Line 30: | Line 30: | ||
# The opponent is at 1 health. | # The opponent is at 1 health. | ||
## If the opponent is at 2+ health and takes any amount of chip damage, then the opponent will survive with 1 health. | ## If the opponent is at 2+ health and takes any amount of chip damage, then the opponent will survive with 1 health. | ||
# The opponent must return to neutral | # The opponent must return to neutral after being at 1 health. | ||
## | ## This is to prevent multi-hit attacks from chip killing the opponent | ||
==Combo System== | ==Combo System== | ||
{{Navbar-GBVS}} | {{Navbar-GBVS}} |
Revision as of 09:12, 14 February 2020
Damage Scaling
Guts
Guts is a universal mechanic shared by all characters.
Guts is a damage modifier applied to damage based on the remaining health of the character hit by a given attack.
If an attack is comprised of two or more hits, the damage scaling caused by guts is applied on a per-hit basis. This means that if the first hit applies damage when the target's health is 61% or more, then the damage of that hit is scaled by 100%, but if the second hit is applied when the target is at 60% or less health, then the damage of the second hit is scaled by 95%.
Health Threshold | Damage Modifier |
---|---|
>= 61% | 100% |
60% ~> 41% | 95% |
40% ~> 21% | 90% |
20% ~> 11% | 85% |
<= 10% | 75% |
Chip Damage
Most Skills, Skybound Arts, and Super Skybound Arts do small amounts of damage to the opponent even on block. This is known as chip damage, and is a common mechanic in fighting games.
Attacks do 25% of their base damage as chip damage when performed with the manual input, but only 20% when using the Ability button.
Chip Damage can kill the opponent, but there are two conditions that must be met first.
- The opponent is at 1 health.
- If the opponent is at 2+ health and takes any amount of chip damage, then the opponent will survive with 1 health.
- The opponent must return to neutral after being at 1 health.
- This is to prevent multi-hit attacks from chip killing the opponent
Combo System
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