Line 278: | Line 278: | ||
===LU Data=== | ===LU Data=== | ||
<section begin="LU"/>{{AttackData-GBVS | <section begin="LU"/>{{AttackData-GBVS | ||
|damage= |level= |attribute= |guard=Throw | |damage=1500 |level= |attribute= |guard=Throw | ||
|startup= |active= |recovery= |onBlock= |onHit= | |startup= |active= |recovery= |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
Line 284: | Line 284: | ||
}}<section end="LU"/> | }}<section end="LU"/> | ||
<section begin="LU Full"/>{{FrameData-GBVS | <section begin="LU Full"/>{{FrameData-GBVS | ||
|damage= |level= |attribute= |guard=Throw | |damage=1500 |level= |attribute= |guard=Throw | ||
|startup= |active= |recovery= |onBlock= |onHit= | |startup= |active= |recovery= |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
Line 292: | Line 292: | ||
===j.LU Data=== | ===j.LU Data=== | ||
<section begin="j.LU"/>{{AttackData-GBVS | <section begin="j.LU"/>{{AttackData-GBVS | ||
|damage= |level= |attribute= |guard=Throw | |damage=1500 |level= |attribute= |guard=Throw | ||
|startup= |active= |recovery=Until Landing |onBlock= |onHit= | |startup= |active= |recovery=Until Landing |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
Line 298: | Line 298: | ||
}}<section end="j.LU"/> | }}<section end="j.LU"/> | ||
<section begin="j.LU Full"/>{{FrameData-GBVS | <section begin="j.LU Full"/>{{FrameData-GBVS | ||
|damage= |level= |attribute= |guard=Throw | |damage=1500 |level= |attribute= |guard=Throw | ||
|startup= |active= |recovery=Until Landing |onBlock= |onHit= | |startup= |active= |recovery=Until Landing |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
Line 306: | Line 306: | ||
===MH Data=== | ===MH Data=== | ||
<section begin="MH"/>{{AttackData-GBVS | <section begin="MH"/>{{AttackData-GBVS | ||
|damage= |level= |attribute= |guard=High | |damage=1000 |level=5 |attribute= |guard=High | ||
|startup=26 |active=6 |recovery=17 |onBlock=-4 |onHit=+1 | |startup=26 |active=6 |recovery=17 |onBlock=-4 |onHit=+1 | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
Line 313: | Line 313: | ||
<section begin="MH Full"/>{{FrameData-GBVS | <section begin="MH Full"/>{{FrameData-GBVS | ||
|damage= |level= |attribute= |guard=High | |damage=1000 |level=5 |attribute= |guard=High | ||
|startup=26 |active=6 |recovery=17 |onBlock=-4 |onHit=+1 | |startup=26 |active=6 |recovery=17 |onBlock=-4 |onHit=+1 | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= |
Revision as of 04:37, 7 March 2020
- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
System Data
Health
???
Prejump
4f
Backdash
??f
Movement
Jump, Dash Type: Run, Backdash has no airborne frames or invincibility.
Normal Moves
c.L Data
| height="25px"| 400 | Mid | 5 | 3 | 6 | +2 | +6 | -
| height="25px"| 400 | Mid | 5 | 3 | 6 | +2 | +6 | -
c.M Data
| height="25px"| 700 | Mid | 7 | 3 | 12 | 0 | +4 | -
| height="25px"| 700 | Mid | 7 | 3 | 12 | 0 | +4 | -
c.H Data
| height="25px"| 800,200,200 | Mid | 10 | 6 | 19 | -2 | +2 | -
| height="25px"| 800,200,200 | Mid | 10 | 6 | 19 | -2 | +2 | -
c.XX Data
| height="25px"| 200,150 | Mid | | | | -2 | +2 | -
| height="25px"| 200,150 | Mid | | | | -2 | +2 | -
c.XXX Data
| height="25px"| 280 | Mid | | | | -4 | 0 | -
| height="25px"| 280 | Mid | | | | -4 | 0 | -
f.L Data
| height="25px"| 400 | Mid | 6 | 3 | 15 | -5 | -1 | -
| height="25px"| 400 | Mid | 6 | 3 | 15 | -5 | -1 | -
f.M Data
| height="25px"| 700 | Mid | 8 | 4 | 17 | -6 | -2 | -
| height="25px"| 700 | Mid | 8 | 4 | 17 | -6 | -2 | -
f.H Data
| height="25px"| 1000 | Mid | 14 | 5 | 24 | -12 | -8 | -
| height="25px"| 1000 | Mid | 14 | 5 | 24 | -12 | -8 | -
2L Data
| height="25px"| 400 | Low | 6 | 3 | 6 | +2 | +6 | -
| height="25px"| 400 | Low | 6 | 3 | 6 | +2 | +6 | -
2M Data
| height="25px"| 700 | Mid | 7 | 6 | 14 | -5 | -1 | -
| height="25px"| 700 | Mid | 7 | 6 | 14 | -5 | -1 | -
2H Data
| height="25px"| 1000 | Mid | 12 | 6 | 28 | -16 | -12 | -
| height="25px"| 1000 | Mid | 12 | 6 | 28 | -16 | -12 | -
2U Data
| height="25px"| 700 | Low | 9 | 6 | 18 | -9 | KD | -
| height="25px"| | Low | 9 | 6 | 18 | -9 | KD | -
j.L Data
| height="25px"| 400 | High | 5 | | | | | -
| height="25px"| 400 | High | 5 | | | | | -
j.M Data
| height="25px"| 600 | High | 7 | | | | | -
| height="25px"| 600 | High | 7 | | | | | -
j.H Data
| height="25px"| 400,200,200 | High | 9 | | | | | -
| height="25px"| 400,200,200 | High | 9 | | | | | -
j.U Data
| height="25px"| 800 | High | 11 | | | | | -
| height="25px"| 800 | High | 11 | | | | | -
Unique Action
5U Data
| height="25px"| | | 12 | 16 | 24 | | | -
| height="25px"|
|
| 12
| 16
| 24
|
|
| -
Universal Mechanics
LU Data
| height="25px"| 1500 | Throw | | | | | | -
| height="25px"| 1500 | Throw | | | | | | -
j.LU Data
| height="25px"| 1500 | Throw | | | Until Landing | | | -
| height="25px"| 1500 | Throw | | | Until Landing | | | -
MH Data
| height="25px"| 1000 | High | 26 | 6 | 17 | -4 | +1 | -
| height="25px"| 1000
| High
| 26
| 6
| 17
| -4
| +1
| -
Skills
236L Data
| height="25px"| | Mid | 18 | | | -4 | 0 | -
| height="25px"| | Mid | 18 | | | -4 | 0 | -
| height="25px"| | Mid | 33 | | | +3 | +7 | -
| height="25px"| | Mid | 33 | | | +3 | +7 | -
236M Data
| height="25px"| | Mid | 38 | | | +4 | +12 | -
| height="25px"| | Mid | 38 | | | +4 | +12 | -
| height="25px"| | Mid | 59 | | | +11 | KD | -
| height="25px"| | Mid | 59 | | | +11 | KD | -
| height="25px"| | Mid | 83 | | | +26 | KD | -
| height="25px"| | Mid | 83 | | | +26 | KD | -
236H Data
| height="25px"| | Mid | 18 | | | +2 | KD | -
| height="25px"| | Mid | 18 | | | +2 | KD | -
| height="25px"|
| Mid
| 33
|
|
| +9
| KD
| -
| height="25px"| | Mid | 33 | | | +9 | KD | -
| height="25px"| | Mid | 48 | | | +23 | KD | -
| height="25px"| | Mid | 48 | | | +23 | KD | -
214L Data
| height="25px"| | Mid | 16 | | | -6 | KD | -
| height="25px"| | Mid | 16 | | | -6 | KD | -
214M Data
| height="25px"| | Low | 20 | | | -5 | KD | -
| height="25px"| | Low | 20 | | | -5 | KD | -
214H Data
| height="25px"| | Low,Mid | 14 | | | -3 | KD | -
| height="25px"| | Low,Mid | 14 | | | -3 | KD | -
j.214L Data
| height="25px"| | Mid | 22 | | | -2 | KD | -
| height="25px"| | Mid | 22 | | | -2 | KD | -
j.214M Data
| height="25px"| | Mid | 34 | | | +4 | KD | -
| height="25px"| | Mid | 34 | | | +4 | KD | -
j.214H Data
| height="25px"| | Mid | 13 | | | +4 | KD | -
| height="25px"| | Mid | 13 | | | +4 | KD | -
623L Data
| height="25px"| | | 11 | | | -30 | KD | -
| height="25px"| | | 11 | | | -30 | KD | -
623M Data
| height="25px"| | | 19 | | | -30 | KD | -
| height="25px"| | | 19 | | | -30 | KD | -
623H Data
| height="25px"| | | 11 | | | -26 | KD | -
| height="25px"| | | 11 | | | -26 | KD | -
22L Data
| height="25px"| | Mid | 25 | 27 | 14 | -2 | +22 | -
| height="25px"| | Mid | 25 | 27 | 14 | -2 | +22 | -
22M Data
| height="25px"| | Mid | 40 | 27 | 14 | -2 | +22 | -
| height="25px"| | Mid | 40 | 27 | 14 | -2 | +22 | -
22H Data
| height="25px"| | Mid | 25 | 27 | 19 | +2 | +29 | -
| height="25px"| | Mid | 25 | 27 | 19 | +2 | +29 | -
Skybound Art
236236H Data
| height="25px"| | | 7+4 | | | -39 | KD | -
| height="25px"| | | 7+4 | | | -39 | KD | -
214214H Data
| height="25px"| | | 13+0 | | | N/A | KD | -
| height="25px"| | | 13+0 | | | N/A | KD | -
236236U Data
| height="25px"| | | 8+7 | | | -26 | KD | -
| height="25px"| | | 8+7 | | | -26 | KD | -
Category
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •