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{{ | {{infoGBVS | ||
| fullname = Charlotta | |||
| | | image = GBVS Charlotta Portrait.png | ||
| health = {{#lst:GBVS/Charlotta/Data|health}} | |||
| | | prejump = {{#lst:GBVS/Charlotta/Data|prejump}} | ||
| | | backdash = {{#lst:GBVS/Charlotta/Data|backdash}} | ||
| movement = {{#lst:GBVS/Charlotta/Data|movement}} | |||
| | }} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
== Overview == | == Overview == | ||
Charlotta is a pixie rushdown character who excels at applying pressure at close range using various advancing attacks and ground-air mix-up, while using her small stature to nimbly dodge opponent's offense. However, she lacks in attack range and any sort of projectile, requiring her to stick uncomfortably close to her foe. | |||
Strict with herself, but kind to others, she's earned the trust of all her comrades and possesses superlative martial skills. But she also has a childish side, evidenced by her love of the Little Skyfarer's Lunch, a famed kid's meal popular throughout the skydoms. | {{Bio | ||
| name = Charlotta | |||
With gusto she swings the Claíomh Solais—a shining blade nearly the same size as its wielder—easily felling monsters that are ten times her size. | | game = GBVS | ||
| quote = I shall show you why I was chosen to be captain of the Lumiel Order of Holy Knights! | |||
{{StrengthsAndWeaknesses| | | lore = A Harvin knight who serves as captain of the Lumiel Order of Holy Knights. | ||
* | Strict with herself, but kind to others, she's earned the trust of all her comrades and possesses superlative martial skills. But she also has a childish side, evidenced by her love of the Little Skyfarer's Lunch, a famed kid's meal popular throughout the skydoms.<br> | ||
* | With gusto she swings the Claíomh Solais—a shining blade nearly the same size as its wielder—easily felling monsters that are ten times her size. | ||
| | }} | ||
* | {{StrengthsAndWeaknesses | ||
* | | intro = {{Character Label|GBVS|Charlotta}} is a small rushdown character with plenty of tools to pressure opponent at close range. | ||
| pros = | |||
* Monstrous corner okizeme through Noble Strategy mix-up. | |||
* Plus frames on demand with 214M. | |||
* Annoyingly long range for her size. | |||
* [2]8X is both difficult to punish and a strong option for ending combos | |||
* Very high corner damage. | |||
* Mad cute. | |||
| cons = | |||
* Somewhat stubby normals. | |||
* No way to deal with projectiles. | |||
}} | }} | ||
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{{#lsth:GBVS/Charlotta/Data|c.L}} | {{#lsth:GBVS/Charlotta/Data|c.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">c.M</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=GBVS_Charlotta_cM.png | ||
|name= | |name=c.M | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:GBVS/Charlotta/Data| | {{#lsth:GBVS/Charlotta/Data|c.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">c. | ======<font style="visibility:hidden" size="0">c.H</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=GBVS_Charlotta_cH.png | ||
|name=c. | |name=c.H | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:GBVS/Charlotta/Data|c. | {{#lsth:GBVS/Charlotta/Data|c.H}} | ||
{{!}}- | |||
{{Description|7|text= | |||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">Auto Combo</font>====== | |||
{{MoveData | |||
|image=GBVS_Charlotta_cXX.png |caption= | |||
|image2=GBVS_Charlotta_cXXX.png |caption2= | |||
|name=Auto Combo | |||
|input= | |||
|data= | |||
{{AttackDataHeader-GBVS|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=XX}} | |||
{{#lsth:GBVS/Charlotta/Data|c.XX}} | |||
{{!}}- | |||
{{AttackVersion|name=XXX}} | |||
{{#lsth:GBVS/Charlotta/Data|c.XXX}} | |||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">f. | ======<font style="visibility:hidden" size="0">f.L</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=GBVS_Charlotta_fL.png | ||
|name=f. | |name=f.L | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:GBVS/Charlotta/Data|f. | {{#lsth:GBVS/Charlotta/Data|f.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">f.M</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=GBVS_Charlotta_fM.png | ||
|name= | |name=f.M | ||
|input= | |input= | ||
|caption=It is perpetual, it keeps the Sky Realm clean. | |||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:GBVS/Charlotta/Data| | {{#lsth:GBVS/Charlotta/Data|f.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">f.H</font>====== | ======<font style="visibility:hidden" size="0">f.H</font>====== | ||
{{MoveData | {{MoveData | ||
Line 109: | Line 133: | ||
{{#lsth:GBVS/Charlotta/Data|f.H}} | {{#lsth:GBVS/Charlotta/Data|f.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
Line 122: | Line 146: | ||
{{#lsth:GBVS/Charlotta/Data|2L}} | {{#lsth:GBVS/Charlotta/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
Line 135: | Line 159: | ||
{{#lsth:GBVS/Charlotta/Data|2M}} | {{#lsth:GBVS/Charlotta/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GBVS/Charlotta/Data|2H}} | {{#lsth:GBVS/Charlotta/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GBVS/Charlotta/Data|2U}} | {{#lsth:GBVS/Charlotta/Data|2U}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GBVS/Charlotta/Data|j.L}} | {{#lsth:GBVS/Charlotta/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GBVS/Charlotta/Data|j.M}} | {{#lsth:GBVS/Charlotta/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GBVS/Charlotta/Data|j.H}} | {{#lsth:GBVS/Charlotta/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GBVS/Charlotta/Data|j.U}} | {{#lsth:GBVS/Charlotta/Data|j.U}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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|name=König Schild | |name=König Schild | ||
|input=5U | |input=5U | ||
|image=GBVS-Charlotta-5U.png | |image=GBVS-Charlotta-5U.png |caption= For when you’re too cool for normal blocking. | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{#lsth:GBVS/Charlotta/Data|5U}} | {{#lsth:GBVS/Charlotta/Data|5U}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Puts up a shield that reduces damage by 50%. A slash attack will auto-activate when blocking close-range attacks. 5 frame startup | |||
}} | }} | ||
}} | }} | ||
==Universal Mechanics== | |||
======<font style="visibility:hidden" size="0">Ground Throw</font>====== | |||
{{MoveData | |||
|image=GBVS_Charlotta_Throw.png |caption= | |||
|name=Ground Throw | |||
|input= | |||
|data= | |||
{{AttackDataHeader-GBVS}} | |||
{{!}}- | |||
{{#lsth:GBVS/Charlotta/Data|LU}} | |||
{{!}}- | |||
{{Description|7|text= | |||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">Air Throw</font>====== | |||
{{MoveData | |||
|image=GBVS_Charlotta_AirThrow.png |caption= | |||
|name=Air Throw | |||
|input= | |||
|data= | |||
{{AttackDataHeader-GBVS}} | |||
{{!}}- | |||
{{#lsth:GBVS/Charlotta/Data|j.LU}} | |||
{{!}}- | |||
{{Description|7|text= | |||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">Overhead Attack</font>====== | |||
{{MoveData | |||
|image=GBVS_Charlotta_OverheadAttack.png |caption= | |||
|name=Overhead Attack | |||
|input= | |||
|data= | |||
{{AttackDataHeader-GBVS}} | |||
{{!}}- | |||
{{#lsth:GBVS/Charlotta/Data|MH}} | |||
{{!}}- | |||
{{Description|7|text= | |||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
======<font style="visibility:hidden" size="0">Shining Onslaught</font>====== | ======<font style="visibility:hidden" size="0">Shining Onslaught</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Shining Onslaught | |name=Shining Onslaught | ||
|input=[4]6X or | |input=[4]6X or 6S | ||
|image=GBVS_Charlotta_ShiningOnslaught.png |caption= | |image=GBVS_Charlotta_ShiningOnslaught.png |caption=REVOLVER | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
Line 250: | Line 315: | ||
{{#lsth:GBVS/Charlotta/Data|[4]6H}} | {{#lsth:GBVS/Charlotta/Data|[4]6H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Advancing move. Performs a rolling attack which causes knockback on hit or block. | |||
* L version: Shorter recovery. | |||
* M version: Longer recovery but more damage and farther range. | |||
* H version: Same range/damage as M, but now with faster startup than L and safe on block. Wallbounces, allowing for combo extensions. | |||
}} | }} | ||
}} | }} | ||
Line 256: | Line 325: | ||
{{MoveData | {{MoveData | ||
|name=Holy Ladder | |name=Holy Ladder | ||
|input=[2]8X or | |input=[2]8X or 5S | ||
|image=GBVS_Charlotta_HolyLadder.png |caption= | |image=GBVS_Charlotta_HolyLadder.png |caption=Tall + Proud | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
Line 270: | Line 339: | ||
{{#lsth:GBVS/Charlotta/Data|[2]8H}} | {{#lsth:GBVS/Charlotta/Data|[2]8H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Invulnerable rising attack that comes back down with a slash attack. | |||
The startup frames can't be blocked midair, so it's useful as an anti-air option. | |||
pushes whole roster out of proximity range on L DP if not in corner so can be awkward for people to punish and is a tight timing to punish. L DP is -10 is stand blocked and M DP is -9 if stand blocked. | |||
Can also be used as a strong combo ender after anti-airs, [4]6H wallbounces, and 214H juggle when Skybound Art isn't available but be wary of not having it off cooldown when you need it. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Sword of Lumiel</font>====== | ======<font style="visibility:hidden" size="0">Sword of Lumiel</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Sword of Lumiel | |name=Sword of Lumiel | ||
|input=214X or 4S | |input=214X or 4S | ||
|image=GBVS_Charlotta_SwordOfLumiel.png |caption= | |image=GBVS_Charlotta_SwordOfLumiel.png |caption= E.Honda? | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
Line 290: | Line 364: | ||
{{#lsth:GBVS/Charlotta/Data|214H}} | {{#lsth:GBVS/Charlotta/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Unleashes consecutive slashes while moving forward slightly. Safe on block and keeps you close to your opponent. | |||
* L version hits 3 times. | |||
* M version hits 5 times and is plus on block, but can be interrupted due to its longer startup. | |||
* H version hits 5 times and is even more plus on block than the M version. Links to f.M on hit for combo extensions. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Nobel Strategy</font>====== | ======<font style="visibility:hidden" size="0">Nobel Strategy</font>====== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Noble Strategy | ||
|input=22X or 2S | |input=22X or 2S | ||
|image=GBVS_Charlotta_NobelStrategy.png |caption= | |image=GBVS_Charlotta_NobelStrategy.png |caption=Channel your inner Demon Flip | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth:GBVS/Charlotta/Data|22H}} | {{#lsth:GBVS/Charlotta/Data|22H}} | ||
{{!}}- | |||
{{Description|8|text= | |||
Maneuver move. Can be followed up by various additional actions. | |||
* L version slowly jumps upwards at a sharp arc that does not cross-up in most cases. | |||
* M version jumps higher and farther in order to cross-up. | |||
* H version jumps much faster and makes the 22X~ low slash safe on block. | |||
Great for closing distance or extending pressure, but is very vulnerable to anti-airs. | |||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">With Surest Strike!</font>====== | |||
{{MoveData | |||
|name=With Surest Strike! | |||
|input=Noble Strategy > No Input | |||
|image=GBVS_Charlotta_WithSurestStrike.png |caption=For they are surely blocking high. | |||
|data= | |||
{{AttackDataHeader-GBVS}} | |||
{{!}}- | |||
{{#lsth:GBVS/Charlotta/Data|22X}} | |||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Extremely long active frames, working as a meaty off of 2U. | |||
Low-hitting slash follow up. Hitting with this off 22H allows for a combo afterwards. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">With Flying Nobility!</font>====== | ||
{{MoveData | {{MoveData | ||
|name= | |name=With Flying Nobility! | ||
|input= | |input=Noble Strategy > L | ||
|image= | |image=GBVS_Charlotta_WithFlyingNobility.png |caption=KILLER BEE | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS| | {{AttackDataHeader-GBVS}} | ||
{{!}}- | |||
{{#lsth:GBVS/Charlotta/Data|22XL}} | |||
{{!}}- | {{!}}- | ||
{{ | {{Description|7|text= | ||
{{ | Air dive follow up. Used to both combo on a deep hit and continue pressure on a block. This skill recovers quickly, so the lower to the ground you are when making contact with an opponent the more plus you are on block. | ||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">With Purest Bravery!</font>====== | |||
{{MoveData | |||
|name=With Purest Bravery! | |||
|input=Noble Strategy > M | |||
|image=GBVS_Charlotta_WithPurestBravery.png |caption=HELM BREAKER | |||
|data= | |||
{{AttackDataHeader-GBVS}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:GBVS/Charlotta/Data|22XM}} | |||
{{#lsth:GBVS/Charlotta/Data| | |||
{{!}}- | {{!}}- | ||
{{ | {{Description|7|text= | ||
{{ | Air overhead slash attack followup. Stalls momentum for a bit in the air, which can bait out short-reaching anti-airs. | ||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">With Sweetest Skills!</font>====== | |||
{{MoveData | |||
|name=With Sweetest Skills! | |||
|input=Noble Strategy > H | |||
|image=GBVS_Charlotta_WithSweetestSkills.png |caption=Forever pure, forever mixup. | |||
|data= | |||
{{AttackDataHeader-GBVS}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:GBVS/Charlotta/Data|22XH}} | |||
{{#lsth:GBVS/Charlotta/Data| | |||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Air command grab follow up. Whiffs on crouching opponents. Landing this off 22H in the corner allows for extremely damaging corner combos. | |||
}} | }} | ||
}} | }} | ||
Line 352: | Line 468: | ||
{{#lsth:GBVS/Charlotta/Data|236236H}} | {{#lsth:GBVS/Charlotta/Data|236236H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Invulnerable advancing move. | |||
Performs multi-hit attack that deals more damage the closer it hits. | |||
}} | }} | ||
}} | }} | ||
Line 360: | Line 478: | ||
{{MoveData | {{MoveData | ||
|name=Noble Execution | |name=Noble Execution | ||
|input=236236U or | |input=236236U or 236S+U | ||
|image=GBVS_Charlotta_NobleExecution.png |caption= | |image=GBVS_Charlotta_NobleExecution.png |caption= Be careful who you call smol in academy. | ||
|image2=GBVS_Charlotta_NobleExecution2.png |caption2= | |image2=GBVS_Charlotta_NobleExecution2.png |caption2= CAPTAIN SWOOORD | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
Line 368: | Line 486: | ||
{{#lsth:GBVS/Charlotta/Data|236236U}} | {{#lsth:GBVS/Charlotta/Data|236236U}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Invulnerable. Perform an upward slash followed by a powerful downward swing. Damage will be enhanced when connected from the first strike. | |||
}} | }} | ||
}} | }} |
Revision as of 18:22, 18 February 2020
Health | |
Prejump | |
Backdash |
Overview
Charlotta is a pixie rushdown character who excels at applying pressure at close range using various advancing attacks and ground-air mix-up, while using her small stature to nimbly dodge opponent's offense. However, she lacks in attack range and any sort of projectile, requiring her to stick uncomfortably close to her foe.
"I shall show you why I was chosen to be captain of the Lumiel Order of Holy Knights!" | |
Lore: | A Harvin knight who serves as captain of the Lumiel Order of Holy Knights.
Strict with herself, but kind to others, she's earned the trust of all her comrades and possesses superlative martial skills. But she also has a childish side, evidenced by her love of the Little Skyfarer's Lunch, a famed kid's meal popular throughout the skydoms. |
Charlotta Charlotta is a small rushdown character with plenty of tools to pressure opponent at close range.
- Monstrous corner okizeme through Noble Strategy mix-up.
- Plus frames on demand with 214M.
- Annoyingly long range for her size.
- [2]8X is both difficult to punish and a strong option for ending combos
- Very high corner damage.
- Mad cute.
- Somewhat stubby normals.
- No way to deal with projectiles.
Normal Moves
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
König Schild
König Schild 5U |
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Puts up a shield that reduces damage by 50%. A slash attack will auto-activate when blocking close-range attacks. 5 frame startup |
Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Shining Onslaught
Shining Onslaught [4]6X or 6S |
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Holy Ladder
Holy Ladder [2]8X or 5S |
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Sword of Lumiel
Sword of Lumiel 214X or 4S |
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Nobel Strategy
Noble Strategy 22X or 2S |
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With Surest Strike!
With Surest Strike! Noble Strategy > No Input |
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Low-hitting slash follow up. Hitting with this off 22H allows for a combo afterwards. |
With Flying Nobility!
With Flying Nobility! Noble Strategy > L |
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With Purest Bravery!
With Purest Bravery! Noble Strategy > M |
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With Sweetest Skills!
With Sweetest Skills! Noble Strategy > H |
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Skybound Art
Brilliant Moon
Brilliant Moon 236236H or 236S |
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Invulnerable advancing move. Performs multi-hit attack that deals more damage the closer it hits. |
Super Skybound Art
Noble Execution
Noble Execution 236236U or 236S+U |
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Invulnerable. Perform an upward slash followed by a powerful downward swing. Damage will be enhanced when connected from the first strike. |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •