GBVS/Djeeta

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GBVS Djeeta Nameplate.png
GBVS Djeeta Portrait.png
Health ???
Prejump ??f
Backdash ??f
Unique Movement OptionsJump, Dash Type: Run


Overview[edit]

"I'll cross these boundless skies, to the place you promised—I'll find you no matter what, Dad."
Lore: This heroine's adventure began when she received a letter from her father asking her to come to the Island of the Astrals, Estalucia. Now she travels the skies with her flying lizard-like buddy, Vyrn, and the mysterious blue-haired girl who saved her life by linking it with her own, Lyria.

Honest to a fault, she'll come to the aid of anyone who needs her assistance. Although her swordplay is rough and self-taught, she possesses the power to overcome any obstacle—thanks in no small part to Lyria's assistance.


Playstyle
GBVS Djeeta Icon.png Djeeta
Pros Cons



Normal Moves[edit]

c.L[edit]
c.L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -


c.M[edit]
c.M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
  • Looks a heck of a lot like Katalina's. Therefore, probably really good.


c.H[edit]
c.H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Auto Combo[edit]
Auto Combo
Version Damage Guard Startup Active Recovery On Block On Hit
XX - - - - - - -
XXX - - - - - - -
f.L[edit]
f.L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -


f.M[edit]
f.M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
f.H[edit]
f.H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
  • Looks a heck of a lot like Gran's. Therefore, probably good.


2L[edit]
2L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
  • Looks a heck of a lot like Gran's. Therefore, probably good.


2M[edit]
2M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
2H[edit]
2H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
2U[edit]
2U
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -


Air Normals[edit]

j.L[edit]
j.L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
j.M[edit]
j.M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
j.H[edit]
j.H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
j.U[edit]
j.U
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
  • Looks a heck of a lot like Gran's. Therefore, probably good.
  • Can cross up very easily.


Unique Action[edit]

Overdrive Surge[edit]
Overdrive Surge
5U
GBVS Djeeta 5U.png
REMEMBER YOU ARE BLAZING
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
  • Can be charged by holding [U] and cancelled by pressing L, M, or H.
  • Causes a ground bounce in juggles when charged past level 3.
  • Hits mid.

An heel kick that can be strengthened up to 5 levels. On the 5th level it is invincible. Similar to Gran's Power Raise. Typically not worth the time to charge.


Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Air Throw[edit]
Air Throw
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Overhead Attack[edit]
Overhead Attack
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
  • Looks a heck of a lot like Gran's. Therefore, probably good.


Special Moves[edit]

Reginleiv[edit]
Reginleiv
236X or 5S
GBVS Djeeta Reginleiv.png
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -

Djeeta's projectile. While it looks a lot like Gran's, Djeeta has a few more tricks up her sleeve than Gran does. The L version travels slowly, the M version travels faster. The H version hits 3 times, and even when guarded from close range, has enough guard stun to be hard to punish.


Reginleiv Recidive[edit]
Reginleiv Recidive
236[X] or 5[S]
GBVS Djeeta Reginleiv Recidive.png
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -

A charged version of Reginleiv. It has two hits, which allows it go through most other projectiles. The H version has a hitbox while she is charging the projectile which allows for it to combo of CH c.H in the corner for massive damage. If you've ever played Sakura in Street Fighter, this is her fireball.


Rising Slash[edit]
Rising Slash
623X or 6S
GBVS Djeeta RisingSlash.png
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -

An invulnerable anti-air technique. Its description on the official GBVS website is exactly the same as Gran's Rising Sword. The L and M versions are air unblockable at the start, while H is air unblockable for both Rising Sword animations. Once again, hello Sakura.


Vorpal Blade[edit]
Vorpal Blade
214X or 4/2S
GBVS Djeeta VorpalBlade.png
Is that you, Narmaya?
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -

Two advancing slashes. The L version comes out quickly, while the M version is slower, but reaches further and is safer on block. The H version is the combination of the best attributes of the L and M versions. Follow-up attacks can be performed after it, with the H version launching to allow combos in the corner. Can you say "combo filler?"


Skybound Art[edit]

Unknown[edit]
Eternal Ascendancy
236236H or 236S
GBVS Djeeta SBA.png
DEADLY RAVE
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -

Has some invulnerability. On simple input, it will unleash Reginleiv Azimuth (the Conqueror of the Eternals skin CA) when hit close. With technical input, you can Reginleiv Zenith (214U) from any hit. The technical input is as follows: L, L, M, M, H, H, L, M, H, 214U.


Super Skybound Art[edit]

Unknown[edit]
Skyfall
236236U or 236S+U
GBVS Djeeta SSBA.png
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -

Djeeta does a rising uppercut like Katalina's SSBA (contrast with Gran's projectile SSBA). If it hits properly, the attack finishes with Proto Bahamut. If the cinematic doesn't connect, the attack finishes with a big sword slice that sends the opponent back to the ground. Sadly, unlike Gran, dash up 2U > SSBA is not a low risk/high reward option because of how minus on block the initial hits of the super are.


Navigation[edit]


Ambox notice.png To edit frame data, edit values in GBVS/Djeeta/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Granblue Fantasy Versuse
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesGaugesMisc