< GBVS | Cagliostro
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{{#lst:{{BASEPAGENAME}}/Data|Links}} | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;">[[File:GBVS_Cagliostro_Icon.png|thumb|left]] | ||
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==Glossary== | ==Glossary== | ||
[[Using_Frame_Data|How do I read frame data?]] | [[Using_Frame_Data|How do I read frame data?]] | ||
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==System Data== | ==System Data== | ||
{{#cargo_query:tables=gbvsCharacters | {{#cargo_query:tables=gbvsCharacters | ||
|fields=name | |fields=name,health,prejump,backdash,umo=Unique Movement Options | ||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | ||
|format=table | |format=table |
Revision as of 17:58, 6 February 2022
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
---|---|
Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Cagliostro | 10,000 | 4F | 22F |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | Mid | 5 | 3 | 6 | +2 | +6 | 0 | ||
c.M | 700 | Mid | 6 | 3 | 15 | -3 | 1 | |||
c.H | 700 + 3×100 | Mid | 9 | 8 | 20 | -3 | 1 | |||
c.XX | 350 | Mid | 9 | 3 | 15 | -3 | +1 | |||
c.XXX | 280 | Mid | 12 | 3 | 18 | -4 | 0 | |||
f.L | 400 | Mid | 6 | 3 | 15 | -5 | -1 | |||
f.M | 700 | Mid | 10 | 6 | 15 | -6 | -2 | |||
f.H | 1000 | Mid | 9 | 1,1,4 | 18 | -5 | -1 | |||
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | |||
2M | 700 | Mid | 8 | 3 | 16 | -4 | 0 | |||
2H | 1000 | Mid | 11 | 6 | 24 | -12 | -8 | |||
2U | 700 | Low | 7 | 6 | 21 | -12 | HKD | 2 | ||
j.L | 400 | High/Air | 5 | Until L | 0 | |||||
j.M | 600 | High/Air | 6 | 6 | Until L | |||||
j.H | 800 | High/Air | 8 | 6 | Until L |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Collapse (Conjure) | 500 | Mid | 12 | 4 | 17 | -6 | -2 | |||
j.U | Collapse (Conjure) | 500 | All | 11 | 4 | Until L+6 | |||||
6U Level 1 | Collapse (Fire) | 400 | Mid | 18 | Total 45 | -8 | -4 | ||||
6U Level 2 | Collapse (Fire) | 600 | Mid | 18 | Total 45 | 0 | +4 | ||||
6U Level 3 | Collapse (Fire) | 700 | Mid | 18 | Total 45 | +2 | +6 | ||||
6U Level 4 | Collapse (Fire) | 800 | Mid | 18 | Total 45 | +4 | +8 | ||||
6U Level 5 | Collapse (Fire) | 1000 | Mid | 18 | Total 45 | +7 | KD | ||||
j.2/6U Level 1 | Collapse (Fire) | 200 | Mid | 22 | Until L+9 | ||||||
j.2/6U Level 2 | Collapse (Fire) | 400 | Mid | 22 | Until L+9 | ||||||
j.2/6U Level 3 | Collapse (Fire) | 600 | Mid | 22 | Until L+9 | ||||||
j.2/6U Level 4 | Collapse (Fire) | 800 | Mid | 22 | Until L+9 | ||||||
j.2/6U Level 5 | Collapse (Fire) | 1000 | Mid | 22 | Until L+9 | KD |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Mehen | 400 | Mid | 50 | Total 33 | ||||||
236M | M Mehen | 400 | Mid | 50 | Total 33 | ||||||
236H | H Mehen | 400×2 | Mid | 38 | Total 33 | ||||||
j.236L | Air L Mehen | 400 | Mid | 39 | Until L+4 | ||||||
j.236M | Air M Mehen | 400 | Mid | 39 | Until L+4 | ||||||
j.236H | Air H Mehen | 400×2 | Mid | 39 | Until L+4 | ||||||
214L | L Alexandria | 1000 | Mid | 15 | 10 | 16 | -9 | KD | |||
214M | M Alexandria | 1200 | Mid | 21 | 13 | 16 | -12 | KD | |||
214H | H Alexandria | 1200 | Mid | 12 | 13 | 16 | -12 | HKD | |||
623L | L Calculated | 1000 | Mid | 20 | 5 | 27 | -5 | ||||
623M | M Calculated | 1000 | Mid | 24 | 5 | 26 | -4 | ||||
623H | H Calculated | 1200 | Mid | 20 | 5 | 27 | -5 | ||||
22L | L Spare Body | 23 | Total 30 | ||||||||
22M | M Spare Body | 24 | Total 39 | ||||||||
22H | H Spare Body | 1000 | Mid | 13 | 5 | 19 | +1 | HKD | |||
j.22L | Air L Spare Body | 23 | Total 34 | ||||||||
j.22M | Air M Spare Body | 24 | Total 39 | ||||||||
j.22H | Air H Spare Body | 1000 | Mid | 13 | 5 | 17 | +3 | HKD |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Ars Magna | 2000 + 5×300 | All | 13 | 3×18 | 49 | -27 | HKD | 1~15 All | ||
236236U | Everything's Coming Up Cagliostro | 4500 | All | 13 | 3×6 | 48 | -32 | HKD | 1~15 All |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | 0, 4 | |||
Air Throw | 1500 | 5 | 5 | Until L+6 | ||||||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 |
To edit frame data, edit values in GBVS/Cagliostro/Data.
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •