< GBVS
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| lore = One of the Astrals who invaded the Sky Realm thousands of years ago, long before the War broke out. He was sealed away in Pandemonium until the fallen angel Belial released him from his forced slumber. Obsessed with becoming the supreme being, he wields a substance capable of slaying immortals—chaos matter. And at his beck and call is Avatar, the manifestation of destruction. Sky Realm, Astral Realm, Crimson Horizon—his hands will mold these realms into one so that he may stand above all in creation. | | lore = One of the Astrals who invaded the Sky Realm thousands of years ago, long before the War broke out. He was sealed away in Pandemonium until the fallen angel Belial released him from his forced slumber. Obsessed with becoming the supreme being, he wields a substance capable of slaying immortals—chaos matter. And at his beck and call is Avatar, the manifestation of destruction. Sky Realm, Astral Realm, Crimson Horizon—his hands will mold these realms into one so that he may stand above all in creation. | ||
}} | }} | ||
{{UnderConstructionDisclaimer}} | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|GBVS|Beelzebub}} is a versatile hybrid zoning/pressure-based character with unique movement. | | intro = {{Character Label|GBVS|Beelzebub}} is a versatile hybrid zoning/pressure-based character with unique movement. | ||
| pros = | | pros = | ||
* '''Space Control:''' f.M and 2M | * '''Space Control:''' f.M and 2M along with 214L allow Bubs to control lots of space with ease. | ||
* '''Versatile Fireball:''' 236X fireballs are very versatile, with the medium version forcing a superjump and all versions being chargeable to be plus on block make them great options in pressure and at range. | * '''Versatile Fireball:''' 236X fireballs are very versatile, with the medium version forcing a superjump and all versions being chargeable to be plus on block make them great options in pressure and at a range. | ||
* '''Air Approach:''' j.214X is an anti-anti air divekick that can be plus on block if spaced well. j.U hits at an obnoxious angle and can be canceled into j.214X for even more pressure. | * '''Air Approach:''' j.214X is an anti-anti-air divekick that can be plus on block if spaced well. j.U hits at an obnoxious angle and can be canceled into j.214X for even more pressure. | ||
* '''Quality Specials:''' The grounded version of 214X is also useful, 214L causes a knockdown at any range, | * '''Quality Specials:''' The grounded version of 214X is also useful, 214L causes a knockdown at any range, can combo from his main pokes, is safe on block and does a good amount of chip, while 214M hits low and wallbounces on counterhit. | ||
* '''Slippery | * '''Slippery:''' Has an invincible reversal that covers crossup AND a teleport, allowing him to slip out of pressure and the corner with relative ease. | ||
* ''' | * '''Invincible Command Grab:''' Oppressive command grab which beats mash and can be used as a reversal when he has meter. | ||
| cons = | | cons = | ||
* ''' | * '''Risky Options:''' Black hole and teleport are extremely risky callout options. | ||
* '''Special Overlap:''' 214X and j.214X are tied to the same cooldown, | * '''Special Overlap:''' 214X and j.214X are tied to the same cooldown, making it too valuable to be spent lightly. | ||
* '''Slow Reversal:''' His DP has poor startup allowing a lot of | * '''Slow Reversal:''' His DP has poor startup allowing other characters to recover fast enough to block it in a lot of cases. | ||
* '''Damage:''' One of his main juggle tools ( | * '''Damage:''' One of his main juggle tools (22X) takes up a hit of combo count while only doing 100 damage. This results in lower average damage in corner combos. | ||
}} | }} | ||
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== Normal Moves== | == Normal Moves== | ||
===Ground Normals=== | ===Ground Normals=== | ||
======< | ======<span style="visibility:hidden;font-size:0">c.L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_cL.png | |image=GBVS_Beelzebub_cL.png |caption="Your boarding pass, please." | ||
|name=c.L | |name=c.L | ||
|input= | |input= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">c.M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_cM.png |caption="As you can see here, I have many Yu-Gi-Oh cards." | |image=GBVS_Beelzebub_cM.png |caption="As you can see here, I have many Yu-Gi-Oh cards." | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">c.H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_cH.png |caption=THE LEG | |image=GBVS_Beelzebub_cH.png |caption=THE LEG | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Auto Combo</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_cXX.png |caption= | |image=GBVS_Beelzebub_cXX.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">f.L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_fL.png | |image=GBVS_Beelzebub_fL.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">f.M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_fM.png | |image=GBVS_Beelzebub_fM.png | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Fast startup for its range. | * Fast startup for its range. | ||
* Combos into 214L if you're close enough. | * Combos into 214L if you're close enough and at any range on crouchers. | ||
* Always combos into 214H. | * Always combos into 214H. | ||
* Solid poke from further ranges. | * Solid poke from further ranges. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">f.H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_fH.png | |image=GBVS_Beelzebub_fH.png | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
*has 3 points it can hit. point blank 10 frame startup, midrange 12 frame startup, and the most common range it will be hit or blocked will be 14 frame startup. because of this more often than not it will be -12 on block and -8 on hit | |||
* Very good reward on counter hit thanks to 22H. | * Very good reward on counter hit thanks to 22H. | ||
* Surprisingly good anti air from afar. | * Surprisingly good anti air from afar. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_2L.png | |image=GBVS_Beelzebub_2L.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_2M.png | |image=GBVS_Beelzebub_2M.png | ||
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* Lots of active frames and disjointed towards the later parts of the move. | * Lots of active frames and disjointed towards the later parts of the move. | ||
* Ending a blockstring with 2M leaves you safe and in a good position to special cancel. | * Ending a blockstring with 2M leaves you safe and in a good position to special cancel. | ||
* Combos into 214L if you're close enough. | * Combos into 214L if you're close enough and at any range on crouchers. | ||
* Always combos into 214H. | * Always combos into 214H. | ||
* Great poke overall, but slightly lower range than f.M. | * Great poke overall, but slightly lower range than f.M. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_2H.png | |image=GBVS_Beelzebub_2H.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2U</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_2U.png | |image=GBVS_Beelzebub_2U.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
===Air Normals=== | ===Air Normals=== | ||
======< | ======<span style="visibility:hidden;font-size:0">j.L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_jL.png | |image=GBVS_Beelzebub_jL.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_jM.png | |image=GBVS_Beelzebub_jM.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_jH.png | |image=GBVS_Beelzebub_jH.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.U</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_jU.png | |image=GBVS_Beelzebub_jU.png | ||
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== Unique Action == | == Unique Action == | ||
======< | ======<span style="visibility:hidden;font-size:0">Shadowstep</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_5U.png | |image=GBVS_Beelzebub_5U.png |caption=DUDE I LOVE BISON | ||
|name= | |name=Shadowstep | ||
|input= | |input=5U | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
======< | ======<span style="visibility:hidden;font-size:0">Ground Throw</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_Throw.png |caption=Forward Throw | |image=GBVS_Beelzebub_Throw.png |caption=Forward Throw | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_AirThrow.png |caption= | |image=GBVS_Beelzebub_AirThrow.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Overhead Attack</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Beelzebub_OverheadAttack.png |caption= | |image=GBVS_Beelzebub_OverheadAttack.png |caption= | ||
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==Special Moves== | ==Special Moves== | ||
======< | ======<span style="visibility:hidden;font-size:0">Black Flies</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Black | |name=Black Flies {{Micon|1}} | ||
|input=236X | |input=236X | ||
|image= | |image=GBVS_Beelzebub_BlackFlyL.png |caption=236L | ||
|image2= | |image2=GBVS_Beelzebub_BlackFlyM.png |caption2=236M | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Langelaan Field</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Langelaan Field | |name=Langelaan Field {{Micon|4}} | ||
|image= | |image=GBVS_Beelzebub_LangelaanField.png |caption=Literary reference gang | ||
|input=623X | |input=623X | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Chaoscalibur</span>====== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Chaoscalibur {{Micon|9}} | ||
|image= | |image=GBVS_Beelzebub_ChaosCalibur.png |caption= | ||
|input=214X | |input=214X | ||
|data= | |data= | ||
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{{Description|8|text= | {{Description|8|text= | ||
Bubs' combo filler special. Good to space with and provides a knockdown anywhere. | Bubs' combo filler special. Good to space with and provides a knockdown anywhere. | ||
* L version: hits in front of Bubs, great for ending combos and controlling space, chips a surprising amount of health and a good pressure ender since it is safe. Can be rolled through if the opponent is far enough. | * L version: hits in front of Bubs, great for ending combos and controlling space, chips a surprising amount of health and a good pressure ender since it is safe. Can be rolled through if the opponent is far enough. as well if you 5U after and they backtech or don't tech you are plus. | ||
* M version: slower than L, hits low and wall bounces on counterhit in the corner making it a frame trap to be respected. Safe on block. | * M version: slower than L, hits low and wall bounces on counterhit in the corner making it a frame trap to be respected. Safe on block. | ||
* H version: fastest 214X, low and wall bounces on regular hit in the corner. Safe on block. | * H version: fastest 214X, low and wall bounces on regular hit in the corner. Safe on block. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Karma</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Karma | |name=Karma {{Micon|3}} | ||
|image= | |image=GBVS_Beelzebub_Karma.png |caption="Let's take this to the next level." | ||
|input=22X | |input=22X | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
GRAVITY ORB. Pulls grounded opponents towards Bubs, and | GRAVITY ORB. Pulls grounded opponents towards Bubs, and plus if spaced. Active frames also destroy projectiles, but has to be used preemptively because of its slow startup. Also pulls in aerial opponents in hitstun, so it's good for juggles. This move goes on cooldown for non-EX and EX moves for a period of time as well even if you use the technical inputs. Has about an 5 second cooldown for regular, non-EX input. and a 12 second cooldown for EX | ||
* L version hits right in front of Bubs | * L version hits right in front of Bubs and pull from about 1/3 of the screen. | ||
* M version pulls from about 2/3 of the screen. | * M version pulls from about 2/3 of the screen. | ||
* H version has the same range as the M version, but is | * H version has the same speed as L version and same range as the M version, but is always plus on block. | ||
Overall a bad special to throw out, but can turn the tides as a hard callout. Mainly used in combos | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Unisonic</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Unisonic | |name=Unisonic {{Micon|9}} | ||
|image= | |image=GBVS_Beelzebub_Unisonic.png |caption= | ||
|input=j.214X | |input=j.214X | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Mid-hitting divekick | Mid-hitting divekick. Cooldown is also tied to ground 214X. | ||
* L version | * L version: somewhat fast but reactable, has to be blocked at knee level to be +. | ||
* M version | * M version: very slow and almost always +, used to bait 2H anti-airs. | ||
* H version | * H version: very fast, and almost always +, very solid neutral and combo tool used for whiff punishing and skipping neutral in general. On hit, this dive is automatically Followed with a launching wing slice which can combo into 236236H for big damage in the corner. | ||
}} | }} | ||
}} | }} | ||
==Skybound Art== | ==Skybound Art== | ||
======< | ======<span style="visibility:hidden;font-size:0">Black Spear</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Black Spear | |name=Black Spear | ||
|input=236236H or 236S | |input=236236H or 236S | ||
|image= | |image=GBVS_Beelzebub_BlackSpear2.png |caption= | ||
|image2= | |image2=GBVS_Beelzebub_BlackSpear.png |caption2= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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{{#lst:GBVS/Beelzebub/Data|236236[H]}} | {{#lst:GBVS/Beelzebub/Data|236236[H]}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Can be held for increased damage at close range. | |||
* Leads into okizeme in the corner. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Anthem</span>====== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Anthem | ||
|input=214214H or 214S | |input=214214H or 214S | ||
|image= | |image=GBVS_Beelzebub_Ansem.png |caption=Witness the power of the Tanden engine! | ||
|image2=GBVS_Beelzebub_BlackSpear.png |caption2= | |||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{#lst:GBVS/Beelzebub/Data|214214H}} | {{#lst:GBVS/Beelzebub/Data|214214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Command grab super which happens 0 frames post super flash, meaning the opponent cannot jump it on reaction. | |||
* Best done after safejumps and dash 2L/c.L. | |||
* Invulnerable and can be used as a very short range reversal the opponent cannot escape post super flash. | |||
}} | }} | ||
}} | }} | ||
==Super Skybound Art== | ==Super Skybound Art== | ||
======< | ======<span style="visibility:hidden;font-size:0">Chaos Legion</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Chaos Legion | |name=Chaos Legion | ||
|input=236236U or 236S+U | |input=236236U or 236S+U | ||
|image= | |image=GBVS_Beelzebub_ChaosLegion2.png |caption=Dis dude edgy. | ||
|image2= | |image2=GBVS_Beelzebub_ChaosLegion.png |caption2=I hope you like full-screen super. | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{#lst:GBVS/Beelzebub/Data|236236U}} | {{#lst:GBVS/Beelzebub/Data|236236U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Summons forth pillars of thorns from the ground in a linear fashion, starting from close to Bubs and reaching until the end of the screen. | |||
* Hits the entire height of the stage. | |||
* Slow and can be dodged, making it a bad reversal. | |||
* On cinematic hit, leads into okizeme. | |||
}} | }} | ||
}} | }} |
Revision as of 08:05, 24 May 2020
File:GBVS Chaos Bringer Nameplate.png | |
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Health | |
Prejump | |
Backdash |
Overview
Beelzebub is a character that likes to apply his safe ranged pressure at the long and mid range to make his opponent move around which he can then punish them for doing. Because of slow walk and dash speed he has to rely on his unique movement options, teleport and divekick, to navigate the screen. His win condition is forcing the opponent to respect his ranged pressure game enough to where he can push them into the corner and fish for combos or just chip them with his excellent specials and tools.
"Do you not realize your own frailty?" | |
Lore: | One of the Astrals who invaded the Sky Realm thousands of years ago, long before the War broke out. He was sealed away in Pandemonium until the fallen angel Belial released him from his forced slumber. Obsessed with becoming the supreme being, he wields a substance capable of slaying immortals—chaos matter. And at his beck and call is Avatar, the manifestation of destruction. Sky Realm, Astral Realm, Crimson Horizon—his hands will mold these realms into one so that he may stand above all in creation. |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Pros
Cons
- Space Control: f.M and 2M along with 214L allow Bubs to control lots of space with ease.
- Versatile Fireball: 236X fireballs are very versatile, with the medium version forcing a superjump and all versions being chargeable to be plus on block make them great options in pressure and at a range.
- Air Approach: j.214X is an anti-anti-air divekick that can be plus on block if spaced well. j.U hits at an obnoxious angle and can be canceled into j.214X for even more pressure.
- Quality Specials: The grounded version of 214X is also useful, 214L causes a knockdown at any range, can combo from his main pokes, is safe on block and does a good amount of chip, while 214M hits low and wallbounces on counterhit.
- Slippery: Has an invincible reversal that covers crossup AND a teleport, allowing him to slip out of pressure and the corner with relative ease.
- Invincible Command Grab: Oppressive command grab which beats mash and can be used as a reversal when he has meter.
- Risky Options: Black hole and teleport are extremely risky callout options.
- Special Overlap: 214X and j.214X are tied to the same cooldown, making it too valuable to be spent lightly.
- Slow Reversal: His DP has poor startup allowing other characters to recover fast enough to block it in a lot of cases.
- Damage: One of his main juggle tools (22X) takes up a hit of combo count while only doing 100 damage. This results in lower average damage in corner combos.
Normal Moves
Ground Normals
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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Air Normals
j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Shadowstep 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Black Flies 236X |
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Langelaan Field 623X |
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Chaoscalibur 214X |
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Karma 22X |
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Unisonic j.214X |
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Skybound Art
Black Spear 236236H or 236S |
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Anthem 214214H or 214S |
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Super Skybound Art
Chaos Legion 236236U or 236S+U |
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To edit frame data, edit values in GBVS/Beelzebub/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •