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|header=Overview | |header=Overview | ||
|content=Formerly a deathly-ill boy who decided that fate can bugger off and invented alchemy in Granblue Fantasy universe... some 1000 years before everybody else. Cagliostro is a setplay character available from a DLC as a part of Season Pass 2. Her play-style could be described as an inverse of [[GBVS/Beelzebub|Beelzebub]]; reacting and utilizing her set-play traps, projectile-nullifying rock ball, her teleport ability and other special moves to punish reckless | |content=Formerly a deathly-ill boy who decided that fate can bugger off and invented alchemy in Granblue Fantasy universe... some 1000 years before everybody else. Cagliostro is a setplay character available from a DLC as a part of Season Pass 2. Her play-style could be described as an inverse of [[GBVS/Beelzebub|Beelzebub]]; reacting and utilizing her set-play traps, projectile-nullifying rock ball, her teleport ability and other special moves to punish reckless opponents. Her short-ranged normal attacks and lack of meterless reversal leave a lot to be desired, but smart reaction may allow the player to overcome their foe. It's never just about appearance alone with Cagliostro. | ||
{{Bio | {{Bio | ||
| name = Cagliostro | | name = Cagliostro | ||
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}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|GBVS|Cagliostro}} is a setplay character who utilizes her traps and other special moves to | | intro = {{Character Label|GBVS|Cagliostro}} is a setplay character who utilizes her traps and other special moves to lock down her opponents and swiftly evade them when she isn't. | ||
| pros = | | pros = | ||
* '''Powerful | * '''Powerful Setplay''': [[GBVS/Cagliostro#Mehen|Mehen]] traps allow her to control a lot of space on screen, giving her time to charge [[GBVS/Cagliostro#Collapse (Conjure)|Collapse (Conjure)]], poke at the opponent with [[GBVS/Cagliostro#Calculated|Calculated]], and keep her opponents locked down on knockdown. | ||
* ''' | * '''Versatile Projectile''': [[GBVS/Cagliostro#Collapse (Fire)|Level 4 and 5 Collapse (Fire)]] go through even H projectiles, allowing her to contest opponents with projectiles at range and pressure opponents without projectiles of their own. She can even use it in the air, giving her a reliable and rare air projectile. | ||
* '''Slippery | * '''Slippery Movement''': Using her [[GBVS/Cagliostro#Spare Body|Spare Body]] teleport and multiple ways to stall her momentum in midair, she can set traps and disappear in the blink of an eye. | ||
| cons = | | cons = | ||
* ''' | * '''Lackluster Reversal Options''': Other than her Skybound Arts, [[GBVS/Cagliostro#Spare Body|Spare Body]] is not invulnerable on frame 1, meaning it's more risky for her to escape pressure than other characters. | ||
}} | }} | ||
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|image2=GBVS_Cagliostro_j26U.jpeg|caption2=Anyone who said Cag can't zone gets to eat dirt. | |image2=GBVS_Cagliostro_j26U.jpeg|caption2=Anyone who said Cag can't zone gets to eat dirt. | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Level 1}} | |||
{{#lst:{{PAGENAME}}/Data|6U Level 1}} | |||
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{{AttackVersion|name=Level 2}} | |||
{{#lst:{{PAGENAME}}/Data|6U Level 2}} | |||
{{!}}- | |||
{{AttackVersion|name=Level 3}} | |||
{{#lst:{{PAGENAME}}/Data|6U Level 3}} | |||
{{!}}- | |||
{{AttackVersion|name=Level 4}} | |||
{{#lst:{{PAGENAME}}/Data|6U Level 4}} | |||
{{!}}- | {{!}}- | ||
{{#lst:{{PAGENAME}}/Data| | {{AttackVersion|name=Level 5}} | ||
{{#lst:{{PAGENAME}}/Data|6U Level 5}} | |||
{{!}}- | {{!}}- | ||
{{Description|7|text=Cagliostro fires the rock she charged with 5U. If no rock was charged prior, Cagliostro will simply use level 1 rock. | {{Description|7|text=Cagliostro fires the rock she charged with 5U. If no rock was charged prior, Cagliostro will simply use level 1 rock. | ||
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|name=Calculated {{Micon|11}} | |name=Calculated {{Micon|11}} | ||
|input=623X or 6S | |input=623X or 6S | ||
|image=GBVS_Cagliostro_CalculatedL.png |caption= | |image=GBVS_Cagliostro_CalculatedL.png |caption=Shing! | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} |
Revision as of 15:48, 24 October 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Formerly a deathly-ill boy who decided that fate can bugger off and invented alchemy in Granblue Fantasy universe... some 1000 years before everybody else. Cagliostro is a setplay character available from a DLC as a part of Season Pass 2. Her play-style could be described as an inverse of Beelzebub; reacting and utilizing her set-play traps, projectile-nullifying rock ball, her teleport ability and other special moves to punish reckless opponents. Her short-ranged normal attacks and lack of meterless reversal leave a lot to be desired, but smart reaction may allow the player to overcome their foe. It's never just about appearance alone with Cagliostro.
Lore: | The creator of alchemy in the skydoms, Cagliostro sought to achieve immortality, and in turn, discovered a way to swap out her body at regular intervals. An extreme narcissist capable of creating her ideal body at will, she created her current self in the pursuit of idealized cuteness. However, her attempts at matching it with an equally cute voice often leave something to be desired. Cagliostro is supremely confident, which causes her to view others as incompetent buffoons. Forever greedy in the ever-changing world around her, Cagliostro pursues alchemic research with single-minded stoicism. |
Voice: | English: Sarah Williams/Japanese: Sakura Tange |
Cagliostro Cagliostro is a setplay character who utilizes her traps and other special moves to lock down her opponents and swiftly evade them when she isn't.
- Powerful Setplay: Mehen traps allow her to control a lot of space on screen, giving her time to charge Collapse (Conjure), poke at the opponent with Calculated, and keep her opponents locked down on knockdown.
- Versatile Projectile: Level 4 and 5 Collapse (Fire) go through even H projectiles, allowing her to contest opponents with projectiles at range and pressure opponents without projectiles of their own. She can even use it in the air, giving her a reliable and rare air projectile.
- Slippery Movement: Using her Spare Body teleport and multiple ways to stall her momentum in midair, she can set traps and disappear in the blink of an eye.
- Lackluster Reversal Options: Other than her Skybound Arts, Spare Body is not invulnerable on frame 1, meaning it's more risky for her to escape pressure than other characters.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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Unique Action
Collapse (Conjure) 5U or jU |
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Collapse (Fire) 6U or j.2U or j.6U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Mehen 236X or S (Air OK) |
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Calculated 623X or 6S |
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Alexandria 214X or 4S |
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Spare Body 22X or 2S (Air OK) |
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Skybound Art
Ars Magna 236236H or 236S |
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Super Skybound Art
Everything's Coming Up Cagliostro 236236U or 236S+U |
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External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •