GBVS/Eustace/Frame Data: Difference between revisions

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==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{Template:FullFrameDataGlossary-GBVS}}
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==System Data==


{{#cargo_query:tables=gbvsCharacters
{{#cargo_query:tables=gbvsCharacters

Revision as of 06:11, 16 January 2022

Glossary

How do I read frame data? Template:FullFrameDataGlossary-GBVS

System Data

name health prejump backdash Unique Movement Options
Eustace 10,000 4f 22f Close Combat

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
2H 1000 Mid 10 5 23 -12 -8 3
2HH 500 Mid 2 8 23 -12[+2] KD[HKD] 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 7 3 15 -3 +1 2
2U 700 Low 10 6 20 -11 HKD 2
c.H 1200 Mid 9 5 17 -3 +1 4
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 7 3 13 -1 +3 2
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.H 1000 Mid 9 3 23 -9 -5 3
f.HH 500 Mid 4 6 20 -9 [+5] KD[HKD] 3
f.L 400 Mid 6 3 13 -3 +1 1
f.M 700 Mid 8 3 18 -6 -2 2
j.H 800 High 8 6 2
j.L 400 High 5 Until L 0 1
j.M 600 High 7 7 2
j.U 800 Mid 15 6 Until L+7 -16[0] KD[HKD] 2

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Stay Tonight 700 Mid 19 3 20 -6 -2 3
5UU Followup 500(800) Mid 5~23 (24) 3 20 -6[+8] [HKD] 2

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
214H H Close Combat 500 Mid 15~26 6 16 -7 -3 3
214L L Close Combat Total 40
214M M Close Combat 500 Mid 18~27 6 16 -7 -3 3
214X > G Brake Total 16
214X > H Assault Knife 800/1000 All (Mid) 7 3,17(3,3,3,3,3,3,2) 27 -27(-22) KD(HKD) 1-8 All (1~26 All)
214X > L Stunlight 700 Mid 13 3 15(14) -3(-2)[+13(+14)] +1(+2)[HKD] 4
214X > M Takedown 800 Low 9 9 15 -9 KD(HKD) 2
214X > U Spreadshot 400×3 All 27 Total 65 +1[+18] +5[HKD] 14~28 All
623H H Rat Race 400,400 Mid 21 Total 47 +2 +6
623L L Rat Race 200,600 Mid 28 53,2 Total 53 -4 0
623M M Rat Race 200,600 Mid 24 Total 46 -4 0
[2]8H H Slow Kill 500×2 All 13~23 Total 39~50 -2[+15] HKD[HKD]
[2]8L L Slow Kill 500 All 15~26 Total 40~51 -7[+10] -3[HKD]
[2]8M M Slow Kill 500 All 15~26 Total 40~51 -7[+10] -3[HKD]
[2]8[H] H Slow Kill (Charged) 300×4 All 24 Total 51 +11[+25] HKD[HKD]
[2]8[L] L Slow Kill (Charged) 300×2 All 27 Total 52 +9[+25] +13[HKD]
[2]8[M] M Slow Kill (Charged) 300×2 All 27 Total 52 +9[+25] +13[HKD]
[4]6H H Flamek Thunder 300,300,400 All 13~24 Total 45~56 +3[+20] +7[HKD]
[4]6L L Flamek Thunder 800 All 13~24 Total 45~56 -6[+9] -4[HKD]
[4]6M M Flamek Thunder 800 All 15~26 Total 45~56 -6[+9] -4[HKD]
[4]6[H] H Flamek Thunder (Charged) 1200 All 25~45 Total 50~70 +7[+18] HKD[HKD]
[4]6[L] L Flamek Thunder (Charged) 1000 All 25 Total 52 -1[+16] +3[HKD]
[4]6[M] M Flamek Thunder (Charged) 1000 All 27 Total 60 -7[+10] KD[HKD]

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Acidrage Howl 3200 Mid 13~22 3 36 -19 HKD 4 1~15 All
236236U Dead End Fall 4468 Mid 13 Total 121 -27 HKD 4 1~15 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Air Throw 1500 Throw 5 5 Until L+6 HKD[HKD]
Ground Throw 1500 Throw 7 3 31 HKD[HKD]
Overhead Attack 1000 High 26 6 17 -4 [+8] +1[HKD] 5

Navigation

To edit frame data, edit values in GBVS/Eustace/Data.