GBVS/Charlotta/Data: Difference between revisions

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==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=GBVS/Charlotta |images=GBVS_Charlotta_Icon.png |videos= |forums=|discord=https://discord.gg/JRdTUH5}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GBVS/Charlotta |videos=https://gbvs.keeponrock.in/#/?p1chars=charlotta |discord=https://discord.gg/JRdTUH5}}<section end=Links/>
<section begin=Links/>{{Overview/navigation}}<section end=Links/>


==Infobox Data==
==InfoboxData==
{{GBVS-character
{{GBVS-character
| name     =Charlotta
|name   =Charlotta
| health   =10,000
|health =10,000
| prejump   = 4F
|prejump =4f
| backdash = 22F
|backdash =22f
| portrait =GBVS_Charlotta_Portrait.png
|backshift=HighRecovery (30f)
| icon     =GBVS_Charlotta_Icon.png
|portrait =GBVS_Charlotta_Portrait.png
| umo=
|icon   =GBVS_Charlotta_Icon.png
|umo=
}}
}}


==Normal Moves==
==NormalMoves==
===c.L===
===c.L===
{{MoveData-GBVS | character= Charlotta | input = c.L | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=400 |level=0 |attribute= |guard=Mid  
|input=c.L |name=  
  |startup=5 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
|damage=400 |level=0 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=5 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
  |invuln= |images=GBVS_Charlotta_cL.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_cL.png  
|hitboxes=GBVS_Charlotta_cL_Hitbox.png
}}
}}


===c.M===
===c.M===
{{MoveData-GBVS | character= Charlotta | input = c.M | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=700 |level=2 |attribute= |guard=Mid  
|input=c.M |name=  
  |startup=6 |active=3 |recovery=16 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
|damage=700 |level=2 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=6 |active=3 |recovery=16 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
  |invuln= |images=GBVS_Charlotta_cM.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_cM.png  
|hitboxes=GBVS_Charlotta_cM_Hitbox1.png;GBVS_Charlotta_cM_Hitbox2.png
|hitboxCaption=Frame 6\Frame 7~8
}}
}}
===c.H===
===c.H===
{{MoveData-GBVS | character= Charlotta | input = c.H | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=1200 |level=4 |attribute= |guard=Mid  
|input=c.H |name=  
  |startup=9 |active=6 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
|damage=1200 |level=4 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=9 |active=6 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
  |invuln= |images=GBVS_Charlotta_cH.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_cH.png  
|hitboxes=GBVS_Charlotta_cH_Hitbox1.png;GBVS_Charlotta_cH_Hitbox2.png;GBVS_Charlotta_cH_Hitbox3.png
|hitboxCaptions=Frame 9~10\Frame 11~12\Frame 13~14
}}
}}
===c.XX===
===c.XX===
{{MoveData-GBVS | character= Charlotta | input = c.XX | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=350 |level=2 |attribute= |guard=Mid  
|input=c.XX |name=  
  |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
|damage=350 |level=2 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=9 |active=3 |recovery=15 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
  |invuln= |images=GBVS_Charlotta_cXX.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_cXX.png  
|hitboxes=
}}
}}
===c.XXX===
===c.XXX===
{{MoveData-GBVS | character= Charlotta | input = c.XXX | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=350 |level=3 |attribute= |guard=Mid  
|input=c.XXX |name=  
  |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
|damage=350 |level=3 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=12 |active=3 |recovery=18 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
  |invuln= |images=GBVS_Charlotta_cXXX.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_cXXX.png  
|hitboxes=
}}
}}
===f.L===
===f.L===
{{MoveData-GBVS | character= Charlotta | input = f.L | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=400 |level=1 |attribute= |guard=Mid  
|input=f.L |name=  
  |startup=6 |active=3 |recovery=15 |onBlock={{Adv-GBVS|VM|-5 }} |onHit=-1
|damage=400 |level=1 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=6 |active=3 |recovery=15 |onBlock={{Adv-GBVS|VM|-5 }} |onHit=-1
  |invuln= |images=GBVS_Charlotta_fL.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_fL.png  
|hitboxes=GBVS_Charlotta_fL_Hitbox.png
}}
}}
===f.M===
===f.M===
{{MoveData-GBVS | character= Charlotta | input = f.M | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=700 |level=2 |attribute= |guard=Mid  
|input=f.M |name=  
  |startup=7 |active=3 |recovery=18 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=-2
|damage=700 |level=2 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7 |active=3 |recovery=18 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=-2
  |invuln= |images=GBVS_Charlotta_fM.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_fM.png
|caption=It is perpetual, it keeps the Sky Realm clean.
|hitboxes=GBVS_Charlotta_fM_Hitbox.png
}}
}}


===f.H===
===f.H===
{{MoveData-GBVS | character= Charlotta | input = f.H | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=1300 |level=4 |attribute= |guard=Mid  
|input=f.H |name=  
  |startup=24 |active=6 |recovery=18 |onBlock={{Adv-GBVS|VM|-5 }} |onHit=-1
|damage=1300 |level=4 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=24 |active=6 |recovery=18 |onBlock={{Adv-GBVS|VM|-5 }} |onHit=-1
  |invuln= |images=GBVS_Charlotta_fH.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_fH.png
|hitboxes=GBVS_Charlotta_fH_Hitbox1.png;GBVS_Charlotta_fH_Hitbox2.png
|hitboxCaption=Frame 24~26\Frame 27~29
}}
}}
===2L===
===2L===
{{MoveData-GBVS | character= Charlotta | input = 2L | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=400 |level=0 |attribute= |guard=Low  
|input=2L |name=  
  |startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
|damage=400 |level=0 |attribute= |guard=Low  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
  |invuln= |images=GBVS_Charlotta_2L.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_2L.png  
|hitboxes=GBVS_Charlotta_2L_Hitbox.png
}}
}}
===2M===
===2M===
{{MoveData-GBVS | character= Charlotta | input = 2M | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=700 |level=2 |attribute= |guard=Mid  
|input=2M |name=  
  |startup=9 |active=5 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
|damage=700 |level=2 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=9 |active=5 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
  |invuln= |images=GBVS_Charlotta_2M.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_2M.png  
|hitboxes=GBVS_Charlotta_2M_Hitbox1.png;GBVS_Charlotta_2M_Hitbox2.png
|hitboxCaption=Frame 9\Frame 10~13
}}
}}
===2H===
===2H===
{{MoveData-GBVS | character= Charlotta | input = 2H | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=1000 [1200] |level=3 [4] |attribute= |guard=Mid  
|input=2H |name=  
  |startup=14 [27] |active=6 |recovery=24 |onBlock={{Adv-GBVS|VM|-10 [-8] }} |onHit=-6 [-4]
|damage=1000 [1200] |level=3 [4] |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=14 [27] |active=6 |recovery=24 |onBlock={{Adv-GBVS|VM|-10 [-8] }} |onHit=-6 [-4]
  |invuln= |images=GBVS_Charlotta_2H.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_2H.png  
|hitboxes=GBVS_Charlotta_2H_Hitbox1.png;GBVS_Charlotta_2H_Hitbox2.png
|hitboxCaption=Frame 14~16\Frame 17~19
}}
}}


===2U===
===2U===
{{MoveData-GBVS | character= Charlotta | input = 2U | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=700 |level=2 |attribute= |guard=Low  
|input=2U |name=  
  |startup=9 |active=6 |recovery=18 |onBlock={{Adv-GBVS|VM|-9 }} |onHit=HKD
|damage=700 |level=2 |attribute= |guard=Low  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=9 |active=6 |recovery=18 |onBlock={{Adv-GBVS|VM|-9 }} |onHit=HKD
  |invuln= |images=GBVS_Charlotta_2U.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_2U.png  
|hitboxes=GBVS_Charlotta_2U_Hitbox.png
}}
}}
===j.L===
===j.L===
{{MoveData-GBVS | character= Charlotta | input = j.L | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=400 |level=1 |attribute= |guard=High/Air  
|input=j.L |name=  
  |startup=5 |active= |recovery= |onBlock= |onHit=
|damage=400 |level=1 |attribute= |guard=High/Air  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=5 |active=Until L |recovery=0 |onBlock= |onHit=
  |invuln= |images=GBVS_Charlotta_jL.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_jL.png  
|hitboxes=GBVS_Charlotta_jL_Hitbox.png
}}
}}
===j.M===
===j.M===
{{MoveData-GBVS | character= Charlotta | input = j.M | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=550 |level=1 |attribute= |guard=High/Air  
|input=j.M |name=  
  |startup=6 |active= |recovery= |onBlock= |onHit=
|damage=550 |level=1 |attribute= |guard=High/Air  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=6 |active=3 |recovery=Until L |onBlock= |onHit=
  |invuln= |images=GBVS_Charlotta_jM.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_jM.png  
|caption=It's my corner now
|hitboxes=GBVS_Charlotta_jM_Hitbox.png
}}
}}
===j.H===
===j.H===
{{MoveData-GBVS | character= Charlotta | input = j.H | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=800 |level=2 |attribute= |guard=High/Air  
|input=j.H |name=  
  |startup=8 |active= |recovery= |onBlock= |onHit=
|damage=800 |level=2 |attribute= |guard=High/Air  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=8 |active=6 |recovery= |onBlock= |onHit=
  |invuln= |images=GBVS_Charlotta_jH.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_jH.png
|hitboxes=GBVS_Charlotta_jH_Hitbox1.png;GBVS_Charlotta_jH_Hitbox2.png
|hitboxCaption=Frame 8~10\Frame 11~13
}}
}}
===j.U===
===j.U===
{{MoveData-GBVS | character= Charlotta | input = j.U | name =  
{{MoveData-GBVS |character=Charlotta |type=normal
  |damage=300, 700 |level=2 |attribute= |guard=High/Air  
|input=j.U |name=  
  |startup=6 |active= |recovery= |onBlock= |onHit=
|damage=300,700 |level=2 |attribute= |guard=High/Air  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=6 |active=3(4)3 |recovery=Until L |onBlock= |onHit=
  |invuln= |images=GBVS_Charlotta_jU.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_jU.png
|hitboxes=GBVS_Charlotta_jU_Hitbox1.png;GBVS_Charlotta_jU_Hitbox2.png
|hitboxCaption=Frame 6~8\Frame 13~15
}}
}}


==Unique Mechanics==
==UniqueMechanics==
===5U===
===5U===
{{MoveData-GBVS | character= Charlotta | input = 5U | name = Königsschild
{{MoveData-GBVS |character=Charlotta |type=unique
  |damage=1500 |level=2 |attribute= |guard=Unblockable  
|input=5U |name=Königsschild
  |startup=6 |active=17 |recovery=25 |onBlock= |onHit=
|damage=1500 |level=2 |attribute= |guard=Unblockable  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=6 |active=18 |recovery=25 |onBlock= |onHit=
  |invuln= |images=GBVS_Charlotta_5U.png;GBVS_Charlotta_5UAttack.png |hitboxes= |type=unique
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_5U.png;GBVS_Charlotta_5UAttack.png  
|caption=Ever wanted to play Linne and Hakumen at the same time?
|hitboxes=
}}
}}


==Universal Mechanics==
==UniversalMechanics==
===LU===
===LU===
{{MoveData-GBVS | character= Charlotta | input = LU | name = Ground Throw
{{MoveData-GBVS |character=Charlotta |type=other
  |damage=1500 |level=0, 4 |attribute= |guard=Throw  
|input=LU |name=Ground Throw
  |startup=7 |active= |recovery= |onBlock=HKD |onHit=HKD
|damage=1500 |level=0,4 |attribute= |guard=Throw  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7 |active=3 |recovery=31 |onBlock=HKD |onHit=HKD
  |invuln= |images=GBVS_Charlotta_Throw.png;GBVS_Charlotta_BackThrow.png |hitboxes= |type=other
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_Throw.png;GBVS_Charlotta_BackThrow.png  
|caption=neutral/forward\back
|hitboxes=GBVS_Charlotta_Throw_Hitbox.png
}}
}}


===j.LU===
===j.LU===
{{MoveData-GBVS | character= Charlotta | input = j.LU | name = Air Throw
{{MoveData-GBVS |character=Charlotta |type=other
  |damage=1500 |level=0, 4 |attribute= |guard=Airthrow  
|input=j.LU |name=Air Throw
  |startup=5 |active= |recovery= |onBlock=HKD |onHit=HKD
|damage=1500 |level=0,4 |attribute= |guard=Airthrow  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=5 |active=5 |recovery=Until L+6 |onBlock=HKD |onHit=HKD
  |invuln= |images=GBVS_Charlotta_AirThrow.png |hitboxes= |type=other
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_AirThrow.png  
|hitboxes=GBVS_Charlotta_AirThrow_Hitbox.png
}}
}}


===MH===
===MH===
{{MoveData-GBVS | character= Charlotta | input = MH | name = Overhead Attack
{{MoveData-GBVS |character=Charlotta |type=other
  |damage=1000 |level=4 |attribute= |guard=High  
|input=MH |name=Overhead Attack
  |startup=26 |active=3 |recovery=20 |onBlock={{Adv-GBVS|M|-4}} |onHit={{Adv-GBVS|P|+1}}
|damage=1000 |level=4 |attribute= |guard=High  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=26 |active=3 |recovery=20 |onBlock={{Adv-GBVS|M|-4}} |onHit={{Adv-GBVS|P|+1}}
  |invuln=4-31 Throw<br/> 10-31 Low<br/> 9-30 Airborne |images=GBVS_Charlotta_OverheadAttack.png |hitboxes= |type=other
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=4-31Throw<br/>10-31Low<br/>9-30Airborne
|images=GBVS_Charlotta_OverheadAttack.png  
|hitboxes=GBVS_Charlotta_UOH_Hitbox.png
}}
}}


==Skills==
==Skills==
===[4]6L===
===[4]6L===
{{MoveData-GBVS | character= Charlotta | input = [4]6L | name = Shining Onslaught
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=1000 |level=3 |attribute= |guard=Mid  
|input= [4]6L |name=L Shining Onslaught
  |startup=11 |active=14 |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
|damage=1000 |level=3 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=11 |active=16 |recovery=8 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
  |invuln= |images=GBVS_Charlotta_ShiningOnslaught.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown 20F (Technical), Cooldown 200F (Easy);Clash Level 1
|invuln=
|images=GBVS_Charlotta_ShiningOnslaught.png  
|caption="Blanka Ball" (but actually Sumo Headbutt)
|hitboxes=GBVS_Charlotta_46X_Hitbox.png
|notes=Cooldown 20F (Technical), Cooldown 200F (Easy);Clash Level 1;20F recovery on hit/block
}}
}}
===[4]6M===
===[4]6M===
{{MoveData-GBVS | character= Charlotta | input = [4]6M | name = Shining Onslaught
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=1400 |level=4 |attribute= |guard=Mid  
|input= [4]6M |name=M Shining Onslaught
  |startup=15 |active=15 |recovery=8 |onBlock={{Adv-GBVS|VM|-10 }} |onHit=KD
|damage=1400 |level=4 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=15 |active=16 |recovery=8 |onBlock={{Adv-GBVS|VM|-10 }} |onHit=KD
  |invuln= |images=GBVS_Charlotta_ShiningOnslaught.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown 20F (Technical), Cooldown 200F (Easy);Clash Level 3
|invuln=
|images=GBVS_Charlotta_ShiningOnslaught.png  
|caption="Blanka Ball" (but actually Sumo Headbutt)
|hitboxes=GBVS_Charlotta_46X_Hitbox.png
|notes=Cooldown 20F (Technical), Cooldown 200F (Easy);Clash Level 3;28F recovery on hit/block
}}
}}


===[4]6H===
===[4]6H===
{{MoveData-GBVS | character= Charlotta | input = [4]6H | name = Shining Onslaught
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=1200 |level=4 |attribute= |guard=Mid  
|input= [4]6H |name=H Shining Onslaught
  |startup=11 |active=16 |recovery=8 |onBlock={{Adv-GBVS|M|-4 }} |onHit=HKD
|damage=1200 |level=4 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=11 |active=16 |recovery=8 |onBlock={{Adv-GBVS|M|-4 }} |onHit=HKD
  |invuln= |images=GBVS_Charlotta_ShiningOnslaught.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown 480F (Technical), Cooldown 600F (Easy);Clash Level 2
|invuln=
|images=GBVS_Charlotta_ShiningOnslaught.png  
|caption="Blanka Ball" (but actually Sumo Headbutt)
|hitboxes=GBVS_Charlotta_46X_Hitbox.png
|notes=Cooldown 480F (Technical), Cooldown 600F (Easy);Clash Level 2;25F recovery on hit/block
}}
}}


===[2]8L===
===[2]8L===
{{MoveData-GBVS | character= Charlotta | input = [2]8L | name = Holy Ladder
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=500, 600 |level=4 |attribute= |guard=Mid, All  
|input= [2]8L |name=L Holy Ladder
  |startup=11 |active=23 |recovery=23 |onBlock={{Adv-GBVS|VM|-8~-10 }} |onHit=KD
|damage=500,600 |level=4 |attribute= |guard=Mid,All  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=11 |active=4(12)7 |recovery=23 |onBlock={{Adv-GBVS|VM|-8~-11 }} |onHit=KD
  |invuln= |images=GBVS_Charlotta_HolyLadder.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown 20F (Technical), Cooldown 200F (Easy);
|invuln=1~10 All
|caption=Tall + Proud = "Flash Kick" (but actually Sumo Smash)
|hitboxes=GBVS_Charlotta_28X_Hitbox1.png;GBVS_Charlotta_28X_Hitbox2.png;GBVS_Charlotta_28X_Hitbox3.png
|hitboxCaption=Frame 11~12 <br> {{clr|H|[2]8H}} is invulnerable\{{clr|L|[2]8L}}: Frame 13~14 <br> {{clr|M|[2]8M}}/{{clr|H|H}}: Frame 13~18 <br> {{clr|H|[2]8H}} is invulnerable\{{clr|L|[2]8L}}: Frame 27~33 <br> {{clr|M|[2]8M}}: Frame 37~45 <br> {{clr|H|[2]8H}}: Frame 31~39
|notes=Cooldown 20F (Technical), Cooldown 200F (Easy);
}}
}}


===[2]8M===
===[2]8M===
{{MoveData-GBVS | character= Charlotta | input = [2]8M | name = Holy Ladder
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=800, 600 |level=4 |attribute= |guard=Mid, All  
|input= [2]8M |name=M Holy Ladder
  |startup=11 |active=35 |recovery=23 |onBlock={{Adv-GBVS|VM|-8~-9 }} |onHit=KD
|damage=800,600 |level=4 |attribute= |guard=Mid,All  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=11 |active=8(16)11 |recovery=23 |onBlock={{Adv-GBVS|VM|-7~-9 }} |onHit=KD
  |invuln= |images=GBVS_Charlotta_HolyLadder.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown 20F (Technical), Cooldown 200F (Easy);
|invuln=1~10 All
|images=GBVS_Charlotta_HolyLadder.png  
|caption=Tall + Proud = "Flash Kick" (but actually Sumo Smash)
|hitboxes=GBVS_Charlotta_28X_Hitbox1.png;GBVS_Charlotta_28X_Hitbox2.png;GBVS_Charlotta_28X_Hitbox3.png
|hitboxCaption=Frame 11~12 <br> {{clr|H|[2]8H}} is invulnerable\{{clr|L|[2]8L}}: Frame 13~14 <br> {{clr|M|[2]8M}}/{{clr|H|H}}: Frame 13~18 <br> {{clr|H|[2]8H}} is invulnerable\{{clr|L|[2]8L}}: Frame 27~33 <br> {{clr|M|[2]8M}}: Frame 37~45 <br> {{clr|H|[2]8H}}: Frame 31~39
|notes=Cooldown 20F (Technical), Cooldown 200F (Easy);
}}
}}


===[2]8H===
===[2]8H===
{{MoveData-GBVS | character= Charlotta | input = [2]8H | name = Holy Ladder
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=100×8, 600 |level=4 |attribute= |guard=Mid  
|input= [2]8H |name=H Holy Ladder
  |startup=11 |active=29 |recovery=23 |onBlock={{Adv-GBVS|VM|-8 }} |onHit=HKD
|damage=100×8,600 |level=4 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=11 |active=1×8(12)9 |recovery=23 |onBlock={{Adv-GBVS|VM|-7~-9 }} |onHit=HKD
  |invuln= |images=GBVS_Charlotta_HolyLadder.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown 480F (Technical), Cooldown 600F (Easy);
|invuln=1~18 All
|caption=Tall + Proud = "Flash Kick" (but actually Sumo Smash)
|hitboxes=GBVS_Charlotta_28X_Hitbox1.png;GBVS_Charlotta_28X_Hitbox2.png;GBVS_Charlotta_28X_Hitbox3.png
|hitboxCaption=Frame 11~12 <br> {{clr|H|[2]8H}} is invulnerable\{{clr|L|[2]8L}}: Frame 13~14 <br> {{clr|M|[2]8M}}/{{clr|H|H}}: Frame 13~18 <br> {{clr|H|[2]8H}} is invulnerable\{{clr|L|[2]8L}}: Frame 27~33 <br> {{clr|M|[2]8M}}: Frame 37~45 <br> {{clr|H|[2]8H}}: Frame 31~39
|notes=Cooldown 480F (Technical), Cooldown 600F (Easy);
}}
}}


===214L===
===214L===
{{MoveData-GBVS | character= Charlotta | input = 214L | name = Sword of Lumiel
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=200×2, 400 |level=2 |attribute= |guard=Mid  
|input=214L |name=L Sword of Lumiel
  |startup=7 |active=22 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
|damage=200×2,400 |level=2 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7 |active=2(8)2(8)2 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
  |invuln= |images=GBVS_Charlotta_SwordOfLumiel.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown 20F (Technical), Cooldown 200F (Easy);
|invuln=
|images=GBVS_Charlotta_SwordOfLumiel.png  
|caption="Hundred Hand Slap" (but actually Hundred Hand Slap)
|hitboxes=GBVS_Charlotta_214X_Hitbox1.png;GBVS_Charlotta_214X_Hitbox2.png
|notes=Cooldown 20F (Technical), Cooldown 200F (Easy);
}}
}}
===214M===
===214M===
{{MoveData-GBVS | character= Charlotta | input = 214M | name = Sword of Lumiel
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=200×5 |level=2 |attribute= |guard=Mid  
|input=214M |name=M Sword of Lumiel
  |startup=18 |active=42 |recovery=12 |onBlock={{Adv-GBVS|P|+1 }} |onHit=+5
|damage=200×5 |level=2 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=18 |active=42 |recovery=12 |onBlock={{Adv-GBVS|P|+1 }} |onHit=+5
  |invuln= |images=GBVS_Charlotta_SwordOfLumiel.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown 20F (Technical), Cooldown 200F (Easy);
|invuln=
|images=GBVS_Charlotta_SwordOfLumiel.png  
|caption="Hundred Hand Slap" (but actually Hundred Hand Slap)
|hitboxes=GBVS_Charlotta_214X_Hitbox1.png;GBVS_Charlotta_214X_Hitbox2.png
|notes=Cooldown 20F (Technical), Cooldown 200F (Easy);
}}
}}
===214H===
===214H===
{{MoveData-GBVS | character= Charlotta | input = 214H | name = Sword of Lumiel
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=200×5 |level=2 |attribute= |guard=Mid  
|input=214H |name=H Sword of Lumiel
  |startup=13 |active=43 |recovery=9 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
|damage=200×5 |level=2 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=13 |active=2(8)2(8)2(8)2(8)2 |recovery=9 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
  |invuln= |images=GBVS_Charlotta_SwordOfLumiel.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown 480F (Technical), Cooldown 600F (Easy);
|invuln=
|images=GBVS_Charlotta_SwordOfLumiel.png  
|caption="Hundred Hand Slap" (but actually Hundred Hand Slap)
|hitboxes=GBVS_Charlotta_214X_Hitbox1.png;GBVS_Charlotta_214X_Hitbox2.png
|notes=Cooldown 480F (Technical), Cooldown 600F (Easy);
}}
}}
===22L===
===22X===
{{MoveData-GBVS | character= Charlotta | input = 22L | name = Noble Strategy
{{MoveData-GBVS |character=Charlotta |type=special
  |damage= |level= |attribute= |guard=
|input=22X |name=Noble Strategy
  |startup=26 |active= |recovery= |onBlock= |onHit=
|damage= |level= |attribute= |guard=  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=26 |active= |recovery= |onBlock= |onHit=
  |invuln= |images=GBVS_Charlotta_NobleStrategy.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown 20F (Technical), Cooldown 200F (Easy);
|invuln=
}}
|images=GBVS_Charlotta_NobleStrategy.png  
===22M===
|hitboxes=
{{MoveData-GBVS | character= Charlotta | input = 22M | name = Noble Strategy
|notes=22L and 22M: Cooldown 20F (Technical), Cooldown 200F (Easy);22H: Cooldown 480F (Technical), Cooldown 600F (Easy);
  |damage= |level= |attribute= |guard=  
  |startup=26 |active= |recovery= |onBlock= |onHit=
  |blockstun= |groundHit= |airHit= |hitstop=
  |invuln= |images=GBVS_Charlotta_NobleStrategy.png |hitboxes= |type=special
  |notes=Cooldown 20F (Technical), Cooldown 200F (Easy);
}}
===22H===
{{MoveData-GBVS | character= Charlotta | input = 22H | name = Noble Strategy
  |damage= |level= |attribute= |guard=
  |startup=26 |active= |recovery= |onBlock= |onHit=
  |blockstun= |groundHit= |airHit= |hitstop=
  |invuln= |images=GBVS_Charlotta_NobleStrategy.png |hitboxes= |type=special
  |notes=Cooldown 480F (Technical), Cooldown 600F (Easy);
}}
}}
===22X===
===22X~5===
{{MoveData-GBVS | character= Charlotta | input = 22X | name = With Surest Strike!
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=1200 |level=4 |attribute= |guard=Low  
|input=22X~5 |name=With Surest Strike!
  |startup=7 after landing |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=KD
|damage=1200 |level=4 |attribute= |guard=Low  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7afterlanding |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=KD
  |invuln= |images=GBVS_Charlotta_WithSurestStrike.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_WithSurestStrike.png
|caption=For they are surely blocking high
|hitboxes=GBVS_Charlotta_22X_Hitbox.png
}}
}}


===22XL===
===22X~L===
{{MoveData-GBVS | character= Charlotta | input = 22XL | name = With Flying Nobility!
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=800 |level=1 |attribute= |guard=All  
|input=22X~L |name=With Flying Nobility!
  |startup=9 |active= |recovery= |onBlock={{Adv-GBVS|P|+1 }} |onHit=+3
|damage=800 |level=1 |attribute= |guard=All  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=9 |active= |recovery= |onBlock={{Adv-GBVS|P|+1}}/{{Adv-GBVS|P|+1}}/{{Adv-GBVS|P|+3}} |onHit=+3/+3/+5
  |invuln= |images=GBVS_Charlotta_WithFlyingNobility.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_WithFlyingNobility.png  
|caption=KILLER BEE
|hitboxes=GBVS_Charlotta_22XL_Hitbox.png
|notes=On Block and On Hit values in are separated by 22L~L / 22M~L / 22H~L
}}
}}
===22XM===
===22X~M===
{{MoveData-GBVS | character= Charlotta | input = 22XM | name = With Purest Bravery!
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=1200 |level=4 |attribute= |guard=High/Air  
|input=22X~M |name=With Purest Bravery!
  |startup=17 |active= |recovery= |onBlock={{Adv-GBVS|M|-3 }} |onHit=KD
|damage=1200 |level=4 |attribute= |guard=High/Air  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=17 |active= |recovery= |onBlock={{Adv-GBVS|M|-3}}/{{Adv-GBVS|M|-3}}/{{Adv-GBVS|P|+1}} |onHit=KD/KD/HKD
  |invuln= |images=GBVS_Charlotta_WithPurestBravery.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_WithPurestBravery.png  
|caption=HELM BREAKER (For they are surely blocking low)
|hitboxes=GBVS_Charlotta_22XM_Hitbox.png
|notes=On Block and On Hit values in are separated by 22L~L / 22M~L / 22H~L
}}
}}


===22XH===
===22X~H===
{{MoveData-GBVS | character= Charlotta | input = 22XH | name = With Sweetest Skills!
{{MoveData-GBVS |character=Charlotta |type=special
  |damage=1500 |level=0, 4 |attribute= |guard=Throw  
|input=22X~H |name=With Sweetest Skills!
  |startup=5 |active= |recovery= |onBlock= |onHit=KD
|damage=1500 |level=0,4 |attribute= |guard=Throw  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=5 |active= |recovery= |onBlock= |onHit=KD
  |invuln= |images=GBVS_Charlotta_WithSweetestSkills2.png;GBVS_Charlotta_WithSweetestSkills.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Charlotta_WithSweetestSkills2.png;GBVS_Charlotta_WithSweetestSkills.png  
|caption=Forever pure, forever mixup.
|hitboxes=GBVS_Charlotta_22XH_Hitbox.png
}}
}}


==Skybound Art==
==SkyboundArt==
===236236H===
===236236H===
{{MoveData-GBVS | character= Charlotta | input = 236236H | name = Brilliant Moon
{{MoveData-GBVS |character=Charlotta |type=super
  |damage=3500→2500 |level=4 |attribute= |guard=Mid  
|input=236236H |name=Brilliant Moon
  |startup=8+5 |active= |recovery= |onBlock={{Adv-GBVS|VM|-20}} |onHit=HKD
|damage=3500→2500 |level=4 |attribute= |guard=Mid  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=8+5 |active=2×10 |recovery=14 |onBlock={{Adv-GBVS|VM|-20}} |onHit=HKD
  |invuln= |images=GBVS_Charlotta_BrilliantMoon2.png;GBVS_Charlotta_BrilliantMoon.png |hitboxes= |type=super
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Clash Level 25 (Technical), Clash Level 20 (Easy);
|invuln=1~14All
|images=GBVS_Charlotta_BrilliantMoon2.png;GBVS_Charlotta_BrilliantMoon.png  
|hitboxes=GBVS_Charlotta_236236H_Hitbox.png
|notes=Clash Level 25 (Technical), Clash Level 20 (Easy);38F recovery on block/hit
}}
}}


===236236U===
===236236U===
{{MoveData-GBVS | character= Charlotta | input = 236236U | name = Noble Execution
{{MoveData-GBVS |character=Charlotta |type=super
  |damage=4500→3500 |level=4 |attribute= |guard=Mid, All  
|input=236236U |name=Noble Execution
  |startup=8+2 |active= |recovery= |onBlock={{Adv-GBVS|VM|-18}} |onHit=HKD
|damage=4500→3500 |level=4 |attribute= |guard=Mid,All  
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=8+3 |active=11(10)17 |recovery=20 |onBlock={{Adv-GBVS|VM|-18}} |onHit=HKD
  |invuln= |images=GBVS_Charlotta_NobleExecution2.png;GBVS_Charlotta_NobleExecution.png |hitboxes= |type=super
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Clash Level 35 (Technical), Clash Level 30 (Easy); Damage of the non-cinematic downward slash: 2000;
|invuln=1~21All
|images=GBVS_Charlotta_NobleExecution2.png;GBVS_Charlotta_NobleExecution.png  
|hitboxes=GBVS_Charlotta_236236U_Hitbox1.png;GBVS_Charlotta_236236U_Hitbox2.png;GBVS_Charlotta_236236U_Hitbox3.png;GBVS_Charlotta_236236U_Hitbox4.png;GBVS_Charlotta_236236U_Hitbox5.png;
|hitboxCaption=Frame 11~21\Frame 32~33\Frame 34~36\Frame 37~38\Frame 39~48
|notes=Clash Level 35 (Technical), Clash Level 30 (Easy);Damage of the non-cinematic downward slash:2000;
}}
}}


==Category==
==Category==
{{#lst:GBVS/Navigation}}
{{#lst:GBVS/Navigation}}

Revision as of 18:07, 7 January 2023

Links

InfoboxData

Portrait Name Health Prejump
GBVS Charlotta Portrait.png
Charlotta 10,000 4f
Backdash Backshift Unique Movement Options
22f HighRecovery (30f)
Icon
GBVS Charlotta Icon.png

NormalMoves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 3 6 +2 +6 0
GBVS Charlotta cL.png
GBVS Charlotta cL Hitbox.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 6 3 16 -4 0 2
GBVS Charlotta cM.png
GBVS Charlotta cM Hitbox1.pngGBVS Charlotta cM Hitbox2.png
Frame 6 • Frame 7~8

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 9 6 15 -2 +2 4
GBVS Charlotta cH.png
GBVS Charlotta cH Hitbox1.pngGBVS Charlotta cH Hitbox2.pngGBVS Charlotta cH Hitbox3.png

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 9 3 15 -3 +1 2
GBVS Charlotta cXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 12 3 18 -4 0 3
GBVS Charlotta cXXX.png

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 15 -5 -1 1
GBVS Charlotta fL.png
GBVS Charlotta fL Hitbox.png

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 3 18 -6 -2 2
GBVS Charlotta fM.png
It is perpetual, it keeps the Sky Realm clean.
GBVS Charlotta fM Hitbox.png

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1300 Mid 24 6 18 -5 -1 4
GBVS Charlotta fH.png
GBVS Charlotta fH Hitbox1.pngGBVS Charlotta fH Hitbox2.png
Frame 24~26 • Frame 27~29

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0
GBVS Charlotta 2L.png
GBVS Charlotta 2L Hitbox.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 9 5 15 -2 +2 2
GBVS Charlotta 2M.png
GBVS Charlotta 2M Hitbox1.pngGBVS Charlotta 2M Hitbox2.png
Frame 9 • Frame 10~13

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 [1200] Mid 14 [27] 6 24 -10 [-8] -6 [-4] 3 [4]
GBVS Charlotta 2H.png
GBVS Charlotta 2H Hitbox1.pngGBVS Charlotta 2H Hitbox2.png
Frame 14~16 • Frame 17~19

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 9 6 18 -9 HKD 2
GBVS Charlotta 2U.png
GBVS Charlotta 2U Hitbox.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until L 0 1
GBVS Charlotta jL.png
GBVS Charlotta jL Hitbox.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 6 3 Until L 1
GBVS Charlotta jM.png
It's my corner now
GBVS Charlotta jM Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 8 6 2
GBVS Charlotta jH.png
GBVS Charlotta jH Hitbox1.pngGBVS Charlotta jH Hitbox2.png
Frame 8~10 • Frame 11~13

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300,700 High/Air 6 3(4)3 Until L 2
GBVS Charlotta jU.png
GBVS Charlotta jU Hitbox1.pngGBVS Charlotta jU Hitbox2.png
Frame 6~8 • Frame 13~15

UniqueMechanics

5U

5U
Königsschild
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Unblockable 6 18 25 2
GBVS Charlotta 5U.pngGBVS Charlotta 5UAttack.png
Ever wanted to play Linne and Hakumen at the same time?

UniversalMechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 HKD HKD 0,4
GBVS Charlotta Throw.pngGBVS Charlotta BackThrow.png
neutral/forward • back
GBVS Charlotta Throw Hitbox.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Airthrow 5 5 Until L+6 HKD HKD 0,4
GBVS Charlotta AirThrow.png
GBVS Charlotta AirThrow Hitbox.png

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 3 20 -4 +1 4 4-31Throw
10-31Low
9-30Airborne
GBVS Charlotta OverheadAttack.png
GBVS Charlotta UOH Hitbox.png

Skills

[4]6L

[4]6L
L Shining Onslaught
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 11 16 8 -4 0 3
File:GBVS Charlotta ShiningOnslaught.png
"Blanka Ball" (but actually Sumo Headbutt)
GBVS Charlotta 46X Hitbox.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
Clash Level 1
20F recovery on hit/block

[4]6M

[4]6M
M Shining Onslaught
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1400 Mid 15 16 8 -10 KD 4
File:GBVS Charlotta ShiningOnslaught.png
"Blanka Ball" (but actually Sumo Headbutt)
GBVS Charlotta 46X Hitbox.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
Clash Level 3
28F recovery on hit/block

[4]6H

[4]6H
H Shining Onslaught
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 11 16 8 -4 HKD 4
File:GBVS Charlotta ShiningOnslaught.png
"Blanka Ball" (but actually Sumo Headbutt)
GBVS Charlotta 46X Hitbox.png
Cooldown 480F (Technical), Cooldown 600F (Easy)
Clash Level 2
25F recovery on hit/block

[2]8L

[2]8L
L Holy Ladder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500,600 Mid,All 11 4(12)7 23 -8~-11 KD 4 1~10 All
Tall + Proud = "Flash Kick" (but actually Sumo Smash)
GBVS Charlotta 28X Hitbox1.pngGBVS Charlotta 28X Hitbox2.pngGBVS Charlotta 28X Hitbox3.png
Frame 11~12
[2]8H is invulnerable • [2]8L: Frame 13~14
[2]8M/H: Frame 13~18
[2]8H is invulnerable • [2]8L: Frame 27~33
[2]8M: Frame 37~45
[2]8H: Frame 31~39
Cooldown 20F (Technical), Cooldown 200F (Easy)

[2]8M

[2]8M
M Holy Ladder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800,600 Mid,All 11 8(16)11 23 -7~-9 KD 4 1~10 All
File:GBVS Charlotta HolyLadder.png
Tall + Proud = "Flash Kick" (but actually Sumo Smash)
GBVS Charlotta 28X Hitbox1.pngGBVS Charlotta 28X Hitbox2.pngGBVS Charlotta 28X Hitbox3.png
Frame 11~12
[2]8H is invulnerable • [2]8L: Frame 13~14
[2]8M/H: Frame 13~18
[2]8H is invulnerable • [2]8L: Frame 27~33
[2]8M: Frame 37~45
[2]8H: Frame 31~39
Cooldown 20F (Technical), Cooldown 200F (Easy)

[2]8H

[2]8H
H Holy Ladder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
100×8,600 Mid 11 1×8(12)9 23 -7~-9 HKD 4 1~18 All
Tall + Proud = "Flash Kick" (but actually Sumo Smash)
GBVS Charlotta 28X Hitbox1.pngGBVS Charlotta 28X Hitbox2.pngGBVS Charlotta 28X Hitbox3.png
Frame 11~12
[2]8H is invulnerable • [2]8L: Frame 13~14
[2]8M/H: Frame 13~18
[2]8H is invulnerable • [2]8L: Frame 27~33
[2]8M: Frame 37~45
[2]8H: Frame 31~39
Cooldown 480F (Technical), Cooldown 600F (Easy)

214L

214L
L Sword of Lumiel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200×2,400 Mid 7 2(8)2(8)2 15 -2 +2 2
File:GBVS Charlotta SwordOfLumiel.png
"Hundred Hand Slap" (but actually Hundred Hand Slap)
GBVS Charlotta 214X Hitbox1.pngGBVS Charlotta 214X Hitbox2.png
Cooldown 20F (Technical), Cooldown 200F (Easy)

214M

214M
M Sword of Lumiel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200×5 Mid 18 42 12 +1 +5 2
File:GBVS Charlotta SwordOfLumiel.png
"Hundred Hand Slap" (but actually Hundred Hand Slap)
GBVS Charlotta 214X Hitbox1.pngGBVS Charlotta 214X Hitbox2.png
Cooldown 20F (Technical), Cooldown 200F (Easy)

214H

214H
H Sword of Lumiel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200×5 Mid 13 2(8)2(8)2(8)2(8)2 9 +4 +8 2
File:GBVS Charlotta SwordOfLumiel.png
"Hundred Hand Slap" (but actually Hundred Hand Slap)
GBVS Charlotta 214X Hitbox1.pngGBVS Charlotta 214X Hitbox2.png
Cooldown 480F (Technical), Cooldown 600F (Easy)

22X

22X
Noble Strategy
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
26
File:GBVS Charlotta NobleStrategy.png
22L and 22M: Cooldown 20F (Technical), Cooldown 200F (Easy)
22H: Cooldown 480F (Technical), Cooldown 600F (Easy)

22X~5

22X~5
With Surest Strike!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Low 7afterlanding -4 KD 4
File:GBVS Charlotta WithSurestStrike.png
For they are surely blocking high
GBVS Charlotta 22X Hitbox.png

22X~L

22X~L
With Flying Nobility!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 9 +1/+1/+3 +3/+3/+5 1
File:GBVS Charlotta WithFlyingNobility.png
KILLER BEE
GBVS Charlotta 22XL Hitbox.png
On Block and On Hit values in are separated by 22L~L / 22M~L / 22H~L

22X~M

22X~M
With Purest Bravery!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 High/Air 17 -3/-3/+1 KD/KD/HKD 4
File:GBVS Charlotta WithPurestBravery.png
HELM BREAKER (For they are surely blocking low)
GBVS Charlotta 22XM Hitbox.png
On Block and On Hit values in are separated by 22L~L / 22M~L / 22H~L

22X~H

22X~H
With Sweetest Skills!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 KD 0,4
File:GBVS Charlotta WithSweetestSkills2.pngFile:GBVS Charlotta WithSweetestSkills.png
Forever pure, forever mixup.
GBVS Charlotta 22XH Hitbox.png

SkyboundArt

236236H

236236H
Brilliant Moon
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3500→2500 Mid 8+5 2×10 14 -20 HKD 4 1~14All
File:GBVS Charlotta BrilliantMoon2.pngFile:GBVS Charlotta BrilliantMoon.png
GBVS Charlotta 236236H Hitbox.png
Clash Level 25 (Technical), Clash Level 20 (Easy)
38F recovery on block/hit

236236U

236236U
Noble Execution
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500→3500 Mid,All 8+3 11(10)17 20 -18 HKD 4 1~21All
File:GBVS Charlotta NobleExecution2.pngFile:GBVS Charlotta NobleExecution.png
GBVS Charlotta 236236U Hitbox1.pngGBVS Charlotta 236236U Hitbox2.pngGBVS Charlotta 236236U Hitbox3.pngGBVS Charlotta 236236U Hitbox4.pngGBVS Charlotta 236236U Hitbox5.png
Frame 11~21 • Frame 32~33 • Frame 34~36 • Frame 37~38 • Frame 39~48
Clash Level 35 (Technical), Clash Level 30 (Easy)
Damage of the non-cinematic downward slash:2000

Category