GBVS/Charlotta/Data

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< GBVS‎ | Charlotta
Revision as of 05:27, 27 August 2021 by Shtkn (talk | contribs) (adding cargo data. keeping lst data until other Charlotta pages are changed to use cargo)

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System Data

Health:10,000 Prejump:4F Backdash:22F Unique Movements:

Infobox Data

Portrait Name Health Prejump
File:GBVS Charlotta Potrait.png
Charlotta 10,000 4F
Backdash Backshift Unique Movement Options
22F [[]]
Icon
GBVS Charlotta Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 3 6 +2 +6 0 -

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 6 3 16 -4 0 2 -

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 9 6 15 -2 +2 4 -

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -3 +1 2 -

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -4 0 3 -

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 15 -5 -1 1 -

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 3 18 -6 -2 2 -

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1300 Mid 24 6 18 -5 -1 4 -

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0 -

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 9 5 15 -2 +2 2 -

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 [1200] Mid 14 [27] 6 24 -13 [-11] -9 [-7] 3 [4] -

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 9 6 18 -9 HKD 2 -

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 1 -

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 6 1 -

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 8 2 -

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300, 700 High/Air 6 2 -

Unique Mechanics

5U

5U
Königsschild
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Unblockable 6 17 25 2 -

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 HKD HKD 0, 4 -

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Airthrow 5 HKD HKD 0, 4 -

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 3 20 -4 +1 4 -

Skills

[4]6L

[4]6L
Shining Onslaught
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 13 14 -4 0 3 -
Cooldown 20F (Technical), Cooldown 200F (Easy)
Clash Level 1

[4]6M

[4]6M
Shining Onslaught
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1400 Mid 16 15 8 -12 KD 4 -
Cooldown 20F (Technical), Cooldown 200F (Easy)
Clash Level 3

[4]6H

[4]6H
Shining Onslaught
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 11 16 8 -4 HKD 4 -
Cooldown 480F (Technical), Cooldown 600F (Easy)
Clash Level 2

[2]8L

[2]8L
Holy Ladder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500, 600 Mid, All 11 23 23 -8~-10 KD 4 -
Cooldown 20F (Technical), Cooldown 200F (Easy)

[2]8M

[2]8M
Holy Ladder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800, 600 Mid, All 11 35 23 -8~-9 KD 4 -
Cooldown 20F (Technical), Cooldown 200F (Easy)

[2]8H

[2]8H
Holy Ladder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
100*8, 600 Mid 11 29 23 -8 HKD 4 -
Cooldown 480F (Technical), Cooldown 600F (Easy)

214L

214L
Sword of Lumiel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200*2, 400 Mid 7 22 15 -2 +2 2 -
Cooldown 20F (Technical), Cooldown 200F (Easy)

214M

214M
Sword of Lumiel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200*5 Mid 18 42 12 +1 +5 2 -
Cooldown 20F (Technical), Cooldown 200F (Easy)

214H

214H
Sword of Lumiel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200*5 Mid 12 43 9 +4 +8 2 -
Cooldown 480F (Technical), Cooldown 600F (Easy)

22L

22L
Noble Strategy
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
26 -
Cooldown 20F (Technical), Cooldown 200F (Easy)

22M

22M
Noble Strategy
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
26 -
Cooldown 20F (Technical), Cooldown 200F (Easy)

22H

22H
Noble Strategy
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
26 -
Cooldown 480F (Technical), Cooldown 600F (Easy)

22X

22X
With Surest Strike!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Low 7 after landing <-5 KD 4 -

22XL

22XL
With Flying Nobility!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 9 +1 +3 1 -

22XM

22XM
With Purest Bravery!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 High/Air 17 -3 KD 4 -

22XH

22XH
With Sweetest Skills!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 KD 0, 4 -

Skybound Art

236236H

236236H
Brilliant Moon
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3500→2500 Mid 8+5 -20 HKD 4 -
Clash Level 25 (Technical), Clash Level 20 (Easy)

236236U

236236U
Noble Execution
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500→3500 Mid, All 6+2 -18 HKD 4 -
Clash Level 35 (Technical), Clash Level 30 (Easy)
Damage of the non-cinematic downward slash: 2000

System Data

Health:10,000 Prejump:4F Backdash:22F Unique Movements:


Normal Moves

c.L Data

| height="25px"| 400 | Mid | 5 | 3 | 6 | +2 | +6 | -

| - | 0 | - | - | - | -

c.M Data

| height="25px"| 700 | Mid | 6 | 3 | 16 | -4 | 0 | -

| - | 2 | - | - | - | -

c.H Data

| height="25px"| 1200 | Mid | 9 | 6 | 15 | -2 | +2 | -

| - | 4 | - | - | - | -

c.XX Data

| height="25px"| 350 | Mid | | | | -3 | +1 | -

| - | 2 | - | - | - | -

c.XXX Data

| height="25px"| 350 | Mid | | | | -4 | 0 | -

| - | 3 | - | - | - | -

f.L Data

| height="25px"| 400 | Mid | 6 | 3 | 15 | -5 | -1 | -

| - | 1 | - | - | - | -

f.M Data

| height="25px"| 700 | Mid | 7 | 3 | 18 | -6 | -2 | -

| - | 2 | - | - | - | -

f.H Data

| height="25px"| 1300 | Mid | 24 | 6 | 18 | -5 | -1 | -

| - | 4 | - | - | - | -

2L Data

| height="25px"| 400 | Low | 6 | 3 | 6 | +2 | +6 | -

| - | 0 | - | - | - | -

2M Data

| height="25px"| 700 | Mid | 9 | 5 | 15 | -2 | +2 | -

| - | 2 | - | - | - | -

2H Data

| height="25px"| 1000 [1200] | Mid | 14 [27] | 6 | 24 | -13 [-11] | -9 [-7] | -

| - | 3 [4] | - | - | - | -

2U Data

| height="25px"| 700 | Low | 9 | 6 | 18 | -9 | HKD | -

| - | 2 | - | - | - | -

j.L Data

| height="25px"| 400 | High/Air | 5 | | | | | -

| - | 1 | - | - | - | -

j.M Data

| height="25px"| 550 | High/Air | 6 | | | | | -

| - | 1 | - | - | - | -

j.H Data

| height="25px"| 800 | High/Air | 8 | | | | | -

| - | 2 | - | - | - | -

j.U Data

| height="25px"| 300, 700 | High/Air | 6 | | | | | -

| - | 2 | - | - | - | -

Unique Mechanics

5U Data

| height="25px"| 1500 | Unblockable | 6 | 17 | 25 | | | -

| - | 2 | - | - | - | -

Universal Mechanics

LU Data

| height="25px"| 1500 | Throw | 7 | | | HKD | HKD | -

| - | 0, 4 | - | - | - | -

j.LU Data

| height="25px"| 1500 | Airthrow | 5 | | | HKD | HKD | -

| - | 0, 4 | - | - | - | -

MH Data

| height="25px"| 1000 | High | 26 | 3 | 20 | -4 | +1 | -

| - | 4 | - | - | - | -

Skills

[4]6L Data

| height="25px"| 1000 | Mid | 13 | 14 | | -4 | 0 | -

| - | 3 | - | - | - | -

[4]6M Data

| height="25px"| 1400 | Mid | 16 | 15 | 8 | -12 | KD | -

| - | 4 | - | - | - | -

[4]6H Data

| height="25px"| 1200 | Mid | 11 | 16 | 8 | -4 | HKD | -

| - | 4 | - | - | - | -

[2]8L Data

| height="25px"| 500, 600 | Mid, All | 11 | 23 | 23 | -8~-10 | KD | -

| - | 4 | - | - | - | -

[2]8M Data

| height="25px"| 800, 600 | Mid, All | 11 | 35 | 23 | -8~-9 | KD | -

| - | 4 | - | - | - | -

[2]8H Data

| height="25px"| 100*8, 600 | Mid | 11 | 29 | 23 | -8 | HKD | -

| - | 4 | - | - | - | -

214L Data

| height="25px"| 200*2, 400 | Mid | 7 | 22 | 15 | -2 | +2 | -

| - | 2 | - | - | - | -

214M Data

| height="25px"| 200*5 | Mid | 18 | 42 | 12 | +1 | +5 | -

| - | 2 | - | - | - | -

214H Data

| height="25px"| 200*5 | Mid | 12 | 43 | 9 | +4 | +8 | -

| - | 2 | - | - | - | -

22L Data

| height="25px"| | | 26 | | | | | -

| - | - | - | - | - | -

22M Data

| height="25px"| | | 26 | | | | | -

| - | - | - | - | - | -

22H Data

| height="25px"| | | 26 | | | | | -

| - | - | - | - | - | -

22X Data

| height="25px"| 1200 | Low | 7 after landing | | | <-5 | KD | -

| - | 4 | - | - | - | -

22XL Data

| height="25px"| 800 | All | 9 | | | +1 | +3 | -

| - | 1 | - | - | - | -

22XM Data

| height="25px"| 1200 | High/Air | 17 | | | -3 | KD | -

| - | 4 | - | - | - | -

22XH Data

| height="25px"| 1500 | Throw | 5 | | | | KD | -

| - | 0, 4 | - | - | - | -

Skybound Art

236236H Data

| height="25px"| 3500→2500 | Mid | 8+5 | | | -20 | HKD | -

| - | 4 | - | - | - | -

236236U Data

| height="25px"| 4500→3500 | Mid, All | 6+2 | | | -18 | HKD | -

| - | 4 | - | - | - | -

Category