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Revision as of 15:22, 23 October 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Formerly a deathly-ill boy who decided that fate can bugger off and invented alchemy in Granblue Fantasy universe... some 1000 years before everybody else. Cagliostro is a setplay character available from a DLC as a part of Season Pass 2. Her play-style could be described as an inverse of Beelzebub; reacting and utilizing her set-play traps, projectile-nullifying rock ball, her teleport ability and other special moves to punish reckless opponent. Her short-ranged normal attacks and lack of meterless reversal leave a lot to be desired, but smart reaction may allow the player to overcome their foe. It's never just about appearance alone with Cagliostro.
Lore: | The creator of alchemy in the skydoms, Cagliostro sought to achieve immortality, and in turn, discovered a way to swap out her body at regular intervals. An extreme narcissist capable of creating her ideal body at will, she created her current self in the pursuit of idealized cuteness. However, her attempts at matching it with an equally cute voice often leave something to be desired. Cagliostro is supremely confident, which causes her to view others as incompetent buffoons. Forever greedy in the ever-changing world around her, Cagliostro pursues alchemic research with single-minded stoicism. |
Voice: | English: Sarah Williams/Japanese: Sakura Tange |
Cagliostro Cagliostro is a setplay character who utilizes her traps and other special moves to punish opponent's offense.
- Powerful setplay: Cag's traps allow her to control a lot of real estate, giving her time to charge rock or poke at the opponent with 623x and keep her opponents locked down on knockdown.
- Very powerful projectiles: Level 4 and 5 rocks go through even EX fireballs, allowing Cagliostro to dominate opponents at range. She can even use it in the air, giving her a reliable and rare air fireball.
- Slippery movement: With a teleport and multiple ways to stall her momentum in midair, Cags can set traps and disappear in the blink of an eye.
- No meterless reversal: Cags doesn't have a DP, meaning it's harder for her to get out of pressure than other characters.
- Stubby normals: Cagliostro's normals are mediocre at best, leading her to lean heavily on her setplay and rock to compensate for her poor pokes.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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Unique Action
Collapse (Conjure) 5U or jU |
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Collapse (Fire) 6U or j.2U or j.6U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Mehen 236X or S (Air OK) |
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Calculated 623X or 6S |
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Alexandria 214X or 4S |
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Spare Body 22X or 2S (Air OK) |
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Skybound Art
Ars Magna 236236H or 236S |
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Super Skybound Art
Everything's Coming Up Cagliostro 236236U or 236S+U |
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External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •