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{{FP Box | {{FP Box | ||
|header=Overview | |header=Overview | ||
|content=Belial... | |content=Former primarch of cunning with millennia of manipulative streak. Belial is a DLC character available in Season Pass 2, whose play-style is to trick the opponents with deceptive attacks, his Unique counter move and command grab, constantly forcing opponent into guessing game. Although versatile in both ranged or up-close, his mid-range game can be underwhelming due to most other characters having the tools that out-range his normal attacks. Unpredictability is key to succeeding as Belial. | ||
{{Bio | {{Bio | ||
| name = Belial | | name = Belial | ||
| game = GBVS | | game = GBVS | ||
| lore = | | quote = Come to papa. | ||
| lore = Belial is a fallen angel—and one of the first primal beasts ever brought into being. He is the manifestation of cunning, earning him the sobriquet "Serpent." He plays dirty and is irreverent, and his mind swims in the gutter. The only man he respects is his own creator, Lucilius, to whom he has given the pet name "Cilius." But recently, the Singularities Gran and Djeeta have managed to catch Belial's eye. Toying with them gives him a visceral thrill. He loves nothing more than to sow chaos with Exia, then watch Gran or Djeeta struggle to restore order. | |||
| voice= English: Matthew David Rudd/Japanese: Yoshimasa Hosoya | | voice= English: Matthew David Rudd/Japanese: Yoshimasa Hosoya | ||
}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|GBVS|Belial|40px}} is | | intro = {{Character Label|GBVS|Belial|40px}} is a versatile pressure-based character who tricks the opponent with ambiguous special attacks. | ||
| pros = | | pros = | ||
* | * '''Ambiguous Pressure''': Many special attacks has ambiguous startup animation or delayed active frames, great for messing with opponent's decision-making. Excellent at controlling the pace of the match. | ||
* '''Keepout Fireball''': Goetia and its follow-ups keeps rushing opponent in check. | |||
* '''Great Whiff Punishing''': With possibly one of the best backdashes in the game and his great f.H, being able to force whiffs and punish accordingly is very feasible to do. | |||
| cons = | | cons = | ||
* | * '''Average Run Speed''' | ||
}} | }} | ||
}} | }} | ||
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======<span style="visibility:hidden;font-size:0">c5L</span>====== | ======<span style="visibility:hidden;font-size:0">c5L</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|1|c.L}} | |name={{clr|1|c.L}} | ||
|input= | |input= | ||
|image=GBVS_Belial_cL.png|caption= | |image=GBVS_Belial_cL.png|caption=turn that frown | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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======<span style="visibility:hidden;font-size:0">c5M</span>====== | ======<span style="visibility:hidden;font-size:0">c5M</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|3|c.M}} | |name={{clr|3|c.M}} | ||
|input= | |input= | ||
|image=GBVS_Belial_cM.png|caption= | |image=GBVS_Belial_cM.png|caption=upside down | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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======<span style="visibility:hidden;font-size:0">c5H</span>====== | ======<span style="visibility:hidden;font-size:0">c5H</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|4|c.H}} | |name={{clr|4|c.H}} | ||
|input= | |input= | ||
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{{#lst:{{PAGENAME}}/Data|c.H}} | {{#lst:{{PAGENAME}}/Data|c.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Can also function as an anti-air if opponent is above you | ||
}} | }} | ||
}} | }} | ||
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======<span style="visibility:hidden;font-size:0">f5L</span>====== | ======<span style="visibility:hidden;font-size:0">f5L</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|1|f.L}} | |name={{clr|1|f.L}} | ||
|input= | |input= | ||
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======<span style="visibility:hidden;font-size:0">f5M</span>====== | ======<span style="visibility:hidden;font-size:0">f5M</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|3|f.M}} | |name={{clr|3|f.M}} | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|name={{clr|4|f.H}} | |name={{clr|4|f.H}} | ||
|image=GBVS_Belial_fH.png |caption= | |image=GBVS_Belial_fH.png |caption=9-1 matchup maker | ||
|input= | |input= | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
*2 hit natural combo | * 2 hit natural combo | ||
*2nd hit does NOT cancel, only the first hit can | * 2nd hit does NOT cancel, only the first hit can | ||
Combos into 236H on first hit counterhit, useful in combos to extend into 214X. Otherwise a pretty decent pressure button due to its range. | |||
}} | }} | ||
}} | }} | ||
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======<span style="visibility:hidden;font-size:0">2L</span>====== | ======<span style="visibility:hidden;font-size:0">2L</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|1|2L}} | |name={{clr|1|2L}} | ||
|image=GBVS_Belial_2L.png | |image=GBVS_Belial_2L.png |caption=*DBFZ meme goes here* | ||
|input= | |input= | ||
|data= | |data= | ||
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======<span style="visibility:hidden;font-size:0">2M</span>====== | ======<span style="visibility:hidden;font-size:0">2M</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|3|2M}} | |name={{clr|3|2M}} | ||
|input= | |input= | ||
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======<span style="visibility:hidden;font-size:0">2H</span>====== | ======<span style="visibility:hidden;font-size:0">2H</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|4|2H}} | |name={{clr|4|2H}} | ||
|input= | |input= | ||
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======<span style="visibility:hidden;font-size:0">2U</span>====== | ======<span style="visibility:hidden;font-size:0">2U</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|2|2U}} | |name={{clr|2|2U}} | ||
|image=GBVS_Belial_2U.png |caption= | |image=GBVS_Belial_2U.png |caption= | ||
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======<span style="visibility:hidden;font-size:0">j.L</span>====== | ======<span style="visibility:hidden;font-size:0">j.L</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|1|j.L}} | |name={{clr|1|j.L}} | ||
|image=GBVS_Belial_jL.png |caption= | |image=GBVS_Belial_jL.png |caption= | ||
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======<span style="visibility:hidden;font-size:0">j.M</span>====== | ======<span style="visibility:hidden;font-size:0">j.M</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|3|j.M}} | |name={{clr|3|j.M}} | ||
|input= | |input= | ||
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======<span style="visibility:hidden;font-size:0">j.H</span>====== | ======<span style="visibility:hidden;font-size:0">j.H</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|4|j.H}} | |name={{clr|4|j.H}} | ||
|input= | |input= | ||
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======<span style="visibility:hidden;font-size:0">j.U</span>====== | ======<span style="visibility:hidden;font-size:0">j.U</span>====== | ||
{{MoveData | {{MoveData | ||
|name={{clr|2|j.U}} | |name={{clr|2|j.U}} | ||
|input= | |input= | ||
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{{#lst:{{PAGENAME}}/Data|5U}} | {{#lst:{{PAGENAME}}/Data|5U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Belial walks forward with his arms spread wide, and if he is attacked by anything other than a throw he will counterattack. The counterattack will track the opponent. | {{Description|7|text=Belial walks forward with his arms spread wide, and if he is attacked by anything other than a throw he will counterattack. The counterattack will track the opponent. Belial is in counterhit state if he gets hit between frame 1~3 but the recovery he is not in counterhit state. As well this move can be blocked or spot dodged in certain situations after the counter animation has triggered | ||
}} | }} | ||
}} | }} | ||
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======<span style="visibility:hidden;font-size:0">Ground Throw</span>====== | ======<span style="visibility:hidden;font-size:0">Ground Throw</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Ground Throw | |name=Ground Throw | ||
|input= | |input= | ||
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======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Air Throw | |name=Air Throw | ||
|input= | |input= | ||
|image=GBVS_Belial_AirThrow.png | |image=GBVS_Belial_AirThrow.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{MoveData | {{MoveData | ||
|name=Overhead Attack | |name=Overhead Attack | ||
|image=GBVS_Belial_UOH.png |caption= | |image=GBVS_Belial_UOH.png |caption= | ||
|data= | |data= | ||
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======<span style="visibility:hidden;font-size:0">Goetia</span>====== | ======<span style="visibility:hidden;font-size:0">Goetia</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Goetia | |name=Goetia {{Micon|1}} | ||
|input=236X | |input=236X | ||
|image=GBVS Belial Goetia.png|caption= | |image=GBVS Belial Goetia.png|caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= projectile. L version moves forward, M version goes up. You can activate this before it makes contact by using | {{Description|8|text= projectile. L version moves forward, M version goes up. You can activate this before it makes contact by using Everyone's A Little Crooked. | ||
H version moves horizontally and has multiple hits, and can activate | H version moves horizontally and has multiple hits, and can activate Everyone's A Little Crooked after contact. | ||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|236L~4L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|236L~4M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|236L~4H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=Goetia followup which transforms the projectile into a spinning scythe that hits multiple times. The scythe takes a (very short) moment to spin up after transforming, during which the projectile does not have a hitbox. L followup causes the scythe to move forward, M followup causes the scythe to move backward, and H followup causes the scythe to decelerate and eventually spin in place. | {{Description|8|text=Goetia followup which transforms the projectile into a spinning scythe that hits multiple times. The scythe takes a (very short) moment to spin up after transforming, during which the projectile does not have a hitbox. L followup causes the scythe to move forward, M followup causes the scythe to move backward, and H followup causes the scythe to decelerate and eventually spin in place. | ||
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======<span style="visibility:hidden;font-size:0">Notoria</span>====== | ======<span style="visibility:hidden;font-size:0">Notoria</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Notoria | |name=Notoria {{Micon|5}} | ||
|input=623X | |input=623X | ||
|image=GBVS_Belial_NotoriaL.png|caption=L/H | |image=GBVS_Belial_NotoriaL.png|caption=L/H | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|623L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|623M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|623H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=L and H versions are invulnerable. M version has no invuln on the way up, but also attacks on the way down to trick people who are expecting to punish the L version. | {{Description|8|text=L and H versions are invulnerable. M version has no invuln on the way up, but also attacks on the way down to trick people who are expecting to punish the L version. | ||
M version can also be meatied to be a maximum of +7 on block while having 11 frames of recovery | |||
}} | }} | ||
}} | }} | ||
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======<span style="visibility:hidden;font-size:0">Asmodeus</span>====== | ======<span style="visibility:hidden;font-size:0">Asmodeus</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Asmodeus | |name=Asmodeus {{Micon|9}} | ||
|input=214X | |input=214X | ||
|image=GBVS_Belial_Asmodeus.png|caption= | |image=GBVS_Belial_Asmodeus.png|caption=AND THEN COMES A GIANT FIST | ||
|image2=GBVS_Belial_AsmodeusHit.png |caption2=''Grip and sip'' | |image2=GBVS_Belial_AsmodeusHit.png |caption2=''Grip and sip'' | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=An advancing strike. If it hits from close range, it will grab the opponent and do more damage. | {{Description|8|text=An advancing strike. If it hits from close range, it will grab the opponent and do more damage. | ||
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======<span style="visibility:hidden;font-size:0">Vassago</span>====== | ======<span style="visibility:hidden;font-size:0">Vassago</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Vassago | |name=Vassago {{Micon|12}} | ||
|input=632146X | |input=632146X | ||
|image=GBVS_Belial_VassagoWhiff.png|caption=whiff | |image=GBVS_Belial_VassagoWhiff.png|caption=whiff | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|632146L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|632146M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|632146H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=A forward walk that ends in a command throw. | {{Description|8|text=A forward walk that ends in a command throw. | ||
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|name=Legemeton | |name=Legemeton | ||
|input={{clr|4|236236H}} or 236S | |input={{clr|4|236236H}} or 236S | ||
|image=GBVS_Belial_LegemetonStart.png |caption= | |image=GBVS_Belial_LegemetonStart.png |caption=They didn't learn from Djeeta | ||
|image2=GBVS_Belial_LegemetonDash.png |caption2= | |image2=GBVS_Belial_LegemetonDash.png |caption2=time for another | ||
|image3=GBVS_Belial_Legemeton.png |caption3= | |image3=GBVS_Belial_Legemeton.png |caption3=5 minute cutscene | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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}} | }} | ||
==External References== | |||
==Navigation== | ==Navigation== | ||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} |
Revision as of 12:10, 28 October 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Please feel free to make edits, but include edit summaries and sources where applicable.
Former primarch of cunning with millennia of manipulative streak. Belial is a DLC character available in Season Pass 2, whose play-style is to trick the opponents with deceptive attacks, his Unique counter move and command grab, constantly forcing opponent into guessing game. Although versatile in both ranged or up-close, his mid-range game can be underwhelming due to most other characters having the tools that out-range his normal attacks. Unpredictability is key to succeeding as Belial.
"Come to papa." | |
Lore: | Belial is a fallen angel—and one of the first primal beasts ever brought into being. He is the manifestation of cunning, earning him the sobriquet "Serpent." He plays dirty and is irreverent, and his mind swims in the gutter. The only man he respects is his own creator, Lucilius, to whom he has given the pet name "Cilius." But recently, the Singularities Gran and Djeeta have managed to catch Belial's eye. Toying with them gives him a visceral thrill. He loves nothing more than to sow chaos with Exia, then watch Gran or Djeeta struggle to restore order. |
Voice: | English: Matthew David Rudd/Japanese: Yoshimasa Hosoya |
Belial Belial is a versatile pressure-based character who tricks the opponent with ambiguous special attacks.
- Ambiguous Pressure: Many special attacks has ambiguous startup animation or delayed active frames, great for messing with opponent's decision-making. Excellent at controlling the pace of the match.
- Keepout Fireball: Goetia and its follow-ups keeps rushing opponent in check.
- Great Whiff Punishing: With possibly one of the best backdashes in the game and his great f.H, being able to force whiffs and punish accordingly is very feasible to do.
- Average Run Speed
Normal Moves
c.L |
---|
c.M |
---|
c.H |
---|
Auto Combo |
---|
f.L |
---|
f.M |
---|
f.H |
---|
2L |
---|
2M |
---|
2H |
---|
2U |
---|
j.L |
---|
j.M |
---|
j.H |
---|
j.U |
---|
Unique Action
Give Daddy Some Sugar 5U |
---|
Universal Mechanics
Ground Throw |
---|
Air Throw |
---|
Overhead Attack |
---|
Special Moves
Goetia 236X |
---|
Everyone's A Little Crooked During Goetia > 4X |
---|
Notoria 623X |
---|
Asmodeus 214X |
---|
Vassago 632146X |
---|
Skybound Art
Legemeton 236236H or 236S |
---|
Super Skybound Art
Anagenesis 236236U or 236S+U |
---|
External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •