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==Damage Scaling== | |||
== Guts == | == Guts == | ||
Guts is a universal mechanic shared by all characters.<br> | Guts is a universal mechanic shared by all characters.<br> | ||
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{{Navbar-GBVS}} | {{Navbar-GBVS}} | ||
==Chip Damage== | |||
==Combo System== |
Revision as of 22:51, 9 February 2020
Damage Scaling
Guts
Guts is a universal mechanic shared by all characters.
Guts is a damage modifier applied to damage based on the remaining health of the character hit by a given attack.
If an attack is comprised of two or more hits, the damage scaling caused by guts is applied on a per-hit basis. This means that if the first hit applies damage when the target's health is 61% or more, then the damage of that hit is scaled by 100%, but if the second hit is applied when the target is at 60% or less health, then the damage of the second hit is scaled by 95%.
Health Threshold | Damage Modifier |
---|---|
>= 61% | 100% |
60% ~> 41% | 95% |
40% ~> 21% | 90% |
20% ~> 11% | 85% |
<= 10% | 75% |
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• HUD •
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Frame Data & System Data •
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• Movement/Canceling •
Offense •
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Attack Attributes •
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