(→Collapse (Conjure): Added a note about canceling into j.2U and j.6U; text under pictures) |
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======<span style="visibility:hidden;font-size:0">cL</span>====== | ======<span style="visibility:hidden;font-size:0">cL</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Cagliostro_cL.png | |image=GBVS_Cagliostro_cL.png |caption=On the rocks | ||
|name={{clr|1|c.L}} | |name={{clr|1|c.L}} | ||
|input= | |input= | ||
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{{#lst:{{PAGENAME}}/Data|c.H}} | {{#lst:{{PAGENAME}}/Data|c.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Unique 4-hitting c.H that can used as a situational anti-air. Causes troubles mid combo as it pushes the opponent fairly high up. | {{Description|7|text=Unique 4-hitting c.H that can used as a situational anti-air. Causes troubles mid combo as it pushes the opponent fairly high up, but can be useful to allow Cagliostro to combo from 214H in the corner if this attack lands on an airborne target. | ||
}} | }} | ||
}} | }} | ||
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======<span style="visibility:hidden;font-size:0">Auto Combo</span>====== | ======<span style="visibility:hidden;font-size:0">Auto Combo</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Cagliostro_cXX.png |caption= | |image=GBVS_Cagliostro_cXX.png |caption=2nd hit | ||
|image2=GBVS_Cagliostro_cXXX.png |caption2= | |image2=GBVS_Cagliostro_cXXX.png |caption2=3rd hit | ||
|name=Auto Combo | |name=Auto Combo | ||
|input= | |input= | ||
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======<span style="visibility:hidden;font-size:0">fH</span>====== | ======<span style="visibility:hidden;font-size:0">fH</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Cagliostro_fH.png |caption= | |image=GBVS_Cagliostro_fH.png |caption=Stab, stab, stab! | ||
|name={{clr|4|f.H}} | |name={{clr|4|f.H}} | ||
|input= | |input= | ||
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{{#lst:{{PAGENAME}}/Data|f.H}} | {{#lst:{{PAGENAME}}/Data|f.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Oddly, has a little less range than | {{Description|7|text= Oddly, has a little less range than f.M, but hits multiple times and has more hitstun, allowing comboing into 623H where f.M does not. | ||
}} | }} | ||
}} | }} | ||
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======<span style="visibility:hidden;font-size:0">2M</span>====== | ======<span style="visibility:hidden;font-size:0">2M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Cagliostro_2M.png |caption= | |image=GBVS_Cagliostro_2M.png |caption=Pepperoni pizza this time | ||
|name={{clr|3|2M}} | |name={{clr|3|2M}} | ||
|input= | |input= | ||
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======<span style="visibility:hidden;font-size:0">2H</span>====== | ======<span style="visibility:hidden;font-size:0">2H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Cagliostro_2H.png |caption= | |image=GBVS_Cagliostro_2H.png |caption=An anti-air that would make Hazama jealous | ||
|name={{clr|4|2H}} | |name={{clr|4|2H}} | ||
|input= | |input= | ||
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|name=Collapse (Conjure) | |name=Collapse (Conjure) | ||
|input={{clr|2|5U}} or {{clr|2|jU}} | |input={{clr|2|5U}} or {{clr|2|jU}} | ||
|image=GBVS_Cagliostro_5U.png|caption=Ground | |image=GBVS_Cagliostro_5U.png|caption=Ground<br>Since when has a butt attack ever been bad? | ||
|image2=GBVS_Cagliostro_jU.png|caption2=Air | |image2=GBVS_Cagliostro_jU.png|caption2=Air<br>Aaaaand pose! | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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Every time the rock levels up, it despawns and a new entity takes its place. Whenever this happens, it refreshes the projectiles that it can block. This means it's possible to block multiple projectiles by holding the rock, though it's not reliable if the opponent is throwing multiple projectiles at close range, or using multi-hit projectiles. | Every time the rock levels up, it despawns and a new entity takes its place. Whenever this happens, it refreshes the projectiles that it can block. This means it's possible to block multiple projectiles by holding the rock, though it's not reliable if the opponent is throwing multiple projectiles at close range, or using multi-hit projectiles. | ||
j.5U can be canceled into j.2U or j.6U, allowing Cagliostro to not only stall her air momentum, but punish anti-air attempts. | |||
}} | }} | ||
}} | }} | ||
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{{Description|7|text=Cagliostro fires the rock she charged with 5U. If no rock was charged prior, Cagliostro will simply use level 1 rock. | {{Description|7|text=Cagliostro fires the rock she charged with 5U. If no rock was charged prior, Cagliostro will simply use level 1 rock. | ||
Level 1: 1 hit, basic projectile. | * Level 1: 1 hit, basic projectile.<br> | ||
Level 2: 2 hits, will eat normal projectiles and continue with one hit. | * Level 2: 2 hits, will eat normal projectiles and continue with one hit.<br> | ||
Level 3: 3 hits, cancels out EX projectiles. | * Level 3: 3 hits, cancels out EX projectiles.<br> | ||
Level 4: 4 hits, will eat EX projectiles and continue to travel with a single hit. | * Level 4: 4 hits, will eat EX projectiles and continue to travel with a single hit.<br> | ||
Level 5: 5 hits, will eat EX projectiles and continue to travel with two hits, launches on hit. | * Level 5: 5 hits, will eat EX projectiles and continue to travel with two hits, launches on hit.<br> | ||
}} | }} | ||
}} | }} | ||
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|name=Mehen {{Micon|16}} | |name=Mehen {{Micon|16}} | ||
|input=236X or S (Air OK) | |input=236X or S (Air OK) | ||
|image=GBVS_Cagliostro_MehenSet.png |caption= | |image=GBVS_Cagliostro_MehenSet.png |caption=*gasp* | ||
|image2=GBVS_Cagliostro_MehenActivate.png |caption2= | |image2=GBVS_Cagliostro_MehenActivate.png |caption2=That's forbidden... | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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The H version of these places both traps at the same time with the startup of the L version. | The H version of these places both traps at the same time with the startup of the L version. | ||
Extremely easy to convert from if the opponent gets caught or is otherwise hit into a trap with another one of your moves. Hitting an opponent into an air trap allows you to loop air traps, but it doesn't do much damage. | |||
}} | }} | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|214H}} | {{#lst:{{PAGENAME}}/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=Cagliostro leaps forward, Alexandria surrounding her. All versions of this move are unsafe on block, | {{Description|8|text=Cagliostro leaps forward, Alexandria surrounding her. All versions of this move are unsafe on block, usually to the point of being punishable. Though Cags can space it out against some characters, she still loses her turn. | ||
}} | }} | ||
}} | }} | ||
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|input={{clr|4|236236H}} or 236S | |input={{clr|4|236236H}} or 236S | ||
|image=GBVS_Cagliostro_ArsMagnaStart.png |caption= | |image=GBVS_Cagliostro_ArsMagnaStart.png |caption= | ||
|image2=GBVS_Cagliostro_ArsMagna.png |caption2= | |image2=GBVS_Cagliostro_ArsMagna.png |caption2=You tell me why you look like you headbutted a belt sander and I'll let all of you go right now. | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{#lst:{{PAGENAME}}/Data|236236H}} | {{#lst:{{PAGENAME}}/Data|236236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Average Skybound Art. It's worth noting there's currently a glitch that causes the opponent to constantly slide away from the direction Cags was initially facing if this move trades with anything. | {{Description|7|text=Average Skybound Art that keeps the opponent just below Cagliostro's air trap. It's worth noting there's currently a glitch that causes the opponent to constantly slide away from the direction Cags was initially facing if this move trades with anything. | ||
If an air trap is placed appropriately, Cagliostro can hit the opponent into the trap from this super, allowing follow-ups for huge damage. If the opponent remains grounded or close to the ground in the corner, Cagliostro can get a much longer combo, leading to even more damage. | |||
}} | }} | ||
}} | }} |
Revision as of 22:49, 22 October 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Formerly a deathly-ill boy who decided that fate can bugger off and invented alchemy in Granblue Fantasy universe... some 1000 years before everybody else. Cagliostro is a setplay character available from a DLC as a part of Season Pass 2. Her play-style could be described as an inverse of Beelzebub; reacting and utilizing her set-play traps, projectile-nullifying rock ball, her teleport ability and other special moves to punish reckless opponent. Her short-ranged normal attacks and lack of meterless reversal leave a lot to be desired, but smart reaction may allow the player to overcome their foe. It's never just about appearance alone with Cagliostro.
Lore: | The creator of alchemy in the skydoms, Cagliostro sought to achieve immortality, and in turn, discovered a way to swap out her body at regular intervals. An extreme narcissist capable of creating her ideal body at will, she created her current self in the pursuit of idealized cuteness. However, her attempts at matching it with an equally cute voice often leave something to be desired. Cagliostro is supremely confident, which causes her to view others as incompetent buffoons. Forever greedy in the ever-changing world around her, Cagliostro pursues alchemic research with single-minded stoicism. |
Voice: | English: Sarah Williams/Japanese: Sakura Tange |
Cagliostro Cagliostro is a setplay character who utilizes her traps and other special moves to punish opponent's offense.
- Powerful setplay: Cag's traps allow her to control a lot of real estate, giving her time to charge rock or poke at the opponent with 623x and keep her opponents locked down on knockdown.
- Very powerful projectiles: Level 4 and 5 rocks go through even EX fireballs, allowing Cagliostro to dominate opponents at range. She can even use it in the air, giving her a reliable and rare air fireball.
- Slippery movement: With a teleport and multiple ways to stall her momentum in midair, Cags can set traps and disappear in the blink of an eye.
- No meterless reversal: Cags doesn't have a DP, meaning it's harder for her to get out of pressure than other characters.
- Stubby normals: Cagliostro's normals are mediocre at best, leading her to lean heavily on her setplay and rock to compensate for her poor pokes.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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Unique Action
Collapse (Conjure) 5U or jU |
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Collapse (Fire) 6U or j.2U or j.6U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Mehen 236X or S (Air OK) |
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Calculated 623X or 6S |
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Alexandria 214X or 4S |
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Spare Body 22X or 2S (Air OK) |
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Skybound Art
Ars Magna 236236H or 236S |
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Super Skybound Art
Everything's Coming Up Cagliostro 236236U or 236S+U |
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External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •