< GBVS
m (→Karma) |
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|c.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|c.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|c.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=XX}} | {{AttackVersion|name=XX}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|c.XX}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=XXX}} | {{AttackVersion|name=XXX}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|c.XXX}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|f.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|f.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|f.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Can be great counter hit fishing button. can buffer 22H or go into another special on counter hit to allow for big combo. As well can also use this move as an anti air | {{Description|7|text=Can be great counter hit fishing button. can buffer 22H or go into another special on counter hit to allow for big combo. As well can also use this move as an anti air | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= 2L > 2L as well as 2L > 2M are frame traps. | {{Description|7|text= 2L > 2L as well as 2L > 2M are frame traps. | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Great range for the startup even if it is a mid. This allows you to end blockstrings with this normal before starting to special cancel into normals to help setup his pressure. | {{Description|7|text=Great range for the startup even if it is a mid. This allows you to end blockstrings with this normal before starting to special cancel into normals to help setup his pressure. | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=This move can easily anti air people in the air because of its massive hitbox. Allows for combo into 22X on Counterhit and if they get low enough can combo into 22X without it. As well can be used in corner combos to setup 22X | {{Description|7|text=This move can easily anti air people in the air because of its massive hitbox. Allows for combo into 22X on Counterhit and if they get low enough can combo into 22X without it. As well can be used in corner combos to setup 22X | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|2U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|j.U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|5U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|LU}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|j.LU}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|MH}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L lvl 1}} | {{AttackVersion|name=L lvl 1}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|236L lvl 1}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L lvl 2}} | {{AttackVersion|name=L lvl 2}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|236L lvl 2}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M lvl 1}} | {{AttackVersion|name=M lvl 1}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|236M lvl 1}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M lvl 2}} | {{AttackVersion|name=M lvl 2}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|236M lvl 2}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M lvl 3}} | {{AttackVersion|name=M lvl 3}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|236M lvl 3}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H lvl 1}} | {{AttackVersion|name=H lvl 1}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|236H lvl 1}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H lvl 2}} | {{AttackVersion|name=H lvl 2}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|236H lvl 2}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H lvl 3}} | {{AttackVersion|name=H lvl 3}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|236H lvl 3}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|623L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|623M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|623H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|22L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|22M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|22H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{# | {{#lst:GBVS/Beelzebub/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|236236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=If you hold down the attack button the move will charge dealing damage around Beelzebub's hand and then releases the drill which causes the super to deal more damage. | {{Description|7|text=If you hold down the attack button the move will charge dealing damage around Beelzebub's hand and then releases the drill which causes the super to deal more damage. | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|214214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=command grab super which is 0 post super flash. best done after safejumps to catch landing or off resets. | {{Description|7|text=command grab super which is 0 post super flash. best done after safejumps to catch landing or off resets. | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:GBVS/Beelzebub/Data|236236U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Starts with 5 feathers in the ground from which a pillar of thorns will sprout from each, starting with the one closest to Bub, until they fill the screen. | {{Description|7|text=Starts with 5 feathers in the ground from which a pillar of thorns will sprout from each, starting with the one closest to Bub, until they fill the screen. |
Revision as of 02:55, 7 March 2020
File:GBVS Chaos Bringer Nameplate.png | |
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Health | |
Prejump | |
Backdash |
Overview
Chaos Bringer is...
"Do you not realize your own frailty?" | |
Lore: | One of the Astrals who invaded the Sky Realm thousands of years ago, long before the War broke out. He was sealed away in Pandemonium until the fallen angel Belial released him from his forced slumber. Obsessed with becoming the supreme being, he wields a substance capable of slaying immortals—chaos matter. And at his beck and call is Avatar, the manifestation of destruction. Sky Realm, Astral Realm, Crimson Horizon—his hands will mold these realms into one so that he may stand above all in creation. |
Normal Moves
Ground Normals
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Shadow Move
Shadow Move |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Black Fly
Black Fly 236X |
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Langelaan Field
Langelaan Field 623X |
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Chaos Calibur
Chaos Calibur 214X |
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Karma
Karma 22X |
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Unisonic
Unisonic j.214X |
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Skybound Art
Black Spear 236236H or 236S |
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Ansem 214214H or 214S |
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Super Skybound Art
Chaos Legion 236236U or 236S+U |
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To edit frame data, edit values in GBVS/Beelzebub/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •