yoshimasa Hosoya
| summary =  
| summary = is a high-risk, high-reward character who spends his own health to commit to an oppressive offense.
| pros =  
| pros =  
* '''Comeback Factor:''' Avatar Belial's usage of his own health becomes a non-factor when he comes close to death. He gets all his strongest options with the benefits of low cooldowns and no downsides because hell, he's about to die anyway.
* '''Comeback Factor:''' Avatar Belial's usage of his own health becomes a non-factor when he comes close to death. He gets all his strongest options with the benefits of low cooldowns and no downsides because hell, he's about to die anyway.
Line 16: Line 16:
| cons =  
| cons =  
* '''Health Management:''' With only 9K hit-points and heavy skills costing 500 hit-points each, Avatar Belial must manage his health carefully, or else he can get KO'd easily.
* '''Health Management:''' With only 9K hit-points and heavy skills costing 500 hit-points each, Avatar Belial must manage his health carefully, or else he can get KO'd easily.
|unique_mechanic1_name=Pact
|unique_mechanic1= Avatar Belial can cancel any special on hit or block (except [[#Blind Devotion|Blind Devotion]]) into [[#Pact|Pact]].
Additionally, Avatar Belial's EX moves have much shorter cooldowns than the rest of the cast at the cost of 500 HP per use.
}}
}}


==Normal Moves==
==Normal Moves==
===<big>{{clr|1|c.L}}</big>===
===<big>{{clr|1|c.L}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=c.L
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_cL.png|
* +2 on block, excellent for pressure.
</gallery>
* Links into {{clr|2|c.M}} on hit.
</div>
Belial's main pressure normal alongside {{clr|1|2L}}.
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="c.L"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
* +2 on block, excellent for pressure.
* Links into c.M on hit.
Belial's main pressure normal alongside 2L.
</div>
</div>


===<big>{{clr|3|c.M}}</big>===
===<big>{{clr|2|c.M}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=c.M
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_cM.png|
* Links into {{clr|1|2L}} and {{clr|1|c.L}} on crouching hit.
</gallery>
* Links into {{clr|3|c.H}} on counterhit.
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="c.M"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
* Links into 2L and c.L on crouching hit.
* Links into c.H on counterhit.
</div>
</div>


===<big>{{clr|4|c.H}}</big>===
===<big>{{clr|3|c.H}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=c.H
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_cH.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="c.H"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
|}
==== ====
* Two hits means counterhit links are limited.
* Two hits means counterhit links are limited.
* Avatar Belial's highest damage punish starter.
* Avatar Belial's highest damage punish starter.
</div>
}}
</div>


===<big>Auto Combo</big>===
===<big>Auto Combo</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=c.XX,c.XXX
<gallery widths="210px" heights="210px" mode="nolines">
|versioned=input
GBVS_Avatar_Belial_cXX.png|
|description=
GBVS_Avatar_Belial_cXXX.png|
Standard GBVS autocombo, mostly combo filler.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS|version=yes}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and (input="c.XX" or input="c.XXX")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
}}
|}
==== ====
Standard combo filler. Be careful with this on block as the last hit is punishable unlike other autocombos.
</div>
</div>


===<big>{{clr|1|f.L}}</big>===
===<big>{{clr|1|f.L}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=f.L
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_fL.png|
Belial's fastest button to stop people from running in on him. Always links out of {{clr|1|2L}} and {{clr|1c.L}} but should only really be used if no other options work. Also functions as a frame trap, but will lose to 5-frame normals if used after {{clr|1|2L}}.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="f.L"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
Belial's fastest button to stop people from running in on him. Always links out of 2L and c.L but should only really be used if no other options work. Also functions as a frame trap, but will lose to 5-frame normals if used after 2L.
</div>
</div>


===<big>{{clr|3|f.M}}</big>===
===<big>{{clr|2|f.M}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=f.M
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_fM.png|
Two-hit far medium. Unsafe on block unlike normal Belial's version of the move.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="f.M"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
Two-hit far medium. Unsafe on block unlike normal Belial's version of the move.
</div>
</div>


===<big>{{clr|4|f.H}}</big>===
===<big>{{clr|3|f.H}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=f.H
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_fH.png|
* Shorter than it looks.
</gallery>
Avatar Belial's longest range poke next to {{clr|4|2U}}. Always combos into {{clr|1|214L}}.
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="f.H"
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
* Shorter than it looks.
Avatar Belial's longest range poke next to 2U. Always combos into 214L.
</div>
</div>


===<big>{{clr|1|2L}}</big>===
===<big>{{clr|1|2L}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=2L
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_2L.png|
* Only 0 on block, use {{clr|1|c.L}} when possible.
</gallery>
Avatar Belial's version of a mid jab. Has some issues frame trapping due to being less plus than average, but it is a 5-frame crouching jab.
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="2L"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
* Only 0 on block, use c.L when possible.
Avatar Belial's version of a mid jab. Has some issues frame trapping due to being less plus than average, but it is a 5-frame crouching jab.
</div>
</div>


===<big>{{clr|3|2M}}</big>===
===<big>{{clr|2|2M}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=2M
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_2M.png|
* Knocks opponent down on hit.
</gallery>
Avatar Belial's fastest low at 6 frames. Does not combo into anything but special moves due to its knockdown properties and only consistently combos into {{clr|1|214L}} or {{clr|3|214H}}.
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="2M"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
* Knocks opponent down on hit.
Avatar Belial's fastest low at 6 frames. Does not combo into anything but special moves due to its knockdown properties and only consistently combos into 214L.
</div>
</div>


===<big>{{clr|4|2H}}</big>===
===<big>{{clr|3|2H}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=2H
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_2H.png|
* Avatar Belial's highest reward anti-air.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln
|where=chara="Avatar Belial" and input="2H"
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
* Avatar Belial's highest reward anti-air.
</div>
</div>


===<big>{{clr|2|2U}}</big>===
===<big>{{clr|4|2U}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=2U
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_2U.png|
* Hard knockdown on hit.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="2U"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
* Hard knockdown on hit.
</div>
</div>


===<big>{{clr|1|j.L}}</big>===
===<big>{{clr|1|j.L}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=j.L
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_jL.png|
Hits entirely below and in front of Avatar Belial, making it a poor air-to-air option.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="j.L"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
* Active until landing.
Hits entirely below and in front of Avatar Belial, making it a poor air-to-air option.
</div>
</div>


===<big>{{clr|3|j.M}}</big>===
===<big>{{clr|2|j.M}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=j.M
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_jM.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage, guard, startup, active, recovery, onBlock, onHit
|where=chara="Avatar Belial" and input="j.M"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
|}
==== ====
* Early active frames can cross up.
* Early active frames can cross up.
Avatar Belial's longest range air normal and the most useful if you don't know which side he'll land on.
Avatar Belial's longest range air normal and the most useful if you don't know which side he'll land on.
</div>
}}
</div>


===<big>{{clr|4|j.H}}</big>===
===<big>{{clr|3|j.H}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=j.H
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_jH.png|
* Avatar Belial's biggest jump-in.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="j.H"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
* Avatar Belial's biggest jump-in.
</div>
</div>


===<big>{{clr|2|j.U}}</big>===
===<big>{{clr|4|j.U}}</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=j.U
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_jU.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="j.U"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
|}
==== ====
* Sends Belial downwards at a 40° angle.
* Sends Belial downwards at a 40° angle.
* Bounces off opponent on hit or block.
* Bounces off opponent on hit or block.
Avatar Belial's divekick.
Avatar Belial's divekick. Higher hits on block are more negative, lower hits are much harder to punish.
</div>
}}
</div>


<br>
<br>
==Unique Action==  
==Unique Action==  
===<big>Habakkuk</big>===
===<big>Habakkuk</big>===
<span class="input-badge">'''5U (Chargeable)'''</span>
{{InputBadge|5U (Chargeable)}}
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=5U,5[U]
<gallery widths="210px" heights="210px" mode="nolines">
|versioned=input
GBVS_Avatar_Belial_Habakkuk.png|
|description=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS|version=yes}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and (input="5U" or input="5[U]")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
|}
==== ====
* Whiffs against crouching opponents.
* Whiffs against crouching opponents.
* Charged version knocks down on hit.
* Charged version knocks down on hit.
The first of Avatar Belial's three projectiles. Stops opponents from counterzoning due to the beam having negligable travel time. Charging the beam can also catch Rolls during their recovery.
The first of Avatar Belial's three projectiles. Stops opponents from counterzoning due to the beam having negligable travel time. Charging the beam can also catch rolls during their recovery.
</div>
}}
</div>


===<big>Pact</big>===
===<big>Pact</big>===
<span class="input-badge">'''5U'''</span> or <span class="input-badge">'''8U'''</span> after Rejected Reality, Destructive Delusions, Carnal Passion, or Wings Bestowed followups
{{InputBadge|5U}} or {{InputBadge|8U}} after Rejected Reality, Destructive Delusions, Carnal Passion, or Wings Bestowed followups
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=5U Follow-Up,8U Follow-Up
<gallery widths="210px" heights="210px" mode="nolines">
|versioned=input
GBVS_Avatar_Belial_Pact.png|
|description=
GBVS_Avatar_Belial_PactUp.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS|version=yes}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and (input="5U Follow-Up" or input="8U Follow-Up")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
|}
==== ====
* Usable after any special move connects except for Blind Devotion.
* Usable after any special move connects except for Blind Devotion.
* Costs 500 health upon use.
* Costs 500 health upon use.
Line 419: Line 167:
* Launches upwards.
* Launches upwards.
* Invincible during startup and active frames.
* Invincible during startup and active frames.
While Belial can't get a combo from this follow-up normally, it links into f.M on counterhit. The invincibility allows him to call out mashing and force respect after his special moves, but the health cost also adds to the potential punish if it is blocked. Better to threaten with than to use in most cases.
* Combos into {{clr|2|f.M}} on counterhit.
The invincibility allows him to call out mashing and force respect after his special moves, but the health cost also adds to the potential punish if it is blocked. Better to threaten with than to use on block in most cases, but still great as a combo ender.
----
----
;8U Follow-Up
;8U Follow-Up
* Teleports above the opponent and stomps down.
* Teleports above the opponent and stomps down.
* Forces a hard knockdown on hit.
* Forces a hard knockdown on hit.
Avatar Belial's other follow-up makes for an excellent combo ender. It will always give a hard knockdown on hit, allowing for consistent setplay.
* Plus on block.
</div>
* Longer startup.
</div>
Avatar Belial's other follow-up makes for an excellent combo ender. It will always give a hard knockdown on hit, allowing for consistent setplay. Don't overuse on block, as the longer startup can be reacted to for an anti-air.
}}


==Universal Mechanics==
==Universal Mechanics==
===<big>Ground Throw</big>===
===<big>Ground Throw</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=LU
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_Throw.png|
* Same animation as Belial's.
</gallery>
Allows for a safejump with {{clr|3|j.H}} anywhere on the screen.
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="LU"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
* Same animation as Belial's.
Allows for a safejump with j.H anywhere on the screen.
</div>
</div>


===<big>Air Throw</big>===
===<big>Air Throw</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=j.LU
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_AirThrow.png|
 
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="j.LU"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
</div>
</div>


===<big>Overhead Attack</big>===
===<big>Overhead Attack</big>===
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=MH
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_OverheadAttack.png|
 
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="MH"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
</div>
</div>


==Special Moves==
==Special Moves==
===<big>Rejected Truth</big>===
===<big>Rejected Truth</big>===
<span class="input-badge">'''236L/H'''</span> or <span class="input-badge">'''5S + L/H'''</span>
{{InputBadge|236L/H}} or {{InputBadge|5S + L/H}}
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=236L,236H
<gallery widths="210px" heights="210px" mode="nolines">
|versioned=input
GBVS_Avatar_Belial_RejectedTruth.png |
|description=
</gallery>
* Projectile travels until it hits the opponent, then turns into a three-hit projectile before de-spawning.
</div>
* {{clr|1|236L}} is unsafe at close range, safe at half max range, and plus at max range.
<div class="attack-info">
* {{clr|3|236H}} costs 500 health upon use.
{| class="wikitable attack-data"
Belial creates an earthquake that travels around half the screen's length. The {{clr|3|236H}} has enough hitstun to start a combo and enough blockstun to be plus at close range.
{{FrameDataHeader-GBVS|version=yes}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="{{SUBPAGENAME}}" and (input="236L" or input="236H")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
}}
|}
==== ====
* Projectile travels until it hits the opponent, then turns into a three-hit projectile before de-spawning.
* L Version is unsafe at close range, safe at half max range, and plus at max range.
* H Version costs 500 health upon use.
Belial creates an earthquake that travels around half the screen's length. The H version has enough hitstun to start a combo and enough blockstun to be plus at close range.
</div>
</div>


===<big>Destructive Delusions</big>===
===<big>Destructive Delusions</big>===
<span class="input-badge">'''236M'''</span> or <span class="input-badge">'''5S + M'''</span>
{{InputBadge|236M}} or {{InputBadge|5S + M}}
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=236M
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_DestructiveDelusions.png |
Belial flings five Goetia projectiles in an arc. The bottom projectile does the most damage, followed by the second lowest, then the rest deal 100. Excellent complement to {{clr|1|236L}}/{{clr|3|H}} as it covers a massive amount of air space.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="Avatar Belial" and input="236M"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
Belial flings five Goetia projectiles in an arc. The bottom projectile does the most damage, followed by the second lowest, then the rest deal 100. Excellent complement to 236L/H as it covers a massive amount of air space.
</div>
</div>


===<big>Blind Devotion</big>===
===<big>Blind Devotion</big>===
<span class="input-badge">'''623X'''</span> or <span class="input-badge">'''6S'''</span>
{{InputBadge|623X}} or {{InputBadge|6S}}
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=623L,623M,623H
<gallery widths="210px" heights="210px" mode="nolines">
|versioned=input
GBVS_Avatar_Belial_BlindDevotion.png |
|description=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS|version=yes}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="{{SUBPAGENAME}}" and (input="623L" or input="623M" or input="623H")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
|}
==== ====
;L Version
;L Version
* Air blockable and quite unsafe.
* Air blockable and quite unsafe.
Line 571: Line 234:
;M Version
;M Version
* First hit is air unblockable.
* First hit is air unblockable.
Pretty good last-minute anti-air, but generally outclassed in reward by his 2H.
Pretty good last-minute anti-air, but generally outclassed in reward by his {{clr|3|2H}}.
----
----
;H Version
;H Version
Line 577: Line 240:
* Costs 500 health upon use.
* Costs 500 health upon use.
High damage and air unblockable throughout make this Belial's most consistent anti-air. It does not come cheap though, as it costs health and is very unsafe on block.
High damage and air unblockable throughout make this Belial's most consistent anti-air. It does not come cheap though, as it costs health and is very unsafe on block.
</div>
}}
</div>


===<big>Carnal Passion</big>===
===<big>Carnal Passion</big>===
<span class="input-badge">'''214X'''</span> or <span class="input-badge">'''4S'''</span>
{{InputBadge|214X}} or {{InputBadge|4S}}
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=214L,214M,214H,214X > 4X,214X > 4X > 4X
<gallery widths="210px" heights="210px" mode="nolines">
|versioned=input
GBVS_Avatar_Belial_CarnalPassion1.png |
|description=
GBVS_Avatar_Belial_CarnalPassion2.png |
GBVS_Avatar_Belial_CarnalPassion3.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS|version=yes}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="{{SUBPAGENAME}}" and (input="214L" or input="214M" or input="214H" or input="214X > 4X" or input="214X > 4X > 4X")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
|}
==== ====
Belial's rekka series. The follow-ups are all the same and combo into Pact enders.
Belial's rekka series. The follow-ups are all the same and combo into Pact enders.
----
----
;L Starter
;L Starter
* Fast and combos from 2M.
* Fast and combos from {{clr|2|2M}}.
Standard combo ender special. Provides a good enough knockdown, but really shines in its corner carry.
Standard combo ender special. Provides a good enough knockdown, but really shines in its corner carry.
----
----
Line 615: Line 261:
;H Starter
;H Starter
* Causes follow-up 2 to wallbounce.
* Causes follow-up 2 to wallbounce.
* Costs ? health upon use.
* Costs 500 health upon use.
Corner combo launcher. It's generally a better idea to use other specials first but Belial can still get basic knockdowns without this special using 623M or 623H.
Corner combo launcher. It's generally a better idea to use other specials first but Belial can still get basic knockdowns without this special using {{clr|2|623M}} or {{clr|3|623H}}.
</div>
}}
</div>


===<big>Wings Bestowed</big>===
===<big>Wings Bestowed</big>===
<span class="input-badge">'''22X'''</span> or <span class="input-badge">'''2S'''</span>
{{InputBadge|22X}} or {{InputBadge|2S}}
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=22L,22M,22H
<gallery widths="210px" heights="210px" mode="nolines">
|versioned=input
GBVS_Avatar_Belial_WingsBestowed.png |
|description=
</gallery>
*{{clr|3|22H}} cost 500 health
</div>
Belial begins to float in the air using his wings. His hurtbox is quite large during this move, making it risky to use. Belial can pick between four follow-ups while he floats.
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS|version=yes}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="{{SUBPAGENAME}}" and (input="22L" or input="22M" or input="22H")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
}}
|}
==== ====
*22H cost 500 health
Belial begins to float in the air using his wings. His hurtbox is quite large during this move, making it risky to use. Belial can pick between four follow-ups while he floats.
</div>
</div>


===<big>Stolas</big>===
===<big>Stolas</big>===
<span class="input-badge">'''L'''</span> during '''Wings Bestowed'''
{{InputBadge|L}} during '''Wings Bestowed'''
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=22X~L
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_22XL.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage, guard, startup, active, recovery, onBlock, onHit
|where=chara="Avatar Belial" and input="22X~L"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
|}
==== ====
* Plus on block.
* Plus on block.
Only hits the area directly below Belial, limiting its use.
Only hits the area directly below Belial, limiting its use.
</div>
}}
</div>


===<big>Beleth</big>===
===<big>Beleth</big>===
<span class="input-badge">'''M'''</span> during '''Wings Bestowed'''
{{InputBadge|M}} during '''Wings Bestowed'''
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=22X~M
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_22XM.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage, guard, startup, active, recovery, onBlock, onHit
|where=chara="Avatar Belial" and input="22X~M"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
|}
==== ====
* Plus on block.
* Plus on block.
Belial dives at a shallower angle downwards, allowing him to hit opponents farther away. Hits at about the same angle as his command grab from Wings Bestowed.
Belial dives at a shallower angle downwards, allowing him to hit opponents farther away. Hits at about the same angle as his command grab from Wings Bestowed.
</div>
}}
</div>


===<big>Barbatos</big>===
===<big>Barbatos</big>===
<span class="input-badge">'''H'''</span> during '''Wings Bestowed'''
{{InputBadge|H}} during '''Wings Bestowed'''
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=22L~H,22M~H,22H~H
<gallery widths="210px" heights="210px" mode="nolines">
|versioned=input
GBVS_Avatar_Belial_22XH.png |
|description=
</gallery>
* Fast command grab.
</div>
* When performed from {{clr|3|22H}}, wallbounces.
<div class="attack-info">
Surprise option from Wings Bestowed. Does the most damage from the {{clr|2|M}} version, but 2000 damage from the others is nothing to sneeze at.
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS|version=yes}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="{{SUBPAGENAME}}" and (input="22L~H" or input="22M~H" or input="22H~H")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
}}
|}
==== ====
* Fast command grab.
Surprise option from Wings Bestowed. Does the most damage from the M version, but 2K from the others is nothing to sneeze at.
</div>
</div>


===<big>Habakkuk (Midair)</big>===
===<big>Habakkuk (Midair)</big>===
<span class="input-badge">'''U'''</span> during '''Wings Bestowed'''
{{InputBadge|U}} during '''Wings Bestowed'''
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=22X~U,22X~[U]
<gallery widths="210px" heights="210px" mode="nolines">
|versioned=input
GBVS_Avatar_Belial_22XU.png.png |
|description=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS|version=yes}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="{{SUBPAGENAME}}" and (input="22X~U" or input="22X~[U]")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
|}
==== ====
* Uncharged version has a small hitbox.
* Uncharged version has a small hitbox.
* Charged version sweeps the screen.
* Charged version sweeps the screen.
Avatar Belial's long-range option while in Wings Bestowed. Knocks down on hit and deals respectable damage.
Avatar Belial's long-range option while in Wings Bestowed. Knocks down on hit and deals respectable damage. High air blocked hits can lead to an unblockable {{clr|4|5U}} Pact followup.
</div>
}}
</div>


==Skybound Art==
==Skybound Art==
===<big>Diafthora</big>===
===<big>Diafthora</big>===
<span class="input-badge">'''{{clr|4|236236H}}'''</span> or <span class="input-badge">'''236S+U'''</span> (Air OK)
{{InputBadge|{{clr|3|236236H}}}} or {{InputBadge|236S+U}} (Air OK)
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=236236H,j.236236H
<gallery widths="210px" heights="210px" mode="nolines">
|versioned=input
GBVS_Avatar_Belial_Diafthora.png |
|description=
</gallery>
Belial rises up, followed by a downwards lunge attack. Good for calling out projectiles.
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS|version=yes}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="{{SUBPAGENAME}}" and (input="236236H" or input="j.236236H")
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID
|delimiter=\n{{!}}-\n
}}
}}
|}
==== ====
Minimum damage: Shortcut: ?, Technical: ?
Belial performs a rising attack, followed by a downwards lunge.
</div>
</div>


==Super Skybound Art==
==Super Skybound Art==
===<big>Wild Sin</big>===
===<big>Wild Sin</big>===
<span class="input-badge">'''{{clr|2|236236U}}'''</span> or <span class="input-badge">'''236S+U'''</span>
{{InputBadge|{{clr|4|236236U}}}} or {{InputBadge|236S+U}}
<div class="attack-container">
{{GBVS Move Card|game=GBVS
<div class="attack-gallery">
|input=236236U
<gallery widths="210px" heights="210px" mode="nolines">
|description=
GBVS_Avatar_Belial_WildSin.png |
* Grab occurs frame 0 after super flash.
</gallery>
Belial's invincible command throw super. Can be combo'd into like a strike and turns into a projectile that hits full screen if the grab portion whiffs.
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-GBVS}}
|-
{{#cargo_query:tables=MoveData_GBVS
|fields=damage,guard,startup,active,recovery,onBlock,onHit
|where=chara="{{SUBPAGENAME}}" and input="236236U"
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID
}}
}}
|}
==== ====
Minimum damage: Shortcut: ?, Technical: ?
Belial's invincible command throw super. Can be combo'd into like a strike and turns into a projectile if the grab portion whiffs.
</div>
</div>


==External References==
==External References==
==Navigation==
==Navigation==
<center>{{Character Label|GBVS|Avatar Belial|58px}}</center>
{{#lst:{{PAGENAME}}/Data|Links}}
{{#lst:{{PAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}

Revision as of 03:39, 20 September 2022

Overview
Overview

Avatar Belial consumes his own HP to unleash powerful skills. Time it right, and he'll take his opponents to the very limits of debauchery. On the other hand, his defenses are lacking, making him a feast-or-famine style pick.

 Avatar Belial  Avatar Belial is a high-risk, high-reward character who spends his own health to commit to an oppressive offense.

Pros
Cons
  • Comeback Factor: Avatar Belial's usage of his own health becomes a non-factor when he comes close to death. He gets all his strongest options with the benefits of low cooldowns and no downsides because hell, he's about to die anyway.
  • Projectiles Galore: Avatar Belial can cover the screen with different types of projectiles, making approaching him difficult. He can also convert them into knockdowns with his Pact follow-ups.
  • Momentum: Pact's Stomp always gives Avatar Belial a hard knockdown, letting him get his game started no matter what special move connected at the cost of some health.
  • Forced Respect: Pact's Kick follow-up is invincible and converts into great damage on counter hit, allowing Avatar Belial to discourage mashing or approaching after his ranged options.
  • Health Management: With only 9K hit-points and heavy skills costing 500 hit-points each, Avatar Belial must manage his health carefully, or else he can get KO'd easily.

Avatar Belial can cancel any special on hit or block (except Blind Devotion) into Pact.

Additionally, Avatar Belial's EX moves have much shorter cooldowns than the rest of the cast at the cost of 500 HP per use.
GBVS Avatar Belial Nameplate.png
GBVS Avatar Belial Portrait.png
Health
9000
Prejump
4f
Backdash
26f
Backshift
High Recovery (30f)
Unique Movement Options
Pact

Normal Moves

c.L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 Mid 5 3 6 +2 +6
  • +2 on block, excellent for pressure.
  • Links into c.M on hit.

Belial's main pressure normal alongside 2L.

Level Attribute
0

c.M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700 Mid 6 3 12 0 +4
  • Links into 2L and c.L on crouching hit.
  • Links into c.H on counterhit.
Level Attribute
2

c.H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700,500 Mid 8 2,4 18 -3 +1
  • Two hits means counterhit links are limited.
  • Avatar Belial's highest damage punish starter.
Level Attribute
4

Auto Combo

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
c.XX 350 Mid 9 3 15 -3 +1
c.XXX 350 Mid 12 3 18 -4 0

Standard GBVS autocombo, mostly combo filler.

Version Level Attribute
c.XX 2
c.XXX 3

c.XX:
c.XXX:

f.L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 Mid 6 5 12 -4 0

Belial's fastest button to stop people from running in on him. Always links out of 2L and {{{2}}} but should only really be used if no other options work. Also functions as a frame trap, but will lose to 5-frame normals if used after 2L.

Level Attribute
1

f.M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
300, 500 Mid 7 1,3 18 -6 -2

Two-hit far medium. Unsafe on block unlike normal Belial's version of the move.

Level Attribute
2

f.H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1000 Mid 9 4 22 -9 -5
  • Shorter than it looks.

Avatar Belial's longest range poke next to 2U. Always combos into 214L.

Level Attribute
3

2L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 Mid 5 3 8 0 +4
  • Only 0 on block, use c.L when possible.

Avatar Belial's version of a mid jab. Has some issues frame trapping due to being less plus than average, but it is a 5-frame crouching jab.

Level Attribute
0

2M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
600 Low 6 5 13 -3 KD
  • Knocks opponent down on hit.

Avatar Belial's fastest low at 6 frames. Does not combo into anything but special moves due to its knockdown properties and only consistently combos into 214L or 214H.

Level Attribute
2

2H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1000 Mid 11 6 23 -12 -8
  • Avatar Belial's highest reward anti-air.
Level Attribute
3

2U

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700 Low 10 6 20 -11 HKD
  • Hard knockdown on hit.
Level Attribute
2

j.L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 High/Air 5 Until L 0

Hits entirely below and in front of Avatar Belial, making it a poor air-to-air option.

Level Attribute
1

j.M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
550 High/Air 7 6 Until L
  • Early active frames can cross up.

Avatar Belial's longest range air normal and the most useful if you don't know which side he'll land on.

Level Attribute
1

j.H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
800 High/Air 9 6 Until L
  • Avatar Belial's biggest jump-in.
Level Attribute
2

j.U

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
800 20 Until L+1 21 -4 at best
  • Sends Belial downwards at a 40° angle.
  • Bounces off opponent on hit or block.

Avatar Belial's divekick. Higher hits on block are more negative, lower hits are much harder to punish.

Level Attribute


Unique Action

Habakkuk

5U (Chargeable)

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
5U 700 28 2 26 +4 +8
5[U] 700 49 2 15 +10 KD
  • Whiffs against crouching opponents.
  • Charged version knocks down on hit.

The first of Avatar Belial's three projectiles. Stops opponents from counterzoning due to the beam having negligable travel time. Charging the beam can also catch rolls during their recovery.

Version Level Attribute
5U
5[U]

5U:
5[U]:

Pact

5U or 8U after Rejected Reality, Destructive Delusions, Carnal Passion, or Wings Bestowed followups

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
5U Follow-Up 1500 -11
8U Follow-Up 700 +2 HKD
  • Usable after any special move connects except for Blind Devotion.
  • Costs 500 health upon use.

Avatar Belial's unique special move follow-ups. They both have different uses but complement his gameplan equally well.


5U Follow-Up
  • Teleports in front of the opponent.
  • Launches upwards.
  • Invincible during startup and active frames.
  • Combos into f.M on counterhit.

The invincibility allows him to call out mashing and force respect after his special moves, but the health cost also adds to the potential punish if it is blocked. Better to threaten with than to use on block in most cases, but still great as a combo ender.


8U Follow-Up
  • Teleports above the opponent and stomps down.
  • Forces a hard knockdown on hit.
  • Plus on block.
  • Longer startup.

Avatar Belial's other follow-up makes for an excellent combo ender. It will always give a hard knockdown on hit, allowing for consistent setplay. Don't overuse on block, as the longer startup can be reacted to for an anti-air.

Version Level Attribute
5U Follow-Up
8U Follow-Up

5U Follow-Up:
8U Follow-Up:

Universal Mechanics

Ground Throw

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1500 Throw 7 3 21 HKD
  • Same animation as Belial's.

Allows for a safejump with j.H anywhere on the screen.

Level Attribute
0, 4

Air Throw

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1500 Throw 5 5 Until L+1
Level Attribute
0, 4

Overhead Attack

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
High 26 6 17 -4 +1 4-31 Throw
9-31 Low
8-30 Airborne
Level Attribute
4

Special Moves

Rejected Truth

236L/H or 5S + L/H

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
236L 500, 100×3 All 18 Total 53 -6 -2
236H 600, 100×4 All 16 Total 55 +2 +6
  • Projectile travels until it hits the opponent, then turns into a three-hit projectile before de-spawning.
  • 236L is unsafe at close range, safe at half max range, and plus at max range.
  • 236H costs 500 health upon use.

Belial creates an earthquake that travels around half the screen's length. The 236H has enough hitstun to start a combo and enough blockstun to be plus at close range.

Version Level Attribute
236L
236H

236L:
236H:

Destructive Delusions

236M or 5S + M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
500, 200, 100×3 All 20 Total 53 -6 -2

Belial flings five Goetia projectiles in an arc. The bottom projectile does the most damage, followed by the second lowest, then the rest deal 100. Excellent complement to 236L/H as it covers a massive amount of air space.

Level Attribute

Blind Devotion

623X or 6S

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
623L 1000 All 9 6 33 -23 KD 1~14 All
623M 700, 200, 100×4 Mid, All×5 9 2,3,3,3,3,4 34 -30 KD 1~13 All
623H 700, 200, 50×4, 800 Mid 9 2,3,3,3,3,3 35 -30 HKD 1~25 All
L Version
  • Air blockable and quite unsafe.

Pray this counterhits, otherwise it's gonna hurt Belial a lot.


M Version
  • First hit is air unblockable.

Pretty good last-minute anti-air, but generally outclassed in reward by his 2H.


H Version
  • Entirely air unblockable.
  • Costs 500 health upon use.

High damage and air unblockable throughout make this Belial's most consistent anti-air. It does not come cheap though, as it costs health and is very unsafe on block.

Version Level Attribute
623L
623M
623H

623L:
623M:
623H:

Carnal Passion

214X or 4S

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
214L 400 Mid 14 4 17 -6 -2
214M 600 Mid 22 6 15 -4 0
214H 500 Mid 16 4 15 -4 0
214X > 4X 400 Mid -8 KD
214X > 4X > 4X 700 Mid -16 KD

Belial's rekka series. The follow-ups are all the same and combo into Pact enders.


L Starter
  • Fast and combos from 2M.

Standard combo ender special. Provides a good enough knockdown, but really shines in its corner carry.


M Starter
  • Much larger range at the cost of speed.
  • Low crushes.

While this version generally cannot be combo'd into without a counter hit, its extended range and low crush make it a better neutral tool. Avatar Belial can also catch people trying to punish it with Pact.


H Starter
  • Causes follow-up 2 to wallbounce.
  • Costs 500 health upon use.

Corner combo launcher. It's generally a better idea to use other specials first but Belial can still get basic knockdowns without this special using 623M or 623H.

Version Level Attribute
214L
214M
214H
214X > 4X
214X > 4X > 4X

214L:
214M:
214H:
214X > 4X:
214X > 4X > 4X:

Wings Bestowed

22X or 2S

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
22L Total 62
22M Total 75
22H Total 105
  • 22H cost 500 health

Belial begins to float in the air using his wings. His hurtbox is quite large during this move, making it risky to use. Belial can pick between four follow-ups while he floats.

Version Level Attribute
22L
22M
22H

22L:

  • Cancellable into followups from frame 17~39


22M:

  • Cancellable into followups from frame 23~55


22H:

  • Cancellable into followups from frame 14~82

Stolas

L during Wings Bestowed

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700 15 Until L+1 11 +2/+4(crouch) +3
  • Plus on block.

Only hits the area directly below Belial, limiting its use.

Level Attribute

Beleth

M during Wings Bestowed

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
600, 100×5 21 +2 KD
  • Plus on block.

Belial dives at a shallower angle downwards, allowing him to hit opponents farther away. Hits at about the same angle as his command grab from Wings Bestowed.

Level Attribute

Barbatos

H during Wings Bestowed

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
22L~H 2000 Throw 31 HKD
22M~H 2500 Throw 29~33 2 34 HKD
22H~H 2000 Throw 30~35 2 34 HKD
  • Fast command grab.
  • When performed from 22H, wallbounces.

Surprise option from Wings Bestowed. Does the most damage from the M version, but 2000 damage from the others is nothing to sneeze at.

Version Level Attribute
22L~H
22M~H
22H~H

22L~H:
22M~H:
22H~H:

Habakkuk (Midair)

U during Wings Bestowed

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
22X~U 1000 27 5 Until L+10 -1~-7 KD
22X~[U] 1100 27 3,3,3,3 Until L+13 -5~-11 KD
  • Uncharged version has a small hitbox.
  • Charged version sweeps the screen.

Avatar Belial's long-range option while in Wings Bestowed. Knocks down on hit and deals respectable damage. High air blocked hits can lead to an unblockable 5U Pact followup.

Version Level Attribute
22X~U
22X~[U]

22X~U:
22X~[U]:

Skybound Art

Diafthora

236236H or 236S+U (Air OK)

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
236236H 3200 Mid 12 7 32 HKD 1~15 All
j.236236H 3200 Mid 15 Until L+2 31 HKD 1~7 All

Belial rises up, followed by a downwards lunge attack. Good for calling out projectiles.

Version Level Attribute
236236H
j.236236H

236236H:
j.236236H:

Super Skybound Art

Wild Sin

236236U or 236S+U

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
4500[3500] Grab[All] 13+0 2 100 -32 HKD 1~18 All
  • Grab occurs frame 0 after super flash.

Belial's invincible command throw super. Can be combo'd into like a strike and turns into a projectile that hits full screen if the grab portion whiffs.

Level Attribute
4

External References

Navigation

 Avatar Belial
To edit frame data, edit values in GBVS/Avatar Belial/Data.