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| prejump = {{#lst:GBVS/Charlotta/Data|prejump}} | | prejump = {{#lst:GBVS/Charlotta/Data|prejump}} | ||
| backdash = {{#lst:GBVS/Charlotta/Data|backdash}} | | backdash = {{#lst:GBVS/Charlotta/Data|backdash}} | ||
}} | }} | ||
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| intro = {{Character Label|GBVS|Charlotta}} is a small rushdown character with plenty of tools to pressure opponent at close range. | | intro = {{Character Label|GBVS|Charlotta}} is a small rushdown character with plenty of tools to pressure opponent at close range. | ||
| pros = | | pros = | ||
* Monstrous corner okizeme through Noble Strategy mix-up. | * Monstrous corner okizeme through [[GBVS/Charlotta#Noble Strategy|Noble Strategy]] mix-up. | ||
* Plus frames on demand with | * Plus frames on demand with [[GBVS/Charlotta#Sword of Lumiel|Medium Sword of Lumiel]]. | ||
* Annoyingly long range for her size. | * Annoyingly long range for her size. | ||
* [ | * [[GBVS/Charlotta#Holy Ladder|Holy Ladder]] is both difficult to punish and a strong option for ending combos | ||
* Very high corner damage. | * Very high corner damage. | ||
* Several advancing moves which can make Charlotta difficult to shake off once she has gotten in. | * Several advancing moves which can make Charlotta difficult to shake off once she has gotten in. | ||
* Safer-than-average DP | * Safer-than-average DP. | ||
* Mad cute. | * Mad cute. | ||
| cons = | | cons = | ||
* Somewhat stubby normals. | * Somewhat stubby normals. | ||
* No way to deal with projectiles. | * No way to deal with projectiles. | ||
* Slower-than-average DP | * Slower-than-average DP. | ||
}} | }} | ||
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|name=c5L | |name=c5L | ||
|input= | |input= | ||
|caption="Put up your dukes!" | |||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst:GBVS/Charlotta/Data| | {{#lst:GBVS/Charlotta/Data|c.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Strong pressure option that both frame-traps with and combos into itself, 2L, f5L, and c5M. | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">c5M</font>====== | ======<font style="visibility:hidden" size="0">c5M</font>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst:GBVS/Charlotta/Data| | {{#lst:GBVS/Charlotta/Data|c.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Self-advancing normal that is often used to continue pressure because it has a large activation range, is as fast as her other fastest normals besides c5L, and catches rolls and often jumps. | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">c5H</font>====== | ======<font style="visibility:hidden" size="0">c5H</font>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst:GBVS/Charlotta/Data| | {{#lst:GBVS/Charlotta/Data|c.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Situational use as an anti-air | ||
}} | }} | ||
}} | }} | ||
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|image=GBVS_Charlotta_cXX.png |caption= | |image=GBVS_Charlotta_cXX.png |caption= | ||
|image2=GBVS_Charlotta_cXXX.png |caption2= | |image2=GBVS_Charlotta_cXXX.png |caption2= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show demo" data-collapsetext="hide demo"> | |||
[[File:GBVS-Charlotta5AAA.gif|275px]] | |||
Example using 5L string. | |||
</div> | |||
|name=Auto Combo | |name=Auto Combo | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">f5L</font>====== | ======<font style="visibility:hidden" size="0">f5L</font>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst:GBVS/Charlotta/Data| | {{#lst:GBVS/Charlotta/Data|f.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Can be used to confirm 2L hitting someone low when it pushes you out of range of another 2L as it combos into [4]6H. Also valuable as a crouch confirm combo option after 214M. | {{Description|7|text= Can be used to confirm 2L hitting someone low when it pushes you out of range of another 2L as it combos into [4]6H. Also valuable as a crouch confirm combo option after 214M. | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst:GBVS/Charlotta/Data| | {{#lst:GBVS/Charlotta/Data|f.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Useful for maintaining pressure and forcing respect after 214M on the opponent's block. Also very valuable as combo filler when linked into from 214H. | {{Description|7|text= Useful for maintaining pressure and forcing respect after 214M on the opponent's block. Also very valuable as combo filler when linked into from 214H. | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst:GBVS/Charlotta/Data| | {{#lst:GBVS/Charlotta/Data|f.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Self-advancing normal that sees some use in counter-poking. | {{Description|7|text= Self-advancing normal that sees some use in counter-poking. | ||
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======<font style="visibility:hidden" size="0">2L</font>====== | ======<font style="visibility:hidden" size="0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Charlotta_2L.png | |image=GBVS_Charlotta_2L.png |caption=Have you business with me? The way yonder's all blocked up you see. By this god-awful statue. | ||
|name=2L | |name=2L | ||
|input= | |input= | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">2M</font>====== | ======<font style="visibility:hidden" size="0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
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{{#lst:GBVS/Charlotta/Data|2U}} | {{#lst:GBVS/Charlotta/Data|2U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Self-advancing | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">j.L</font>====== | ======<font style="visibility:hidden" size="0">j.L</font>====== | ||
{{MoveData | {{MoveData | ||
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{{#lst:GBVS/Charlotta/Data|j.L}} | {{#lst:GBVS/Charlotta/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Can very occasionally hit cross-up. | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">j.M</font>====== | ======<font style="visibility:hidden" size="0">j.M</font>====== | ||
{{MoveData | {{MoveData | ||
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{{#lst:GBVS/Charlotta/Data|j.H}} | {{#lst:GBVS/Charlotta/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Can occasionally hit cross-up. | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">j.U</font>====== | ======<font style="visibility:hidden" size="0">j.U</font>====== | ||
{{MoveData | {{MoveData | ||
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{{#lst:GBVS/Charlotta/Data|j.U}} | {{#lst:GBVS/Charlotta/Data|j.U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Useful air-to-air tool. | {{Description|7|text= Useful air-to-air tool. This can hit standing opponents (tall opponents can even be hit by both hits), but it will whiff against all crouchers. | ||
}} | }} | ||
}} | }} | ||
==Unique Action== | ==Unique Action== | ||
======<font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">Königsschild</font>====== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Königsschild | ||
|input=5U | |input=5U | ||
|image= | |image=GBVS_Charlotta_5U.png |caption= For when you’re too cool for normal blocking. | ||
|image2=GBVS_Charlotta_5UAttack.png |caption2= | |||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
5U has two parts, the Parry and the Counter: | |||
* '''Parry:''' Parries all moves on frames 6-23 except for throws and (Super) Skybound Arts, and reduces the incoming damage by 50%. The damage ''is'' affected by [[GBVS/Damage#Guts|Guts]], but is ''not'' considered [[GBVS/Damage#Chip_Damage|chip damage]] so if you don't have enough HP to take the attack you will still die. Even if the Counter does not come out on a successful parry, Charlotta is still invulnerable for the rest of the duration and +39 as the opponent is staggered. | |||
* '''Counter:''' If the opponent is close enough when their move is parried, a Counter slash automatically activates for damage, a side switch, and a hard knockdown. If the opponent had a normal move parried, they cannot cancel it with anything to retaliate. | |||
5U is a fairly reliable anti-air option, as it will trigger even against jump normals from far above you. However, its horizontal activation range is poor. Regardless, the move can still be used to counter fireballs, as they will activate the Counter If you're close enough. | |||
}} | }} | ||
}} | }} | ||
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{{#lst:GBVS/Charlotta/Data|MH}} | {{#lst:GBVS/Charlotta/Data|MH}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Self-advancing | ||
}} | }} | ||
}} | }} | ||
==Special Moves== | ==Special Moves== | ||
======<font style="visibility:hidden" size="0">Shining Onslaught</font>====== | ======<font style="visibility:hidden" size="0">Shining Onslaught</font>====== | ||
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Pushes whole roster out of proximity range on L DP if not in corner so can be awkward for people to punish and is a tight timing to punish. L DP is -10 if stand blocked and M DP is -9 if stand blocked. | Pushes whole roster out of proximity range on L DP if not in corner so can be awkward for people to punish and is a tight timing to punish. L DP is -10 if stand blocked and M DP is -9 if stand blocked. | ||
Can also be used as a strong combo ender after anti-airs, [4]6H wallbounces, and 214H juggle when Skybound Art isn't available but be wary of not having it off cooldown when you need it. | Can also be used as a strong combo ender after anti-airs, [4]6H wallbounces, and 214H juggle when Skybound Art isn't available but be wary of not having it off cooldown when you need it. | ||
All versions can link into c5M for combos if rising part whiffs and falling part counterhits on ground. Can situationally link into c5L/c5M juggle if rising part counterhits in air and falling part whiffs. | |||
}} | }} | ||
}} | }} | ||
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|image=GBVS_Charlotta_SwordOfLumiel.png | |image=GBVS_Charlotta_SwordOfLumiel.png | ||
|caption= E.Honda? "Hands" | |caption= E.Honda? "Hands" | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show demonstration" data-collapsetext="hide demonstration"> | |||
[[File:214.gif|center|275px]] | |||
In order: L, M, H. | |||
</div> | |||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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Unleashes consecutive slashes while moving forward slightly. Safe on block and keeps you close to your opponent. | Unleashes consecutive slashes while moving forward slightly. Safe on block and keeps you close to your opponent. | ||
* L version hits 3 times and leaves Charlotta fairly close to the opponent, oftentimes close enough to perform c5M. | * L version hits 3 times and leaves Charlotta fairly close to the opponent, oftentimes close enough to perform c5M. | ||
* M version hits 5 times and is plus on block, but can be interrupted due to its longer startup and leaves Charlotta much further away from the opponent. Links to f5L on hit for combo extensions. | * M version hits 5 times and is plus on block, but can be interrupted due to its longer startup and leaves Charlotta much further away from the opponent. Links to f5L on crouching hit for combo extensions. | ||
* H version hits 5 times and is even more plus on block than the M version. Links to f5M on hit for combo extensions. | * H version hits 5 times and is even more plus on block than the M version. Links to f5M on hit for combo extensions and 2U on crouching hit for hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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|name=With Sweetest Skills! | |name=With Sweetest Skills! | ||
|input=Noble Strategy > H | |input=Noble Strategy > H | ||
|image= | |image=GBVS_Charlotta_WithSweetestSkills2.png |caption=Forever pure, forever mixup. | ||
|image2=GBVS_Charlotta_WithSweetestSkills.png |caption2= | |||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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|name=Brilliant Moon | |name=Brilliant Moon | ||
|input=236236H or 236S | |input=236236H or 236S | ||
|image=GBVS_Charlotta_BrilliantMoon.png | | |image=GBVS_Charlotta_BrilliantMoon2.png |caption= | ||
|image2=GBVS_Charlotta_BrilliantMoon.png |caption2= S P I N | |||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
Invulnerable advancing move. | Invulnerable advancing move. | ||
Performs multi-hit attack that deals more damage the closer it hits. | Performs multi-hit attack that deals more damage the closer it hits. Useful for punishing fireballs and certain other whiffed moves on reaction. | ||
}} | }} | ||
}} | }} | ||
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|name=Noble Execution | |name=Noble Execution | ||
|input=236236U or 236S+U | |input=236236U or 236S+U | ||
|image=GBVS_Charlotta_NobleExecution.png | | |image=GBVS_Charlotta_NobleExecution2.png |caption= CAPTAIN SWOOORD | ||
|image2=GBVS_Charlotta_NobleExecution.png |caption2= Be careful who you call smol in academy. | |||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Invulnerable. Perform an upward slash followed by a powerful downward swing. Damage will be enhanced when connected from the first strike. | Invulnerable. Perform an upward slash followed by a powerful downward swing. Damage will be enhanced when connected from the first strike. The upwards swing actually reaches the top of the screen, so it can be used as an anti-air. It will always trigger the full-damage cinematic when it lands this way. | ||
}} | }} | ||
}} | }} |
Revision as of 13:09, 2 April 2020
Health | |
Prejump | |
Backdash |
Overview
Charlotta is a pixie rushdown character who excels at applying pressure at close range using various advancing attacks and ground-air mix-up, while using her small stature to nimbly dodge opponent's offense. However, she lacks in attack range and any sort of projectile, requiring her to stick uncomfortably close to her foe.
"I shall show you why I was chosen to be captain of the Lumiel Order of Holy Knights!" | |
Lore: | A Harvin knight who serves as captain of the Lumiel Order of Holy Knights.
Strict with herself, but kind to others, she's earned the trust of all her comrades and possesses superlative martial skills. But she also has a childish side, evidenced by her love of the Little Skyfarer's Lunch, a famed kid's meal popular throughout the skydoms. |
Charlotta Charlotta is a small rushdown character with plenty of tools to pressure opponent at close range.
- Monstrous corner okizeme through Noble Strategy mix-up.
- Plus frames on demand with Medium Sword of Lumiel.
- Annoyingly long range for her size.
- Holy Ladder is both difficult to punish and a strong option for ending combos
- Very high corner damage.
- Several advancing moves which can make Charlotta difficult to shake off once she has gotten in.
- Safer-than-average DP.
- Mad cute.
- Somewhat stubby normals.
- No way to deal with projectiles.
- Slower-than-average DP.
Normal Moves
c5L
c5L |
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c5M
c5M |
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c5H
c5H |
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Auto Combo
Auto Combo |
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f5L
f5L |
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f5M
f5M |
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f5H
f5H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Königsschild
Königsschild 5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Shining Onslaught
Shining Onslaught [4]6X or 6S |
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Holy Ladder
Holy Ladder [2]8X or 5S |
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Sword of Lumiel
Sword of Lumiel 214X or 4S |
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Nobel Strategy
Noble Strategy 22X or 2S |
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With Surest Strike!
With Surest Strike! Noble Strategy > No Input |
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With Flying Nobility!
With Flying Nobility! Noble Strategy > L |
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With Purest Bravery!
With Purest Bravery! Noble Strategy > M |
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With Sweetest Skills!
With Sweetest Skills! Noble Strategy > H |
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Skybound Art
Brilliant Moon
Brilliant Moon 236236H or 236S |
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Super Skybound Art
Noble Execution
Noble Execution 236236U or 236S+U |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •