GBVS/Eustace: Difference between revisions

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* Sets off H Rat Race grenade.
* Sets off H Rat Race grenade.
Can set off the H Rat Race grenade, allowing for a combo. This will also keep Eustace at advantage if they block it, making it more potent than other UOHs.
Can set off the H Rat Race grenade, allowing for a combo. This will also keep Eustace at advantage if they block it, making it more potent than other UOHs. As with other UOHs, can be used as a throw bait for huge damage.
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Revision as of 22:54, 21 April 2021

Overview
Overview

Eustace is ...
Eustace benefits from using the simplified inputs for Flamek Thunder and Slow Kill because it allows the user to execute block strings which would be either very difficult or impossible with the standard motion inputs.

 Eustace  Eustace is a midrange fighter who uses his grenades from Rat Race to control space and set up combos and pressure.

Pros
Cons

The H version of Rat Race causes the grenade to stick to the opponent. Certain moves can cause the grenade to detonate allowing for combo followups. These moves are as followed:

GBVS Eustace Nameplate.png
GBVS Eustace Portrait.png
Health
10000
Prejump
4f
Backdash
22f
Backshift
Low Recovery (20f)
Unique Movement Options
Close Combat

Normal Moves

c.L

c.M

c.H

Auto Combo

f.L

f.M

f.H

2L

2M

2H

2U

j.L

j.M

j.H

j.U

Unique Action

5U

Template:TestAttackData-GBVSTemplate:TestAttackData-GBVS
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln

  • Follow-up cannot be canceled into special moves.
  • Follow-up sets off H Rat Race grenade, but the first hit does not.

Eustace steps forward and strikes with the barrel of the Flamek Thunder. Pressing Unique Action again shoots the Thunder. The follow-up shot can be charged to delay the attack, and the second shot will also set off a Rat Race+ grenade.

Useful for frame traps and closing distance, with 5UU being safe on block due to pushback. 5UU doesn't knock down but forces your opponent in an auto-tech quite close to you, so you can dash up and continue your offense on hit. On block, 5UU can be delayed for a frame trap, or cancelled into immediately for a safe, true blockstring. There is almost never any reason not to use the follow-up.

Universal Mechanics

Ground Throw

Air Throw

Overhead Attack

Special Moves

Slow Kill GBVS Upfireball.png

[2]8X (Chargable) or 5S

Flamek Thunder GBVS Upfireball.png

[4]6X (Chargable) or 6S

Close Combat GBVS Charge.png

214X or 4S

Close Combat Followups

Close Combat > X

No results
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln

Stunlight

Eustace stops in place and fires a quick flash. Can set off an H Rat Race grenade.


Takedown

A low slide. Leaves Eustace very vulnerable but travels far.


Assault Knife

Eustace's anti-air attack. Has some invuln.


Spreadshot

Eustace hops backward and shoots downward. Has some invuln. The attack is slow, but can be used to create distance. Can set off H Rat Race.


Brake

By pressing G, Eustace will stop the dash. This has to be done before the strike of the M or H version.

Rat Race GBVS SpecialProjectile.png

623X or 2S

Skybound Art

Acidrage Howl

236236H or 236S

Super Skybound Art

Dead End Fall

236236U or 236SU

External References

Navigation

To edit frame data, edit values in GBVS/Eustace/Data.