GBVS/Damage: Difference between revisions

From Dustloop Wiki
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Damage Scaling==
==Damage Scaling==
As you combo the opponent, you will notice that each attack does less damage than they would individually. This is due to damage scaling, otherwise known as damage proration. To determine how much damage a specific hit will deal:
{{#lsth:GBVS/Frame_Data|Damage Scaling}}
== Guts ==
== Guts ==
Guts is a universal mechanic shared by all characters.<br>
Guts is a universal mechanic shared by all characters.<br>
Guts is a damage modifier applied to damage based on the remaining health of the character hit by a given attack.<br>
Guts is a damage modifier applied to damage based on the remaining health of the character hit by a given attack.<br>
If an attack is comprised of two or more hits, the damage scaling caused by guts is applied on a per-hit basis. This means that if the first hit applies damage when the target's health is 61% or more, then the damage of that hit is scaled by 100%, but if the second hit is applied when the target is at 60% or less health, then the damage of the second hit is scaled by 95%.
If an attack is comprised of two or more hits, the damage scaling caused by guts is applied on a per-hit basis. This means that if the first hit applies damage when the target's health is 61% or more, then the damage of that hit is scaled by 100%, but if the second hit is applied when the target is at 60% or less health, then the damage of the second hit is scaled by 95%.
 
{{#lsth:GBVS/Frame_Data|Guts}}
{| class="wikitable"
|-
! Health Threshold !! Damage Modifier
|-
| >= 61%|| 100%
|-
| 60% ~> 41%|| 95%
|-
| 40% ~> 21%|| 90%
|-
| 20% ~> 11%|| 85%
|-
| <= 10%|| 75%
|}
 


==Chip Damage==
==Chip Damage==
Most Skills, Skybound Arts, and Super Skybound Arts do small amounts of damage to the opponent even on block. This is known as chip damage, and is a  common mechanic in fighting games.
Most Skills, Skybound Arts, and Super Skybound Arts do small amounts of damage to the opponent even on block. This is known as chip damage, and is a  common mechanic in fighting games.


Attacks do 25% of their base damage as chip damage when performed with the manual input, but only 20% when using the Ability button.
Attacks do 25% of their base damage as chip damage when performed with the manual input, but only 20% when using the Ability button. There are exceptions to this (especially Skybound Arts).




Line 31: Line 19:
## If the opponent is at 2+ health and takes any amount of chip damage, then the opponent will survive with 1 health.
## If the opponent is at 2+ health and takes any amount of chip damage, then the opponent will survive with 1 health.
# The opponent must return to neutral after being at 1 health.
# The opponent must return to neutral after being at 1 health.
## This is to prevent a gapless string of hits from chip killing the opponent (such as Ferry's ball super).
## This is to prevent a gapless string of hits from chip killing the opponent (such as most Skybound Arts).


==Combo System==
==Combo System==
 
===Combo Limit===
===Increasing Hitstun===
Crouching opponents suffer 1F more hitstun compared to standing opponents - this can lead to new combo opportunities!
:For example, Katalina can combo from her Auto Combo into M Enchanted Lands (214M) on crouching hit, but not on standing hit.
{{Navbar-GBVS}}
{{Navbar-GBVS}}
[[Category:Granblue Fantasy Versus]]

Revision as of 07:34, 25 February 2020

Damage Scaling

As you combo the opponent, you will notice that each attack does less damage than they would individually. This is due to damage scaling, otherwise known as damage proration. To determine how much damage a specific hit will deal:

Damage Scaling
Combo Count Damage Dealt
1 hit 100%
2 hit 100%
3 hit 80%
4 hit 70%
5 hit 60%
6 hit 50%
7 hit 40%
8 hit 30%
9 hit 20%
10+ hit 10%
  • Normal throws count as 2 hits for damage scaling purposes.
  • Multi-hitting attacks, such as  Gran's 236HGBVS Gran 236L.pngGuardAllStartup15RecoveryTotal 46Advantage+3 or  Charlotta's 214XGBVS Charlotta 214X.pngGuardMidStartup7Recovery15Advantage-2 series all count as 1 hit for damage scaling purposes.
  • Guts is applied in addition to damage scaling


Guts

Guts is a universal mechanic shared by all characters.
Guts is a damage modifier applied to damage based on the remaining health of the character hit by a given attack.
If an attack is comprised of two or more hits, the damage scaling caused by guts is applied on a per-hit basis. This means that if the first hit applies damage when the target's health is 61% or more, then the damage of that hit is scaled by 100%, but if the second hit is applied when the target is at 60% or less health, then the damage of the second hit is scaled by 95%.

Guts
Health Damage Modifier
< 61% 95%
< 41% 90%
< 21% 85%
< 11% 75%

Chip Damage

Most Skills, Skybound Arts, and Super Skybound Arts do small amounts of damage to the opponent even on block. This is known as chip damage, and is a common mechanic in fighting games.

Attacks do 25% of their base damage as chip damage when performed with the manual input, but only 20% when using the Ability button. There are exceptions to this (especially Skybound Arts).


Chip Damage can kill the opponent, but there are two conditions that must be met first.

  1. The opponent is at 1 health.
    1. If the opponent is at 2+ health and takes any amount of chip damage, then the opponent will survive with 1 health.
  2. The opponent must return to neutral after being at 1 health.
    1. This is to prevent a gapless string of hits from chip killing the opponent (such as most Skybound Arts).

Combo System

Combo Limit

Increasing Hitstun

Crouching opponents suffer 1F more hitstun compared to standing opponents - this can lead to new combo opportunities!

For example, Katalina can combo from her Auto Combo into M Enchanted Lands (214M) on crouching hit, but not on standing hit.