GBVS/Beelzebub/Combos

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Combo Notation Guide Character Name Abbreviations
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example 2U denotes GG2.png+GBVS U Button.png, also known as crouching U. Similarly GG236.png+GBVS U Button.png becomes 236U.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
CH = Counter Hit
[X] = Hold input X.
]X[ = Release input X.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
{???}xN = Repeat ??? N amount of times.
{X}or{Y} = Perform series of actions X or Y.
GR = Gran
KT = Katalina
CL = Charlotta
LN = Lancelot
FR = Ferry
LW = Lowain
FT = Ladiva/Fastiva
PC = Percival
MT = Metera
ZT = Zeta
VS = Vaseraga
BB = Beelzebub
NM = Narmaya
SO = Soriz
DJ = Djeeta
BL = Belial




Template[edit]

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Easy
combo transcript where Net Gain who Easy
combo transcript where Net Gain who Medium
combo transcript where Net Gain who Hard
combo transcript where Net Gain who Very Hard

Combo List[edit]

  • All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
Combo Position Damage Works on: Difficulty Notes
c.LXX > 214L Anywhere 1730 All Very Easy 236M Oki
c.LXX > 214B Anywhere 1905 All Very Easy 236M Oki
f.H(CH) > 22H > c.HXX > 214M Anywhere - All Medium 236M Oki
236H > c.H > 214H > c.H > SSBA Corner - All Easy Can swap SSBA & [SBA]
236H > 2H > 22L > 214L > 2U Corner 3300 All Medium Safejump
236H > 2H > 22H > j.214L > c.M > SSBA Corner 5403 All Hard Sub-optimal Style combo
214H > 2H > 22L > c.H > 623H Corner 3280 All Easy Safejump
214H > c.HXX > 623H Corner 3645 All Very Easy Safejump
214H > 2H > 22H > c.Hx > 236H > 2U Corner 4773 All Medium Max Damage(?) Safejump
j.214M(CH) > c.H > 236H > microwalk > c.H > 214H > c.H > SBA/SSBA Corner - All Hard
2H CH > 22H > c5HX > 214L/SBA/SSBA Anywhere 2585 All Easy Reliable AA
2H CH > 22H > (Dash under for corner sideswitch if needed) > c5H > 214H > 2U Corner 3160(4370/4690/5150) All Medium AA Corner/Sideswitch/Oki. Do this instead of 2U if you want to burn cooldowns/meter for damage(c5H > 236H > 623H/SBA/SBAA)

Combo Theory[edit]

Video Examples[edit]

Navigation[edit]


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