GBVS/Cagliostro/Frame Data

From Dustloop Wiki
Jump to navigation Jump to search

Glossary

How do I read frame data?

Glossary
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


System Data

name icon health prejump backdash Unique Movement Options
Cagliostro
GBVS_Cagliostro_Icon.png
10,000 4F 22F

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 6 3 15 -3 1
c.H 700 + 3×100 Mid 9 8 20 -3 1
c.XX 350 Mid -3 +1
c.XXX 280 Mid -4 0
f.L 400 Mid 6 3 15 -5 -1
f.M 700 Mid 10 6 15 -6 -2
f.H 1000 Mid 9 6 20 -5 -1
2L 400 Low 6 3 6 +2 +6
2M 700 Mid 8 3 16 -4 0
2H 1000 Mid 11 6 24 -12 -8
2U 700 Low 7 6 21 -12 HKD 2
j.L 400 High/Air 5
j.M 600 High/Air 6
j.H 800 High/Air 8


Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Collapse (Conjure) 500 Mid 18 -6 -2
j.U Collapse (Conjure) 500 All
6U Level 1 Collapse (Fire) 400 Mid 18 -8 -4
6U Level 2 Collapse (Fire) 600 Mid 18 -3 +1
6U Level 3 Collapse (Fire) 700 Mid 18 +2 +6
6U Level 4 Collapse (Fire) 800 Mid 18 +3 +7
6U Level 5 Collapse (Fire) 1000 Mid 18 +7 KD


Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L Mehen 400 50
236M Mehen 400 Mid 50
236H Mehen 400×2 Mid 38
214L Alexandria 1000 Mid 15 10 16 -9 KD
214M Alexandria 1200 Mid 21 13 16 -12 KD
214H Alexandria 1200 Mid 12 13 16 -12 HKD
623L Calculated 1000 Mid 20 -5
623M Calculated 1000 Mid 24 -5
623H Calculated 1200 Mid 20 -5
22L Spare Body 23
22M Spare Body 24
22H Spare Body 1000 Mid 18 +1

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Ars Magna 2000 + 5×300 All
236236U Everything's Coming Up Cagliostro 4500 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw Throw 7 HKD 0, 4
Air Throw 5
Overhead Attack 1000 High 26 -4 +1


Navigation

Ambox notice.png To edit frame data, edit values in GBVS/Cagliostro/Data.