Difference between revisions of "GBVS/Damage"

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(Chip Damage)
(Chip Damage)
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Most Skills, Skybound Arts, and Super Skybound Arts do small amounts of damage to the opponent even on block. This is known as chip damage, and is a  common mechanic in fighting games.
 
Most Skills, Skybound Arts, and Super Skybound Arts do small amounts of damage to the opponent even on block. This is known as chip damage, and is a  common mechanic in fighting games.
  
Attacks that do chip damage normally do 25% of their base damage as chip damage, but only
+
Attacks do 25% of their base damage as chip damage when performed with the manual input, but only 20% when using the Ability button.
  
  
Chip Damage can kill the opponent, but there are
+
Chip Damage can kill the opponent, but there are two conditions that must be met first.
 +
# The opponent is at 1 health.
 +
## If the opponent is at 2+ health and takes any amount of chip damage, then the opponent will survive with 1 health.
 +
# The opponent must return to neutral
 +
## If
  
 
==Combo System==
 
==Combo System==
  
 
{{Navbar-GBVS}}
 
{{Navbar-GBVS}}

Revision as of 09:10, 14 February 2020

Damage Scaling

Guts

Guts is a universal mechanic shared by all characters.
Guts is a damage modifier applied to damage based on the remaining health of the character hit by a given attack.
If an attack is comprised of two or more hits, the damage scaling caused by guts is applied on a per-hit basis. This means that if the first hit applies damage when the target's health is 61% or more, then the damage of that hit is scaled by 100%, but if the second hit is applied when the target is at 60% or less health, then the damage of the second hit is scaled by 95%.

Health Threshold Damage Modifier
>= 61% 100%
60% ~> 41% 95%
40% ~> 21% 90%
20% ~> 11% 85%
<= 10% 75%


Chip Damage

Most Skills, Skybound Arts, and Super Skybound Arts do small amounts of damage to the opponent even on block. This is known as chip damage, and is a common mechanic in fighting games.

Attacks do 25% of their base damage as chip damage when performed with the manual input, but only 20% when using the Ability button.


Chip Damage can kill the opponent, but there are two conditions that must be met first.

  1. The opponent is at 1 health.
    1. If the opponent is at 2+ health and takes any amount of chip damage, then the opponent will survive with 1 health.
  2. The opponent must return to neutral
    1. If

Combo System

Granblue Fantasy Versuse
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesGaugesMisc