< GBVS
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{{#lst:{{PAGENAME}}/Data|You like it a little crooked, right?}} | {{#lst:{{PAGENAME}}/Data|You like it a little crooked, right?}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=Goetia followup which transforms the projectile into a spinning scythe that hits | {{Description|8|text=Goetia followup which transforms the projectile into a spinning scythe that hits multiple times. The scythe takes a (very short) moment to spin up after transforming, during which the projectile does not have a hitbox. L followup causes the scythe to move forward, M followup causes the scythe to move backward, and H followup causes the scythe to decelerate and eventually spin in place. | ||
In addition to the universal forward/backwards/stop commands, the L and M followups cause the scythe to move | In addition to the universal forward/backwards/stop commands, the L and M followups cause the scythe to move vertically up or down depending on which version of Goetia was initially used. For example, the forward moving L Goetia cancelled into L followup will cause the scythe to move up as well as forwards, while M Goetia into L followup will cause the scythe to move down as well as forwards. The specifics are as follows: | ||
* The L and M followups to L and H Goetia cause the projectile to move forwards & up and backwards & up respectively | * The L and M followups to L and H Goetia cause the projectile to move forwards & up and backwards & up respectively | ||
* The L and M followups to M Goetia cause the projectile to move forwards & down and backwards & down respectively | * The L and M followups to M Goetia cause the projectile to move forwards & down and backwards & down respectively | ||
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The L and H followups push the opponent slightly on hit and block, while the M followup vacuums opponents towards Belial. | The L and H followups push the opponent slightly on hit and block, while the M followup vacuums opponents towards Belial. | ||
The L and M followups hit 3 times, while the H followup hits 5 times. | |||
}} | }} | ||
}} | }} |
Revision as of 09:10, 25 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Overview
Belial...
Lore: | The fallen angel of cunning plays fast and loose with his tongue, condemning the world at one moment, extolling the sanctity of life the next. Watch him run his fingers down the supple stem of a flower, snap it in twain, and waltz across a stage garnished with skydwellers' viscera. Look into the abyss of his heart, and what does one find? A feeling of insecure narcissism, or is it altruistic benevolence? |
Voice: | English: Matthew David Rudd/Japanese: Yoshimasa Hosoya |
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Give Daddy Some Sugar 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Goetia 236X |
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Everyone's A Little Crooked During Goetia > 4X |
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Notoria 623X |
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Asmodeus 214X |
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Vassago 632146X |
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Skybound Art
Legemeton 236236H or 236S |
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Super Skybound Art
Anagenesis 236236U or 236S+U |
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To edit frame data, edit values in GBVS/Belial/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •