GBVS/Djeeta/Frame Data: Difference between revisions

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==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{Template:FullFrameDataGlossary-GBVS}}
<br style="clear:both;"/>
==System Data==
{{#cargo_query:tables=gbvsCharacters
{{#cargo_query:tables=gbvsCharacters
|fields=name,health,prejump,backdash,umo=Unique Movement Options
|fields=name,health,prejump,backdash,umo=Unique Movement Options

Revision as of 06:10, 16 January 2022

Glossary

How do I read frame data? Template:FullFrameDataGlossary-GBVS

System Data

name health prejump backdash Unique Movement Options
Djeeta 10,000 4f 24f

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 6 3 12 0 +4 2
c.H 1200 Mid 8 4 18 -3 +1 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 5 11 -3 +1 1
f.M 700 Mid 8 3 18 -6 -2 2
f.H 1000 Mid 10 5 21 -9 -5 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 7 6 12 -3 +1 2
2H 1000 Mid 10 6 24 -13 -9 3
2U 700 Low 7 6 21 -12 HKD 2
j.L 400 High/Air 5 Until L 0 1
j.M 550 High/Air 6 6 Until L 1
j.H 800 High/Air 7 6 Until L 2
j.U 700 High/Air 12 8 Until L 2

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Overdrive Surge 800/1000/1200/1400/1800 All 28/16* 5 14 -2 +3 [Forced Crouch] 3 4~20 (lvl 4)
5[U] ~ X Cancel Total 15

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Reginleiv 700 (easy)
800 (technical)
All 16 Total 47 -7 -3 2
236M M Reginleiv 700 (easy)
800 (technical)
All 16 Total 47 -7 -3 2
236H H Reginleiv 300×3 (easy)
300×2, 400 (technical)
All 16 Total 47 +2 +6 2
236[L] L Reginleiv: Recidive 800 (easy)
900 (technical)
All 41 Total 69 -4 0 2
236[M] M Reginleiv: Recidive 800 (easy)
900 (technical)
All 41 Total 69 -4 0 2
236[H] H Reginleiv: Recidive 300×2, 400 (easy)
300×2, 500 (technical)
All 30 Total 60 +8 +12 3, 2×3
214L L Vorpal Blade 350×2 Mid 14 3(11)3 20 -6 -2 3
214M M Vorpal Blade 400×2 Mid 20 3(13)3 18 -4 0 3
214X > 214X Vorpal Blade (2) 500 Mid 20 3 22 -8 KD 3
214H H Vorpal Blade 300×2 Mid 15 2(8)5 18 -6 -2 3
214H > 214H H Vorpal Blade (2) 350×2 Mid 11 2(10)3 20 -6 HKD 3
214H > 214H > 214H H Vorpal Blade (3) 400 Mid 17 3 22 -8 HKD 3
623L L Rising Sword 600, 200 (easy)
700, 300 (technical)
Mid, All 9 2,9 30 -14 to -22 +24 KD 4, 3 1~10 All
623M M Rising Sword 600, 250×2 (easy)
700, 300×2 (technical)
Mid, All*2 12 2,3,17 29 -22 to -27 +21 KD 4 1~15 All
623H H Rising Sword 1200 (easy)
1400 (technical)
Mid*3, All 9 -62 +52 HKD 4 1~19 All

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Eternal Ascendancy 3700→2500 Mid*1, All 7+6 -20, -10, -10, -10, -10, -10, -10, -10, -11, -11, -48 HKD 4 1-17 All
236236U Skyfall 4500→3500 Mid 7+5 -46 to -52 HKD 4 1-21 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 0, 4
Air Throw 1500 Throw 5 5 Until L+6 0, 4
Overhead Attack 1000 High 26 6 17 -4 to +1 +1 to +6 4

Navigation

To edit frame data, edit values in GBVS/Djeeta/Data.