GBVS/Eustace/Frame Data
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Glossary
Health | The amount of damage that characters can take before losing a round. |
---|---|
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Guard | How this attack can be guarded. |
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Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
System Data
name | icon | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|---|
Eustace | 10,000 | 4f | 22f | Close Combat |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
2H | 1000 | Mid | 10 | 6 | 23 | -12 | -8 | 3 | ||
2HH | 500 | Mid | 2 | 8 | 23 | -11[+3] | KD[HKD] | 3 | ||
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | ||
2M | 700 | Mid | 7 | 3 | 15 | -3 | +1 | 2 | ||
2U | 700 | Low | 10 | 6 | 20 | -11 | HKD | 2 | ||
c.H | 1200 | Mid | 9 | 5 | 17 | -3 | +1 | 4 | ||
c.L | 400 | Mid | 5 | 3 | 6 | +2 | +6 | 0 | ||
c.M | 700 | Mid | 7 | 3 | 13 | -1 | +3 | 2 | ||
c.XX | 350 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 350 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||
f.H | 1000 | Mid | 10 | 3 | 23 | -9 | -5 | 3 | ||
f.HH | Mid | 4 | 6 | 20 | -9 [+5] | -5 [HKD] | 3 | |||
f.L | 400 | Mid | 6 | 3 | 13 | -3 | +1 | 1 | ||
f.M | 700 | Mid | 8 | 3 | 18 | -6 | -2 | 2 | ||
j.H | 800 | High | 8 | 6 | 2 | |||||
j.L | 400 | High | 5 | 1 | ||||||
j.M | 600 | High | 7 | 7 | 2 | |||||
j.U | 800 | Mid | 15 | 6 | 7 (After Landing) | -16[-2] | KD[HKD] | 2 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Stay Tonight | 700 | Mid | 19 | 3 | 20 | -6 | -2 | 3 | ||
5UU | Followup | 500(800) | Mid | 5~23 | 3 | 20 | -6[+8] | [HKD] | 2 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
214H | Close Combat | 500 | Mid | 15~ | -7 | -3 | |||||
214L | Close Combat | ||||||||||
214M | Close Combat | 500 | Mid | 18~ | -7 | -3 | |||||
214XG | Brake | ||||||||||
214XH | Assault Knife | 800/1000 | -27/-22 | KD/HKD | |||||||
214XL | Stunlight | 700 | -3/-2[+13/+14] | +1/+2[HKD] | |||||||
214XM | Takedown | 800 | -9 | KD/HKD | |||||||
214XU | Spreadshot | 400*x | +1[+18] | +4[HKD] | through startup | ||||||
623H | Rat Race | 400,400 | Mid | 21 | +2 | +6 | |||||
623L | Rat Race | 200,600 | Mid | 28 | -4 | 0 | |||||
623M | Rat Race | 200,600 | Mid | 28 | -4 | 0 | |||||
[2]8H | Slow Kill | 500×2 | Mid | 13 | -2[+15] | HKD[HKD] | |||||
[2]8L | Slow Kill | 500 | Mid | 15 | -7[+10] | -3[HKD] | |||||
[2]8M | Slow Kill | 500 | Mid | 15 | -7[+10] | -3[HKD] | |||||
[2]8[H] | Slow Kill | 300×4 | Mid | 25 | +11 | HKD | |||||
[2]8[L] | Slow Kill | 300×2 | Mid | 27 | +9 | +13 | |||||
[2]8[M] | Slow Kill | 300×2 | Mid | 27 | +9 | +13 | |||||
[4]6H | Flamek Thunder | 300,300,400 | Mid | 13 | +3[+20] | +7[HKD] | |||||
[4]6L | Flamek Thunder | 800 | Mid | 13 | -8[+9] | -4[HKD] | |||||
[4]6M | Flamek Thunder | 800 | Mid | 15 | -8[+9] | -4[HKD] | |||||
[4]6[H] | Flamek Thunder | 1200 | Mid | +4[+15] | HKD[HKD] | ||||||
[4]6[L] | Flamek Thunder | 1000 | Mid | -7[+10] | -3[HKD] | ||||||
[4]6[M] | Flamek Thunder | 1000 | Mid | -7[+10] | KD[HKD] |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Acidrage Howl | 3200 | Mid | HKD | 4 | ||||||
236236U | Dead End Fall | 4468 | Mid | HKD | 4 |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Air Throw | 1500 | Throw | 5 | HKD[HKD] | ||||||
Ground Throw | 1500 | Throw | 7 | HKD[HKD] | ||||||
Overhead Attack | 1000 | High | 26 | -4 | +1 |
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To edit frame data, edit values in GBVS/Eustace/Data. |
Click [★] for character's full frame data
System Explanations
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •