Version
|
Damage
|
GuardHow this attack can be guarded
|
StartupNumber of frames to reach the first active frame (includes the first active frame)
|
ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup.
|
RecoveryHow long this attack is in a recovery state before returning to neutral.
|
On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent unless otherwise stated.
|
On HitThe difference between the attacker's recovery and the period that the opponent is in hitstun. This frame advantage value is based off the fact that the very first active frame touches the opponent unless otherwise stated.
|
AttributeAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes
|
LevelAttack Level determines default values for hitstun, blockstun, hitstop, clash level, etc. Attacks can override these default values.
|
BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking.
|
HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun.
|
UntechWhen hitting an airborne opponent, how long they can't air tech.
|
HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean:
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
|
InvThe number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
|
Shining Onslaught
|
[4]6L
|
1000
|
Mid
|
13
|
14
|
-
|
-4
|
0
|
-
|
3
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 20F. Easy input cooldown 200F
- Clash level: 1
|
[4]6M
|
1400
|
Mid
|
16
|
15
|
8
|
-12
|
KD
|
-
|
4
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 20F. Easy input cooldown 200F
- Clash level: 3
|
[4]6H
|
1200
|
Mid
|
11
|
16
|
8
|
-4
|
HKD
|
-
|
4
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 480F. Easy input cooldown 600F
- Clash level: 2
|
Holy Ladder
|
[2]8L
|
500, 600
|
Mid, All
|
11
|
23
|
23
|
-8~-10
|
KD
|
-
|
4
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 20F. Easy input cooldown 200F
- Clash level: 10, 0 (Easy), 14, 0 (Technical)
|
[2]8M
|
800, 600
|
Mid, All
|
11
|
35
|
23
|
-8~-9
|
KD
|
-
|
4
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 20F. Easy input cooldown 200F
- Clash level: 10, 0 (Easy), 16, 0 (Technical)
|
[2]8H
|
100*8, 600
|
Mid
|
11
|
29
|
23
|
-8
|
HKD
|
-
|
4
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 480F. Easy input cooldown 600F
- Clash level: 10, 0 (Easy), 18, 0 (Technical)
|
Sword of Lumiel
|
214L
|
200*2, 400
|
Mid
|
7
|
22
|
15
|
-2
|
+2
|
-
|
2
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 20F. Easy input cooldown 200F
|
214M
|
200*5
|
Mid
|
18
|
42
|
12
|
+1
|
+5
|
-
|
2
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 20F. Easy input cooldown 200F
|
214H
|
200*5
|
Mid
|
12
|
43
|
9
|
+4
|
+8
|
-
|
2
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 480F. Easy input cooldown 600F
|
Noble Strategy
|
22L
|
-
|
-
|
26
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 20F. Easy input cooldown 200F
|
22M
|
-
|
-
|
26
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 20F. Easy input cooldown 200F
|
22H
|
-
|
-
|
26
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Cooldown 480F. Easy input cooldown 600F
|
With Surest Strike!
|
22X
|
1200
|
Low
|
7 after landing
|
-
|
-
|
<-5
|
KD
|
-
|
4
|
-
|
-
|
-
|
-
|
-
|
|
With Flying Nobility!
|
22X > L
|
800
|
All
|
9
|
-
|
-
|
+1
|
+3
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
|
With Purest Bravery!
|
22X > M
|
1200
|
High/Air
|
17
|
-
|
-
|
-3
|
KD
|
-
|
4
|
-
|
-
|
-
|
-
|
-
|
|
With Sweetest Skills!
|
22X > H
|
1500
|
Throw
|
5
|
-
|
-
|
-
|
KD
|
-
|
0, 4
|
-
|
-
|
-
|
-
|
-
|
|