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Combo Notation GuideCharacter Name Abbreviations
7 InputIcon 7.png 8 InputIcon 8.png 9 InputIcon 9.png
4 InputIcon 4.png 5 InputIcon 5.png 6 InputIcon 6.png
1 InputIcon 1.png 2 InputIcon 2.png 3 InputIcon 3.png
Numbers represent direction on a keyboard numpad. For example InputIcon 236.png+GBVS U Prompt.png becomes 236U.
> = Proceed from the previous move to the following move.
land = Indicate that the player must land at a point in the sequence.
, = Link the previous move into the following move.
->/~ = Cancel the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j = Jump
hj/sj = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
WS = Wall Stick/Wall Splat
[X] = Hold input.
]X[ = Release input
(move) = Move is optional.
[sequence]xN = Repeat sequence N amount of times.
(N) = Attack must deal N amount of hits.
[X] or [Y] = Perform X or Y.
BB = GBVS Beelzebub Icon.png Beelzebub
BL = GBVS Belial Icon.png Belial
CA = GBVS Cagliostro Icon.png Cagliostro
CL = GBVS Charlotta Icon.png Charlotta
DJ = GBVS Djeeta Icon.png Djeeta
EU = GBVS Eustace Icon.png Eustace
FR = GBVS Ferry Icon.png Ferry
FT = GBVS Ladiva Icon.png Ladiva
GR = GBVS Gran Icon.png Gran
KT = GBVS Katalina Icon.png Katalina
LN = GBVS Lancelot Icon.png Lancelot
LW = GBVS Lowain Icon.png Lowain
MT = GBVS Metera Icon.png Metera
NM = GBVS Narmaya Icon.png Narmaya
PC = GBVS Percival Icon.png Percival
SO = GBVS Soriz Icon.png Soriz
VS = GBVS Vaseraga Icon.png Vaseraga
ZT = GBVS Zeta Icon.png Zeta


Combo Position Meter Gain Works on: Difficulty Notes
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Combo List

Combo Position Damage Meter Gain Works on: Difficulty Notes
XXX > 236H-4M, c.L, c.M > 214L Anywhere 2770-3570 35-40% Anyone Easy Midscreen BnB. Delaying 236H-4M can cause c.M to become f.M
2M, 2L, 5L > 214L Anywhere 2260 19% Anyone Very Easy Low hit confirm
X > 236H-4H, f.H(1) > 214M Anywhere Crouching 2890-3690 31-36% Anyone Easy Midscreen crouch confirm
j.U, [4]j.M or [6]j.M, 5MXX > 214L Anywhere 3115 29% Anyone Easy Unique crossup starter combo. Movement can be controlled sideways after j.U hits. j.U doesn't combo on standing opponents.
X > 214H, c.H > 236H-4H, 2U-4G Corner 3940-4707 37-41% Anyone Easy Corner safejump combo
CH UOH, c.H > 236H-4H, f.H(1) > 214H Anywhere 4200 36% Anyone Easy Counter Hit Overhead confirm
CH 2M, 5H > 236H-4M, 2L, f.L > 214L Anywhere 3155-3855 36% Anyone Medium Low Counter Hit confirm. Longer ranged CH 2M gives a f.H followup instead of c.H
2H > 236M or 623L Anywhere 1300-2000 11-16% Anyone Very Easy Standard AA followup. 236M knocks the opponent back farther than 623L.
2H > 214M > c.H > 214H Anywhere 3570 29% Anyone Medium Inconsistent AA combo. Requires 214M to whiff its grab animation.
CH 2H > 236L-4H, 66 > f.H(1) > 236H-4M, f.H(1) > 214H Anywhere 3720 38% Anyone Medium Counter Hit AA combo
c.H > 214H, c.H > 236H-4H, c.H > SBA/SSBA Corner 6275-6616 -100% Anyone Medium Meter dump super combo.

Combo Theory

Video Examples

【GBVS(Granblue Fantasy: Versus)】Ver 2.40版 彼列 ベリアル belial 基礎Combo與壓制