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{{#lst:GBVS/Charlotta/Data|f.H}} | {{#lst:GBVS/Charlotta/Data|f.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Has larger range than it looks because it moves Charlotta forward. It's useful for counter-poking particularly because it has a higher Attack Level than most other f.Hs in the game with the exception of Vaseraga's, meaning it crushes them outright instead of clashing. | ||
}} | }} | ||
}} | }} | ||
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{{#lst:GBVS/Charlotta/Data|2H}} | {{#lst:GBVS/Charlotta/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= 2H is decent for catching extended buttons. | {{Description|7|text= 2H is decent for catching extended buttons when f.H is too slow. Does more damage and moves Charlotta forward slightly when charged. | ||
}} | }} | ||
}} | }} | ||
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{{#lst:GBVS/Charlotta/Data|j.U}} | {{#lst:GBVS/Charlotta/Data|j.U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Slashes diagonally above Charlotta, making this a useful air-to-air tool. This can hit standing opponents (tall opponents can even be hit by both hits), but it will whiff against all crouchers. | ||
}} | }} | ||
}} | }} | ||
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{{Description|8|text= | {{Description|8|text= | ||
Advancing move. Performs a rolling attack which causes a knockback animation if the move is hit or blocked | Advancing move. Performs a rolling attack which causes a knockback animation if the move is hit or blocked | ||
* L version: Shortest distance but can be hard to punish on block if spaced properly. | * L version: Shortest travel distance, but can be hard to punish on block if spaced properly. | ||
* M version: Longer distance, | * M version: Longer travel distance, does more damage, knocks down on hit, and wallbounces on counterhit. In exchange, it's much more punishable on block. | ||
* H version: Same range/damage as M, but now with faster startup than L and safe on block. Wallbounces, allowing for combo extensions. | * H version: Same range/damage as M, but now with faster startup than L and safe on block. Wallbounces, allowing for combo extensions. | ||
}} | }} | ||
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|name=Holy Ladder {{Micon|5}} | |name=Holy Ladder {{Micon|5}} | ||
|input=[2]8X or 5S | |input=[2]8X or 5S | ||
|image=GBVS_Charlotta_HolyLadder.png |caption=Tall + Proud | |image=GBVS_Charlotta_HolyLadder.png |caption=Tall + Proud = "Flash Kick" (but actually Sumo Smash) | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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|input=214X or 4S | |input=214X or 4S | ||
|image=GBVS_Charlotta_SwordOfLumiel.png | |image=GBVS_Charlotta_SwordOfLumiel.png | ||
|caption= | |caption= "Hundred Hand Slap" (but actually Hundred Hand Slap) | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show demonstration" data-collapsetext="hide demonstration"> | <div class="mw-collapsible mw-collapsed" data-expandtext="show demonstration" data-collapsetext="hide demonstration"> | ||
[[File:214.gif|center|275px]] | [[File:214.gif|center|275px]] | ||
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}} | }} | ||
<nowiki/> | <nowiki/> | ||
======<span style="visibility:hidden;font-size:0"> | ======<span style="visibility:hidden;font-size:0">Noble Strategy</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Noble Strategy {{Micon|14}} | |name=Noble Strategy {{Micon|14}} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Extremely long active frames, working as a meaty off of 2U where it is plus on block. | * 22H into this move allows for a combo afterwards and is also -4 on block instead of -10. | ||
Low-hitting slash follow up. Extremely long active frames, working as a meaty off of 2U where it is plus on block. | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Air dive follow up. Used to both combo on a deep hit and continue pressure on a block. | Air dive follow up. Used to both combo on a deep hit and continue pressure on a block. ''Not'' an overhead, but recovers quickly, so the lower to the ground you are when making contact with an opponent the more plus you are on block. | ||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Air overhead slash attack followup. Stalls momentum for a bit in the air, which can bait out short-reaching anti-airs | * 22H into this move makes it +1 on block | ||
Air overhead slash attack followup. Stalls momentum for a bit in the air, which can bait out short-reaching anti-airs. | |||
}} | }} | ||
}} | }} | ||
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|name=Brilliant Moon | |name=Brilliant Moon | ||
|input=236236H or 236S | |input=236236H or 236S | ||
|image=GBVS_Charlotta_BrilliantMoon2.png |caption= | |image=GBVS_Charlotta_BrilliantMoon2.png |caption= Spinning it out at the speed of sound | ||
|image2=GBVS_Charlotta_BrilliantMoon.png |caption2= | |image2=GBVS_Charlotta_BrilliantMoon.png |caption2= LET IT RIP | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Charlotta winds up and launches herself forward with a multi-hit attack that deals more damage the closer it hits. Invulnerable on startup, so useful for punishing fireballs and other whiffed moves on reaction. | |||
}} | }} | ||
}} | }} |
Revision as of 15:50, 1 June 2020
Health | |
Prejump | |
Backdash |
Overview
Charlotta is a rushdown style character who excels at applying pressure at close range using various advancing attacks and movement, while using her small stature to nimbly dodge opponent's offense and keep hers going.
"I shall show you why I was chosen to be captain of the Lumiel Order of Holy Knights!" | |
Lore: | A Harvin knight who serves as captain of the Lumiel Order of Holy Knights.
Strict with herself, but kind to others, she's earned the trust of all her comrades and possesses superlative martial skills. But she also has a childish side, evidenced by her love of the Little Skyfarer's Lunch, a famed kid's meal popular throughout the skydoms. |
Charlotta Charlotta is a rushdown character with plenty of tools to pressure opponent at close range.
- Monstrous corner okizeme (mix-up) through Noble Strategy.
- Medium Sword of Lumiel pressure forces the opponent to stay where they are and is an incredible combo tool.
- Wide attack ranges and advancing normals.
- Holy Ladder is both difficult to punish and a strong option for ending combos in addition to be a nice reversal option.
- Several advancing special moves which can make Charlotta difficult to shake off once she has gotten in.
- Falls faster than most character when jumping, which aids her air-ground mixup.
- Mad cute.
- Can still be knocked out at low health on successful parry from her unique (See: Katalina's Light Wall).
- Slower-than-average reversal/anti-air options.
- Shorter jump arc than other characters. While good for Charlotta's cross-up, she have to use ground movement or Noble Strategy if she wants to approach quickly from distance.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Königsschild 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Shining Onslaught [4]6X or 6S |
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Holy Ladder [2]8X or 5S |
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Sword of Lumiel 214X or 4S |
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Noble Strategy 22X or 2S |
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With Surest Strike! Noble Strategy > No Input |
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With Flying Nobility! Noble Strategy > L |
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With Purest Bravery! Noble Strategy > M |
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With Sweetest Skills! Noble Strategy > H |
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Skybound Art
Brilliant Moon 236236H or 236S |
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Super Skybound Art
Noble Execution 236236U or 236S+U |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •